wined3d: Use correct register number mask.

The regmask currently being used is wrong - 0x1FFF includes the high
two bits of the register type.
This commit is contained in:
Ivan Gyurdiev 2006-04-15 14:35:54 -04:00 committed by Alexandre Julliard
parent e0a1442f6c
commit e3c8e65084
2 changed files with 30 additions and 31 deletions

View File

@ -40,8 +40,6 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
/* The maximum size of the program */
#define PGMSIZE 65535
#define REGMASK 0x00001FFF
#define GLNAME_REQUIRE_GLSL ((const char *)1)
/* *******************************************
IWineD3DPixelShader IUnknown parts follow
@ -776,7 +774,7 @@ inline static BOOL pshader_is_comment_token(DWORD token) {
inline static void get_register_name(const DWORD param, char* regstr, char constants[WINED3D_PSHADER_MAX_CONSTANTS]) {
static const char* rastout_reg_names[] = { "oC0", "oC1", "oC2", "oC3", "oDepth" };
DWORD reg = param & REGMASK;
DWORD reg = param & D3DSP_REGNUM_MASK;
DWORD regtype = ((param & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT);
switch (regtype) {
@ -1109,7 +1107,7 @@ inline static VOID IWineD3DPixelShaderImpl_GenerateProgramArbHW(IWineD3DPixelSha
/* Handle definitions here, they don't fit well with the
* other instructions below [for now ] */
DWORD reg = *pToken & REGMASK;
DWORD reg = *pToken & D3DSP_REGNUM_MASK;
TRACE("Found opcode D3D:%s GL:%s, PARAMS:%d, \n",
curOpcode->name, curOpcode->glname, curOpcode->num_params);
@ -1173,13 +1171,13 @@ inline static VOID IWineD3DPixelShaderImpl_GenerateProgramArbHW(IWineD3DPixelSha
char tmp[20];
get_write_mask(*pToken, tmp);
if (version != 14) {
DWORD reg = *pToken & REGMASK;
DWORD reg = *pToken & D3DSP_REGNUM_MASK;
sprintf(tmpLine,"TEX T%lu%s, T%lu, texture[%lu], 2D;\n", reg, tmp, reg, reg);
addline(&lineNum, pgmStr, &pgmLength, tmpLine);
++pToken;
} else {
char reg2[20];
DWORD reg1 = *pToken & REGMASK;
DWORD reg1 = *pToken & D3DSP_REGNUM_MASK;
if (gen_input_modifier_line(*++pToken, 0, reg2, tmpLine, This->constants)) {
addline(&lineNum, pgmStr, &pgmLength, tmpLine);
}
@ -1195,13 +1193,13 @@ inline static VOID IWineD3DPixelShaderImpl_GenerateProgramArbHW(IWineD3DPixelSha
char tmp[20];
get_write_mask(*pToken, tmp);
if (version != 14) {
DWORD reg = *pToken & REGMASK;
DWORD reg = *pToken & D3DSP_REGNUM_MASK;
sprintf(tmpLine, "MOV T%lu%s, fragment.texcoord[%lu];\n", reg, tmp, reg);
addline(&lineNum, pgmStr, &pgmLength, tmpLine);
++pToken;
} else {
DWORD reg1 = *pToken & REGMASK;
DWORD reg2 = *++pToken & REGMASK;
DWORD reg1 = *pToken & D3DSP_REGNUM_MASK;
DWORD reg2 = *++pToken & D3DSP_REGNUM_MASK;
sprintf(tmpLine, "MOV R%lu%s, fragment.texcoord[%lu];\n", reg1, tmp, reg2);
addline(&lineNum, pgmStr, &pgmLength, tmpLine);
++pToken;
@ -1211,7 +1209,7 @@ inline static VOID IWineD3DPixelShaderImpl_GenerateProgramArbHW(IWineD3DPixelSha
break;
case D3DSIO_TEXM3x2PAD:
{
DWORD reg = *pToken & REGMASK;
DWORD reg = *pToken & D3DSP_REGNUM_MASK;
char buf[50];
if (gen_input_modifier_line(*++pToken, 0, buf, tmpLine, This->constants)) {
addline(&lineNum, pgmStr, &pgmLength, tmpLine);
