wined3d: Vertex Shader regtype cleanups.
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@ -707,12 +707,17 @@ inline static const SHADER_OPCODE* vshader_program_get_opcode(IWineD3DVertexShad
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return NULL;
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}
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inline static int vshader_program_get_regtype(const DWORD param) {
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return (((param & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT) |
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((param & D3DSP_REGTYPE_MASK2) >> D3DSP_REGTYPE_SHIFT2));
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}
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inline static void vshader_program_dump_param(const DWORD param, int input) {
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static const char* rastout_reg_names[] = { "oPos", "oFog", "oPts" };
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static const char swizzle_reg_chars[] = "xyzw";
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DWORD reg = param & D3DSP_REGNUM_MASK;
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DWORD regtype = ((param & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT);
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DWORD regtype = vshader_program_get_regtype(param);
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if ((param & D3DSP_SRCMOD_MASK) == D3DSPSM_NEG) TRACE("-");
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@ -781,18 +786,9 @@ inline static void vshader_program_dump_param(const DWORD param, int input) {
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inline static void vshader_program_dump_vs_param(const DWORD param, int input) {
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static const char* rastout_reg_names[] = { "oPos", "oFog", "oPts" };
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static const char swizzle_reg_chars[] = "xyzw";
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/* the unknown mask is for bits not yet accounted for by any other mask... */
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#define UNKNOWN_MASK 0xC000
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/* for registeres about 7 we have to add on bits 11 and 12 to get the correct register */
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#define EXTENDED_REG 0x1800
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DWORD reg = param & D3DSP_REGNUM_MASK;
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DWORD regtype = ((param & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT) | ((param & EXTENDED_REG) >> 8);
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if(param & UNKNOWN_MASK) { /* if this register has any of the unknown bits set then report them*/
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FIXME("Unknown bits set regtype %lx , %lx, UK(%lx)\n", regtype, (param & EXTENDED_REG), param & UNKNOWN_MASK);
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}
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DWORD regtype = vshader_program_get_regtype(param);
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if ((param & D3DSP_SRCMOD_MASK) == D3DSPSM_NEG) TRACE("-");
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@ -875,9 +871,7 @@ inline static void vshader_program_dump_vs_param(const DWORD param, int input) {
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inline static void vshader_program_dump_decl_usage(
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IWineD3DVertexShaderImpl *This, DWORD decl, DWORD param) {
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DWORD regtype = ((param & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT) |
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((param & D3DSP_REGTYPE_MASK2) >> D3DSP_REGTYPE_SHIFT2);
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DWORD regtype = vshader_program_get_regtype(param);
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TRACE("dcl_");
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@ -1023,7 +1017,7 @@ inline static void vshader_program_add_param(IWineD3DVertexShaderImpl *This, con
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static const char* hwrastout_reg_names[] = { "result.position", "result.fogcoord", "result.pointsize" };
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DWORD reg = param & D3DSP_REGNUM_MASK;
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DWORD regtype = ((param & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT);
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DWORD regtype = vshader_program_get_regtype(param);
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char tmpReg[255];
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BOOL is_color = FALSE;
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@ -1362,7 +1356,7 @@ inline static VOID IWineD3DVertexShaderImpl_GenerateProgramArbHW(IWineD3DVertexS
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} else {
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/* Check to see if and tmp or addressing redisters are used */
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if (curOpcode->num_params > 0) {
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regtype = ((((*pToken) & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT));
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regtype = vshader_program_get_regtype(*pToken);
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reg = ((*pToken) & D3DSP_REGNUM_MASK);
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if (D3DSPR_ADDR == regtype && nUseAddressRegister <= reg) nUseAddressRegister = reg + 1;
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if (D3DSPR_TEMP == regtype){
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@ -1371,7 +1365,7 @@ inline static VOID IWineD3DVertexShaderImpl_GenerateProgramArbHW(IWineD3DVertexS
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}
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++pToken;
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for (i = 1; i < curOpcode->num_params; ++i) {
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regtype = ((((*pToken) & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT));
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regtype = vshader_program_get_regtype(*pToken);
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reg = ((*pToken) & D3DSP_REGNUM_MASK);
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if (D3DSPR_ADDR == regtype && nUseAddressRegister <= reg) nUseAddressRegister = reg + 1;
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if (D3DSPR_TEMP == regtype){
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@ -1645,7 +1639,7 @@ inline static VOID IWineD3DVertexShaderImpl_GenerateProgramArbHW(IWineD3DVertexS
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continue;
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case D3DSIO_MOV:
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/* Address registers must be loaded with the ARL instruction */
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if ((((*pToken) & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT) == D3DSPR_ADDR) {
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if (vshader_program_get_regtype(*pToken) == D3DSPR_ADDR) {
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if (((*pToken) & D3DSP_REGNUM_MASK) < nUseAddressRegister) {
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strcpy(tmpLine, "ARL");
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break;
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@ -1840,9 +1834,9 @@ HRESULT WINAPI IWineD3DVertexShaderImpl_ExecuteSW(IWineD3DVertexShader* iface, W
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/* TRACE(">> execting opcode: pos=%d opcode_name=%s token=%08lX\n", pToken - vshader->function, curOpcode->name, *pToken); */
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for (i = 0; i < curOpcode->num_params; ++i) {
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DWORD reg = pToken[i] & D3DSP_REGNUM_MASK;
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DWORD regtype = ((pToken[i] & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT);
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DWORD regtype = vshader_program_get_regtype(pToken[i]);
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switch (regtype << D3DSP_REGTYPE_SHIFT) {
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switch (regtype /*<< D3DSP_REGTYPE_SHIFT*/) {
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case D3DSPR_TEMP:
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/* TRACE("p[%d]=R[%d]\n", i, reg); */
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p[i] = &R[reg];
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