wined3d: DEFI takes 5 parameters.

According the spec and the Painkiller log, DEFI has 5 parameters on
vertex shaders.
This commit is contained in:
Ivan Gyurdiev 2006-05-17 01:55:32 -04:00 committed by Alexandre Julliard
parent f839a179a2
commit 6b5d076394
1 changed files with 2 additions and 2 deletions

View File

@ -456,7 +456,7 @@ void vshader_defb(WINED3DSHADERVECTOR* d) {
FIXME(" : Stub\n");
}
void vshader_defi(WINED3DSHADERVECTOR* d) {
void vshader_defi(WINED3DSHADERVECTOR* d, WINED3DSHADERVECTOR* s0, WINED3DSHADERVECTOR* s1, WINED3DSHADERVECTOR* s2, WINED3DSHADERVECTOR* s3) {
FIXME(" : Stub\n");
}
@ -539,7 +539,7 @@ CONST SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins[] = {
/* Constant definitions */
{D3DSIO_DEF, "def", NULL, 5, vshader_def, vshader_hw_def, NULL, 0, 0},
{D3DSIO_DEFB, "defb", GLNAME_REQUIRE_GLSL, 2, vshader_defb, NULL, NULL, 0, 0},
{D3DSIO_DEFI, "defi", GLNAME_REQUIRE_GLSL, 2, vshader_defi, NULL, NULL, 0, 0},
{D3DSIO_DEFI, "defi", GLNAME_REQUIRE_GLSL, 5, vshader_defi, NULL, NULL, 0, 0},
/* Flow control - requires GLSL or software shaders */
{D3DSIO_REP , "rep", GLNAME_REQUIRE_GLSL, 1, vshader_rep, NULL, NULL, 0, 0},