@ -1224,7 +1222,7 @@ inline static VOID IWineD3DPixelShaderImpl_GenerateProgramArbHW(IWineD3DPixelSha
break;
case D3DSIO_TEXM3x2TEX:
{
DWORD reg = *pToken & REGMASK;
DWORD reg = *pToken & D3DSP_REGNUM_MASK;
char buf[50];
if (gen_input_modifier_line(*++pToken, 0, buf, tmpLine, This->constants)) {
addline(&lineNum, pgmStr, &pgmLength, tmpLine);
@ -1239,8 +1237,8 @@ inline static VOID IWineD3DPixelShaderImpl_GenerateProgramArbHW(IWineD3DPixelSha
break;
case D3DSIO_TEXREG2AR:
{
DWORD reg1 = *pToken & REGMASK;
DWORD reg2 = *++pToken & REGMASK;
DWORD reg1 = *pToken & D3DSP_REGNUM_MASK;
DWORD reg2 = *++pToken & D3DSP_REGNUM_MASK;
sprintf(tmpLine, "MOV TMP.r, T%lu.a;\n", reg2);
addline(&lineNum, pgmStr, &pgmLength, tmpLine);
sprintf(tmpLine, "MOV TMP.g, T%lu.r;\n", reg2);
@ -1253,8 +1251,8 @@ inline static VOID IWineD3DPixelShaderImpl_GenerateProgramArbHW(IWineD3DPixelSha
break;
case D3DSIO_TEXREG2GB:
{
DWORD reg1 = *pToken & REGMASK;
DWORD reg2 = *++pToken & REGMASK;
DWORD reg1 = *pToken & D3DSP_REGNUM_MASK;
DWORD reg2 = *++pToken & D3DSP_REGNUM_MASK;
sprintf(tmpLine, "MOV TMP.r, T%lu.g;\n", reg2);
addline(&lineNum, pgmStr, &pgmLength, tmpLine);
sprintf(tmpLine, "MOV TMP.g, T%lu.b;\n", reg2);
@ -1267,8 +1265,8 @@ inline static VOID IWineD3DPixelShaderImpl_GenerateProgramArbHW(IWineD3DPixelSha
break;
case D3DSIO_TEXBEM:
{
DWORD reg1 = *pToken & REGMASK;
DWORD reg2 = *++pToken & REGMASK;
DWORD reg1 = *pToken & D3DSP_REGNUM_MASK;
DWORD reg2 = *++pToken & D3DSP_REGNUM_MASK;
/* FIXME: Should apply the BUMPMAPENV matrix */
sprintf(tmpLine, "ADD TMP.rg, fragment.texcoord[%lu], T%lu;\n", reg1, reg2);
@ -1281,7 +1279,7 @@ inline static VOID IWineD3DPixelShaderImpl_GenerateProgramArbHW(IWineD3DPixelSha
break;
case D3DSIO_TEXM3x3PAD:
{
DWORD reg = *pToken & REGMASK;
DWORD reg = *pToken & D3DSP_REGNUM_MASK;
char buf[50];
if (gen_input_modifier_line(*++pToken, 0, buf, tmpLine, This->constants)) {
addline(&lineNum, pgmStr, &pgmLength, tmpLine);
@ -1295,7 +1293,7 @@ inline static VOID IWineD3DPixelShaderImpl_GenerateProgramArbHW(IWineD3DPixelSha
break;
case D3DSIO_TEXM3x3TEX:
{
DWORD reg = *pToken & REGMASK;
DWORD reg = *pToken & D3DSP_REGNUM_MASK;
char buf[50];
if (gen_input_modifier_line(*++pToken, 0, buf, tmpLine, This->constants)) {
addline(&lineNum, pgmStr, &pgmLength, tmpLine);
@ -1313,7 +1311,7 @@ inline static VOID IWineD3DPixelShaderImpl_GenerateProgramArbHW(IWineD3DPixelSha
}
case D3DSIO_TEXM3x3VSPEC:
{
DWORD reg = *pToken & REGMASK;
DWORD reg = *pToken & D3DSP_REGNUM_MASK;
char buf[50];
if (gen_input_modifier_line(*++pToken, 0, buf, tmpLine, This->constants)) {
addline(&lineNum, pgmStr, &pgmLength, tmpLine);
@ -1347,8 +1345,8 @@ inline static VOID IWineD3DPixelShaderImpl_GenerateProgramArbHW(IWineD3DPixelSha
break;
case D3DSIO_TEXM3x3SPEC:
{
DWORD reg = *pToken & REGMASK;
DWORD reg3 = *(pToken + 2) & REGMASK;
DWORD reg = *pToken & D3DSP_REGNUM_MASK;
DWORD reg3 = *(pToken + 2) & D3DSP_REGNUM_MASK;
char buf[50];
if (gen_input_modifier_line(*(pToken + 1), 0, buf, tmpLine, This->constants)) {
addline(&lineNum, pgmStr, &pgmLength, tmpLine);

