wined3d: Create an IWineD3DBaseShader class.
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@ -52,6 +52,7 @@ HRESULT WINAPI IWineD3DPixelShaderImpl_QueryInterface(IWineD3DPixelShader *iface
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TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IWineD3DBase)
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|| IsEqualGUID(riid, &IID_IWineD3DBaseShader)
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|| IsEqualGUID(riid, &IID_IWineD3DPixelShader)) {
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IUnknown_AddRef(iface);
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*ppobj = This;
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@ -1825,10 +1826,11 @@ const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl =
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IWineD3DPixelShaderImpl_QueryInterface,
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IWineD3DPixelShaderImpl_AddRef,
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IWineD3DPixelShaderImpl_Release,
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/*** IWineD3DPixelShader methods ***/
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/*** IWineD3DBase methods ***/
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IWineD3DPixelShaderImpl_GetParent,
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/*** IWineD3DBaseShader methods ***/
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IWineD3DPixelShaderImpl_SetFunction,
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/*** IWineD3DPixelShader methods ***/
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IWineD3DPixelShaderImpl_GetDevice,
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IWineD3DPixelShaderImpl_GetFunction,
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/* not part of d3d */
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IWineD3DPixelShaderImpl_SetFunction
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IWineD3DPixelShaderImpl_GetFunction
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};
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@ -2035,6 +2035,7 @@ HRESULT WINAPI IWineD3DVertexShaderImpl_QueryInterface(IWineD3DVertexShader *ifa
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TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IWineD3DBase)
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|| IsEqualGUID(riid, &IID_IWineD3DBaseShader)
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|| IsEqualGUID(riid, &IID_IWineD3DVertexShader)) {
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IUnknown_AddRef(iface);
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*ppobj = This;
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@ -2214,9 +2215,11 @@ const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl =
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IWineD3DVertexShaderImpl_QueryInterface,
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IWineD3DVertexShaderImpl_AddRef,
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IWineD3DVertexShaderImpl_Release,
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/*** IWineD3DVertexShader methods ***/
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/*** IWineD3DBase methods ***/
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IWineD3DVertexShaderImpl_GetParent,
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/*** IWineD3DBaseShader methods ***/
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IWineD3DVertexShaderImpl_SetFunction,
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/*** IWineD3DVertexShader methods ***/
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IWineD3DVertexShaderImpl_GetDevice,
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IWineD3DVertexShaderImpl_GetFunction,
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IWineD3DVertexShaderImpl_SetFunction
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IWineD3DVertexShaderImpl_GetFunction
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};
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@ -56,6 +56,7 @@ struct IWineD3DStateBlock;
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struct IWineD3DSurface;
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struct IWineD3DVolume;
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struct IWineD3DVertexDeclaration;
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struct IWineD3DBaseShader;
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struct IWineD3DVertexShader;
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struct IWineD3DPixelShader;
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struct IWineD3DQuery;
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@ -120,6 +121,10 @@ DEFINE_GUID(IID_IWineD3DVolumeTexture,
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DEFINE_GUID(IID_IWineD3DVertexDeclaration,
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0x7cd55be6, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
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/* {EAC93065-A4DF-446F-86A1-9EF2BCA40A3C} */
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DEFINE_GUID(IID_IWineD3DBaseShader,
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0xeac93065, 0xa4df, 0x446f, 0x86, 0xa1, 0x9e, 0xf2, 0xbc, 0xa4, 0x0a, 0x3c);
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/* {7F7A2B60-6F30-11d9-C687-00046142C14F} */
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DEFINE_GUID(IID_IWineD3DVertexShader,
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0x7f7a2b60, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
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@ -1317,10 +1322,10 @@ DECLARE_INTERFACE_(IWineD3DSwapChain,IWineD3DBase)
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#endif
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/*****************************************************************************
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* IWineD3DVertexShader interface
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* IWineD3DBaseShader interface
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*/
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#define INTERFACE IWineD3DVertexShader
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DECLARE_INTERFACE_(IWineD3DVertexShader,IWineD3DBase)
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#define INTERFACE IWineD3DBaseShader
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DECLARE_INTERFACE_(IWineD3DBaseShader,IWineD3DBase)
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{
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/*** IUnknown methods ***/
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STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
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@ -1328,10 +1333,39 @@ DECLARE_INTERFACE_(IWineD3DVertexShader,IWineD3DBase)
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STDMETHOD_(ULONG,Release)(THIS) PURE;
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/*** IWineD3DBase methods ***/
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STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
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/*** IWineD3DBaseShader methods ***/
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STDMETHOD(SetFunction)(THIS_ CONST DWORD *pFunction) PURE;
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};
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#undef INTERFACE
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#if !defined(__cplusplus) || defined(CINTERFACE)
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/*** IUnknown methods ***/
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#define IWineD3DBaseShader_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
