wined3d: Add IWineD3DSurface::GetPitch.
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@ -312,22 +312,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKE
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TRACE("(%p) : rect@%p flags(%08lx), output lockedRect@%p, memory@%p\n", This, pRect, Flags, pLockedRect, This->resource.allocatedMemory);
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}
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/* DXTn formats don't have exact pitches as they are to the new row of blocks,
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where each block is 4x4 pixels, 8 bytes (dxt1) and 16 bytes (dxt2/3/4/5)
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ie pitch = (width/4) * bytes per block */
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if (This->resource.format == WINED3DFMT_DXT1) /* DXT1 is 8 bytes per block */
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pLockedRect->Pitch = (This->currentDesc.Width >> 2) << 3;
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else if (This->resource.format == WINED3DFMT_DXT2 || This->resource.format == WINED3DFMT_DXT3 ||
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This->resource.format == WINED3DFMT_DXT4 || This->resource.format == WINED3DFMT_DXT5) /* DXT2/3/4/5 is 16 bytes per block */
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pLockedRect->Pitch = (This->currentDesc.Width >> 2) << 4;
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else {
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if (NP2_REPACK == wined3d_settings.nonpower2_mode || This->resource.usage & WINED3DUSAGE_RENDERTARGET) {
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/* Front and back buffers are always lockes/unlocked on currentDesc.Width */
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pLockedRect->Pitch = This->bytesPerPixel * This->currentDesc.Width; /* Bytes / row */
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} else {
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pLockedRect->Pitch = This->bytesPerPixel * This->pow2Width;
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}
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}
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pLockedRect->Pitch = IWineD3DSurface_GetPitch(iface);
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if (NULL == pRect) {
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pLockedRect->pBits = This->resource.allocatedMemory;
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@ -1524,6 +1509,31 @@ HRESULT WINAPI IWineD3DSurfaceImpl_PrivateSetup(IWineD3DSurface *iface) {
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return WINED3D_OK;
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}
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DWORD WINAPI IWineD3DSurfaceImpl_GetPitch(IWineD3DSurface *iface) {
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IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
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DWORD ret;
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TRACE("(%p)\n", This);
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/* DXTn formats don't have exact pitches as they are to the new row of blocks,
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where each block is 4x4 pixels, 8 bytes (dxt1) and 16 bytes (dxt2/3/4/5)
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ie pitch = (width/4) * bytes per block */
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if (This->resource.format == WINED3DFMT_DXT1) /* DXT1 is 8 bytes per block */
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ret = (This->currentDesc.Width >> 2) << 3;
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else if (This->resource.format == WINED3DFMT_DXT2 || This->resource.format == WINED3DFMT_DXT3 ||
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This->resource.format == WINED3DFMT_DXT4 || This->resource.format == WINED3DFMT_DXT5) /* DXT2/3/4/5 is 16 bytes per block */
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ret = (This->currentDesc.Width >> 2) << 4;
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else {
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if (NP2_REPACK == wined3d_settings.nonpower2_mode || This->resource.usage & WINED3DUSAGE_RENDERTARGET) {
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/* Front and back buffers are always lockes/unlocked on currentDesc.Width */
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ret = This->bytesPerPixel * This->currentDesc.Width; /* Bytes / row */
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} else {
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ret = This->bytesPerPixel * This->pow2Width;
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}
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}
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TRACE("(%p) Returning %ld\n", This, ret);
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return ret;
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}
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const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl =
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{
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/* IUnknown */
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@ -1560,6 +1570,7 @@ const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl =
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IWineD3DSurfaceImpl_SetPalette,
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IWineD3DSurfaceImpl_RealizePalette,
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IWineD3DSurfaceImpl_SetColorKey,
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IWineD3DSurfaceImpl_GetPitch,
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/* Internal use: */
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IWineD3DSurfaceImpl_CleanDirtyRect,
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IWineD3DSurfaceImpl_AddDirtyRect,
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@ -1152,6 +1152,7 @@ DECLARE_INTERFACE_(IWineD3DSurface,IWineD3DResource)
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STDMETHOD(SetPalette)(THIS_ struct IWineD3DPalette *Palette) PURE;
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STDMETHOD(RealizePalette)(THIS) PURE;
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STDMETHOD(SetColorKey)(THIS_ DWORD Flags, DDCOLORKEY *CKey) PURE;
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STDMETHOD_(DWORD,GetPitch)(THIS) PURE;
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/* Internally used methods */
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STDMETHOD(CleanDirtyRect)(THIS) PURE;
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STDMETHOD(AddDirtyRect)(THIS_ CONST RECT* pRect) PURE;
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@ -1203,6 +1204,7 @@ DECLARE_INTERFACE_(IWineD3DSurface,IWineD3DResource)
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#define IWineD3DSurface_SetPalette(p, a) (p)->lpVtbl->SetPalette(p, a)
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#define IWineD3DSurface_RealizePalette(p) (p)->lpVtbl->RealizePalette(p)
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#define IWineD3DSurface_SetColorKey(p, a, b) (p)->lpVtbl->SetColorKey(p, a, b)
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#define IWineD3DSurface_GetPitch(p) (p)->lpVtbl->GetPitch(p)
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/*** IWineD3DSurface (Internal, no d3d mapping) methods ***/
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#define IWineD3DSurface_CleanDirtyRect(p) (p)->lpVtbl->CleanDirtyRect(p)
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#define IWineD3DSurface_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a)
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