wined3d: Only run parse_decl_usage on vshader INPUT registers.

This commit is contained in:
Ivan Gyurdiev 2006-05-21 17:12:53 -04:00 committed by Alexandre Julliard
parent 7b156bf170
commit 438d88e1e8
1 changed files with 4 additions and 2 deletions

View File

@ -709,7 +709,7 @@ inline static void vshader_program_add_param(IWineD3DVertexShaderImpl *This, con
}
}
static void parse_decl_usage(IWineD3DVertexShaderImpl *This, INT usage, INT arrayNo)
static void vshader_parse_input_decl_usage(IWineD3DVertexShaderImpl *This, INT usage, INT arrayNo)
{
switch(usage & 0xFFFF) {
case D3DDECLUSAGE_POSITION:
@ -1541,8 +1541,10 @@ HRESULT WINAPI IWineD3DVertexShaderImpl_SetFunction(IWineD3DVertexShader *iface,
DWORD usage = *pToken;
DWORD param = *(pToken + 1);
DWORD regtype = shader_get_regtype(param);
parse_decl_usage(This, usage, param & D3DSP_REGNUM_MASK);
if (regtype == D3DSPR_INPUT)
vshader_parse_input_decl_usage(This, usage, param & D3DSP_REGNUM_MASK);
shader_program_dump_decl_usage(usage, param);
shader_dump_ins_modifiers(param);
TRACE(" ");