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#define IWineD3DBaseShader_AddRef(p) (p)->lpVtbl->AddRef(p)
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#define IWineD3DBaseShader_Release(p) (p)->lpVtbl->Release(p)
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/*** IWineD3DBase methods ***/
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#define IWineD3DBaseShader_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
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/*** IWineD3DBaseShader methods ***/
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#define IWineD3DBaseShader_SetFunction(p,a) (p)->lpVtbl->SetFunction(p,a)
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#endif
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/*****************************************************************************
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* IWineD3DVertexShader interface
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*/
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#define INTERFACE IWineD3DVertexShader
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DECLARE_INTERFACE_(IWineD3DVertexShader,IWineD3DBaseShader)
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{
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/*** IUnknown methods ***/
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STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
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STDMETHOD_(ULONG,AddRef)(THIS) PURE;
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STDMETHOD_(ULONG,Release)(THIS) PURE;
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/*** IWineD3DBase methods ***/
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STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
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/*** IWineD3DBaseShader methods ***/
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STDMETHOD(SetFunction)(THIS_ CONST DWORD *pFunction) PURE;
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/*** IWineD3DVertexShader methods ***/
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STDMETHOD(GetDevice)(THIS_ IWineD3DDevice** ppDevice) PURE;
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STDMETHOD(GetFunction)(THIS_ VOID *pData, UINT *pSizeOfData) PURE;
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STDMETHOD(SetFunction)(THIS_ CONST DWORD *pFunction) PURE;
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STDMETHOD(SetConstantB)(THIS_ UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount) PURE;
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STDMETHOD(SetConstantI)(THIS_ UINT StartRegister, CONST INT* pConstantData, UINT Vector4iCount) PURE;
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STDMETHOD(SetConstantF)(THIS_ UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount) PURE;
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@ -1350,10 +1384,11 @@ DECLARE_INTERFACE_(IWineD3DVertexShader,IWineD3DBase)
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#define IWineD3DVertexShader_Release(p) (p)->lpVtbl->Release(p)
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/*** IWineD3DBase methods ***/
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#define IWineD3DVertexShader_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
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/*** IWineD3DBaseShader methods ***/
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#define IWineD3DVertexShader_SetFunction(p,a) (p)->lpVtbl->SetFunction(p,a)
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/*** IWineD3DVertexShader methods ***/
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#define IWineD3DVertexShader_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
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#define IWineD3DVertexShader_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
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#define IWineD3DVertexShader_SetFunction(p,a) (p)->lpVtbl->SetFunction(p,a)
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#define IWineD3DVertexShader_SetConstantB(p,a,b,c) (p)->lpVtbl->SetConstantB(p,a,b,c)
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#define IWineD3DVertexShader_SetConstantI(p,a,b,c) (p)->lpVtbl->SetConstantI(p,a,b,c)
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#define IWineD3DVertexShader_SetConstantF(p,a,b,c) (p)->lpVtbl->SetConstantF(p,a,b,c)
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@ -1367,7 +1402,7 @@ DECLARE_INTERFACE_(IWineD3DVertexShader,IWineD3DBase)
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* IWineD3DPixelShader interface
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*/
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#define INTERFACE IWineD3DPixelShader
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DECLARE_INTERFACE_(IWineD3DPixelShader,IWineD3DBase)
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DECLARE_INTERFACE_(IWineD3DPixelShader,IWineD3DBaseShader)
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{
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/*** IUnknown methods ***/
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STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
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@ -1375,11 +1410,11 @@ DECLARE_INTERFACE_(IWineD3DPixelShader,IWineD3DBase)
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STDMETHOD_(ULONG,Release)(THIS) PURE;
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/*** IWineD3DBase methods ***/
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STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
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/*** IWineD3DBaseShader methods ***/
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STDMETHOD(SetFunction)(THIS_ CONST DWORD *pFunction) PURE;
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/*** IWineD3DPixelShader methods ***/
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STDMETHOD(GetDevice)(THIS_ IWineD3DDevice** ppDevice) PURE;
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STDMETHOD(GetFunction)(THIS_ VOID* pData, UINT* pSizeOfData) PURE;
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/* Internal Interfaces */
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STDMETHOD(SetFunction)(THIS_ CONST DWORD *pFunction) PURE;
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};
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#undef INTERFACE
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@ -1390,10 +1425,11 @@ DECLARE_INTERFACE_(IWineD3DPixelShader,IWineD3DBase)
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#define IWineD3DPixelShader_Release(p) (p)->lpVtbl->Release(p)
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/*** IWineD3DBase methods ***/
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#define IWineD3DPixelShader_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
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/*** IWineD3DBaseShader methods ***/
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#define IWineD3DPixelShader_SetFunction(p,a) (p)->lpVtbl->SetFunction(p,a)
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/*** IWineD3DPixelShader methods ***/
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#define IWineD3DPixelShader_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
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#define IWineD3DPixelShader_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
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#define IWineD3DPixelShader_SetFunction(p,a) (p)->lpVtbl->SetFunction(p,a)
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#endif
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#if 0 /* FIXME: During porting in from d3d8 - the following will be used */
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