wined3d: Implemented fallback for separate stencil operation in WINED3DRS_CCW_STENCIL*.

This commit is contained in:
Vitaly Budovski 2006-03-04 17:49:05 +11:00 committed by Alexandre Julliard
parent 858be437c5
commit 7b55a0cff1
2 changed files with 39 additions and 4 deletions

View File

@ -3752,9 +3752,9 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDE
GLint action = StencilOp(Value);
glGetIntegerv(GL_STENCIL_FAIL, &stencilFail);
glGetIntegerv(GL_STENCIL_PASS_DEPTH_FAIL, &depthFail);
glGetIntegerv(GL_STENCIL_PASS_DEPTH_PASS, &stencilPass);
glGetIntegerv(GL_STENCIL_BACK_FAIL, &stencilFail);
glGetIntegerv(GL_STENCIL_BACK_PASS_DEPTH_FAIL, &depthFail);
glGetIntegerv(GL_STENCIL_BACK_PASS_DEPTH_PASS, &stencilPass);
if(WINED3DRS_CCW_STENCILFAIL == State) {
stencilFail = action;
@ -3770,8 +3770,22 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDE
if(GL_EXTCALL(glStencilOpSeparate)) {
GL_EXTCALL(glStencilOpSeparate(GL_BACK, stencilFail, depthFail, stencilPass));
checkGLcall("glStencilOpSeparate(GL_BACK,...)");
}
else if(GL_EXTCALL(glActiveStencilFaceEXT)) {
glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT);
checkGLcall("glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT)");
GL_EXTCALL(glActiveStencilFaceEXT(GL_BACK));
checkGLcall("glActiveStencilFaceEXT(GL_BACK)");
glStencilOp(stencilFail, depthFail, stencilPass);
checkGLcall("glStencilOp(...)");
}
else if(GL_EXTCALL(glStencilOpSeparateATI)) {
GL_EXTCALL(glStencilOpSeparateATI(GL_BACK, stencilFail, depthFail, stencilPass));
checkGLcall("glStencilOpSeparateATI(GL_BACK,...)");
} else {
WARN("Unsupported in local OpenGL implementation: glStencilOpSeparate\n");
TRACE("Separate stencil operation not supported on this version of opengl");
glStencilOp(stencilFail, depthFail, stencilPass);
checkGLcall("glStencilOp(...)");
}
} else {
glStencilOp(stencilFail, depthFail, stencilPass);

View File

@ -803,6 +803,23 @@ typedef void (APIENTRY * PGLFNBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
typedef void (APIENTRY * PGLFNENDOCCLUSIONQUERYNVPROC) (void);
typedef void (APIENTRY * PGLFNGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params);
typedef void (APIENTRY * PGLFNGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params);
/* GL_EXT_stencil_two_side */
#ifndef GL_EXT_stencil_two_side
#define GL_EXT_stencil_two_side 1
#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
#endif
typedef void (APIENTRY * PGLFNACTIVESTENCILFACEEXTPROC) (GLenum face);
/* GL_ATI_separate_stencil */
#ifndef GL_ATI_separate_stencil
#define GL_ATI_separate_stencil 1
#define GL_STENCIL_BACK_FUNC_ATI 0x8800
#define GL_STENCIL_BACK_FAIL_ATI 0x8801
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
#endif
typedef void (APIENTRY * PGLFNSTENCILOPSEPARATEATIPROC) (GLenum, GLenum, GLenum, GLenum);
typedef void (APIENTRY * PGLFNSTENCILFUNCSEPARATEATIPROC) (GLenum, GLenum, GLint, GLuint);
/* OpenGL 2.0 */
typedef void (APIENTRY * PGLFNSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
typedef void (APIENTRY * PGLFNSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
@ -1034,6 +1051,10 @@ typedef enum _GL_SupportedExt {
USE_GL_FUNC(PGLFNVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointerARB); \
USE_GL_FUNC(PGLFNENABLEVERTEXATTRIBARRAYARBPROC, glEnableVertexAttribArrayARB); \
USE_GL_FUNC(PGLFNDISABLEVERTEXATTRIBARRAYARBPROC, glDisableVertexAttribArrayARB); \
/* GL_EXT_stencil_two_side */ \
USE_GL_FUNC(PGLFNACTIVESTENCILFACEEXTPROC, glActiveStencilFaceEXT); \
USE_GL_FUNC(PGLFNSTENCILOPSEPARATEATIPROC, glStencilOpSeparateATI); \
USE_GL_FUNC(PGLFNSTENCILFUNCSEPARATEATIPROC, glStencilFuncSeparateATI); \
/* OpenGL 2.0 */ \
USE_GL_FUNC(PGLFNSTENCILOPSEPARATEPROC, glStencilOpSeparate); \
USE_GL_FUNC(PGLFNSTENCILFUNCSEPARATEPROC, glStencilFuncSeparate); \