View File

@ -711,7 +711,7 @@ inline static void vshader_program_dump_param(const DWORD param, int input) {
static const char* rastout_reg_names[] = { "oPos", "oFog", "oPts" };
static const char swizzle_reg_chars[] = "xyzw";
DWORD reg = param & 0x00001FFF;
DWORD reg = param & D3DSP_REGNUM_MASK;
DWORD regtype = ((param & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT);
if ((param & D3DSP_SRCMOD_MASK) == D3DSPSM_NEG) TRACE("-");
@ -787,7 +787,7 @@ inline static void vshader_program_dump_vs_param(const DWORD param, int input) {
/* for registeres about 7 we have to add on bits 11 and 12 to get the correct register */
#define EXTENDED_REG 0x1800
DWORD reg = param & D3DSP_REGNUM_MASK; /* 0x00001FFF; isn't this D3DSP_REGNUM_MASK? */
DWORD reg = param & D3DSP_REGNUM_MASK;
DWORD regtype = ((param & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT) | ((param & EXTENDED_REG) >> 8);
if(param & UNKNOWN_MASK) { /* if this register has any of the unknown bits set then report them*/
@ -997,7 +997,7 @@ inline static void vshader_program_add_param(IWineD3DVertexShaderImpl *This, con
/* oPos, oFog and oPts in D3D */
static const char* hwrastout_reg_names[] = { "result.position", "result.fogcoord", "result.pointsize" };
DWORD reg = param & 0x00001FFF;
DWORD reg = param & D3DSP_REGNUM_MASK;
DWORD regtype = ((param & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT);
char tmpReg[255];
BOOL is_color = FALSE;
@ -1323,7 +1323,7 @@ inline static VOID IWineD3DVertexShaderImpl_GenerateProgramArbHW(IWineD3DVertexS
} else {
if (curOpcode->opcode == D3DSIO_DCL){
INT usage = *pToken++;
INT arrayNo = (*pToken++ & 0x00001FFF);
INT arrayNo = (*pToken++ & D3DSP_REGNUM_MASK);
parse_decl_usage(This, usage, arrayNo);
} else if(curOpcode->opcode == D3DSIO_DEF) {
This->constantsUsedBitmap[*pToken & 0xFF] = VS_CONSTANT_CONSTANT;
@ -1338,7 +1338,7 @@ inline static VOID IWineD3DVertexShaderImpl_GenerateProgramArbHW(IWineD3DVertexS
/* Check to see if and tmp or addressing redisters are used */
if (curOpcode->num_params > 0) {
regtype = ((((*pToken) & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT));
reg = ((*pToken) & 0x00001FFF);
reg = ((*pToken) & D3DSP_REGNUM_MASK);
if (D3DSPR_ADDR == regtype && nUseAddressRegister <= reg) nUseAddressRegister = reg + 1;
if (D3DSPR_TEMP == regtype){
tmpsUsed[reg] = TRUE;
@ -1347,7 +1347,7 @@ inline static VOID IWineD3DVertexShaderImpl_GenerateProgramArbHW(IWineD3DVertexS
++pToken;
for (i = 1; i < curOpcode->num_params; ++i) {
regtype = ((((*pToken) & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT));
reg = ((*pToken) & 0x00001FFF);
reg = ((*pToken) & D3DSP_REGNUM_MASK);
if (D3DSPR_ADDR == regtype && nUseAddressRegister <= reg) nUseAddressRegister = reg + 1;
if (D3DSPR_TEMP == regtype){
tmpsUsed[reg] = TRUE;
@ -1626,11 +1626,12 @@ inline static VOID IWineD3DVertexShaderImpl_GenerateProgramArbHW(IWineD3DVertexS
case D3DSIO_MOV:
/* Address registers must be loaded with the ARL instruction */
if ((((*pToken) & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT) == D3DSPR_ADDR) {
if (((*pToken) & 0x00001FFF) < nUseAddressRegister) {
if (((*pToken) & D3DSP_REGNUM_MASK) < nUseAddressRegister) {
strcpy(tmpLine, "ARL");
break;
} else
FIXME("(%p) Try to load A%ld an undeclared address register!\n", This, ((*pToken) & 0x00001FFF));
FIXME("(%p) Try to load A%ld an undeclared address register!\n",
This, ((*pToken) & D3DSP_REGNUM_MASK));
}
/* fall through */
case D3DSIO_ADD:
@ -1818,7 +1819,7 @@ HRESULT WINAPI IWineD3DVertexShaderImpl_ExecuteSW(IWineD3DVertexShader* iface, W
if (curOpcode->num_params > 0) {
/* TRACE(">> execting opcode: pos=%d opcode_name=%s token=%08lX\n", pToken - vshader->function, curOpcode->name, *pToken); */
for (i = 0; i < curOpcode->num_params; ++i) {
DWORD reg = pToken[i] & 0x00001FFF;
DWORD reg = pToken[i] & D3DSP_REGNUM_MASK;
DWORD regtype = ((pToken[i] & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT);
switch (regtype << D3DSP_REGTYPE_SHIFT) {