wined3d: Fix cut&paste typo.
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@ -3802,7 +3802,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDE
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if(!This->stateBlock->renderState[WINED3DRS_TWOSIDEDSTENCILMODE]) {
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if(GL_EXTCALL(glStencilFuncSeparate)) {
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GL_EXTCALL(glStencilFuncSeparate(GL_BACK, func, ref, mask));
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checkGLcall("glStencilOpSeparate(GL_BACK,...)");
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checkGLcall("glStencilFuncSeparate(GL_BACK,...)");
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} else
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WARN("Unsupported in local OpenGL implementation: glStencilFuncSeparate\n");
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} else {
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