Alexander Dorofeyev
f24289e49a
wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DQueryImpl_Release.
2008-04-07 21:17:55 +02:00
Alexander Dorofeyev
5ccf91b705
wined3d: LEAVE_GL when exiting with error in tesselate_rectpatch.
2008-04-07 21:17:49 +02:00
Alexander Dorofeyev
2157c7d76c
wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DDeviceImpl_ResourceReleased.
2008-04-07 21:17:37 +02:00
Alexander Dorofeyev
a2017f4f21
wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DDeviceImpl_ColorFill.
2008-04-07 21:17:31 +02:00
Alexander Dorofeyev
7c261553d0
wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DDeviceImpl_Uninit3D.
2008-04-07 21:17:26 +02:00
Alexander Dorofeyev
29b38bc886
wined3d: Implement CONVERT_RGB32_888 conversion.
2008-04-07 21:17:15 +02:00
Alexander Dorofeyev
2f9e8a901c
wined3d: Don't copy the extra line.
...
biSizeImage has an extra line added to it, and passing it to memcpy can cause a
crash.
2008-04-07 21:17:06 +02:00
Francois Gouget
8a18e0e43a
Assorted spelling fixes.
2008-04-07 13:36:18 +02:00
Roderick Colenbrander
f04d870a8d
wined3d: Remove a PBO when a converted surface is detected.
...
This can happen e.g. when suddenly color keying is activated and at
some stages we don't know if we will need conversion at PBO creation
time.
2008-04-07 12:05:54 +02:00
Roderick Colenbrander
0efefef34b
wined3d: Use the render target its palette when performing a texture copy as the texture doesn't hold one.
2008-04-07 12:05:39 +02:00
Allan Tong
a68637b59b
wined3d: Call ActivateContext before any gl call in IWineD3DSurfaceImpl_Release.
2008-04-04 11:43:50 +02:00
Stefan Dösinger
03bacf7247
wined3d: Advertise shader emulation of bumpmap formats.
2008-04-04 11:05:07 +02:00
Stefan Dösinger
ffbc96b43c
wined3d: Advertize postpixelshader blending for surfaces.
2008-04-04 11:04:58 +02:00
Stefan Dösinger
ddf52dda15
wined3d: Deactivate GL_FRAGMENT_SHADER_ATI before deactivating a context.
...
Mesa has a bug that causes a crash due to a NULL pointer dereference
with the R200 driver when making a context current that has
GL_FRAGMENT_SHADER_ATI enabled. This patch works around this bug by
making sure that GL_FRAGMENT_SHADER_ATI is disabled before deactivating
a context, and reactivates it afterwards. The context manager keeps
GL_ATI_FRAGMENT_SHADER generally enabled, except if the context is in 2D
blit mode.
2008-04-03 12:02:24 +02:00
Stefan Dösinger
20e63160df
wined3d: Initialize some ARB shader output parameters.
2008-04-03 12:01:32 +02:00
Alexander Dorofeyev
d6ba069d9e
wined3d: Improve detection of device palette change.
2008-04-03 11:31:57 +02:00
Alexander Dorofeyev
1c89795438
wined3d: Support index in alpha in BltOverride colorfill codepath.
...
Fixes a failure in ddraw p8_primary_test when running with opengl ddraw renderer.
2008-04-03 11:31:43 +02:00
Alexander Dorofeyev
8ec63a9cf7
wined3d: Remove ENTER_GL/LEAVE_GL in IWineD3DCubeTextureImpl_PreLoad.
2008-04-03 11:31:27 +02:00
Alexander Dorofeyev
9b04822170
wined3d: Remove ENTER_GL/LEAVE_GL in IWineD3DTextureImpl_PreLoad.
2008-04-03 11:31:19 +02:00
Alexander Dorofeyev
b54553a253
wined3d: Avoid calling LoadTexture with gl lock held in IWineD3DSurfaceImpl_PreLoad.
...
Needed to prevent ActivateContext being called while holding gl lock.
2008-04-03 11:31:09 +02:00
Alexander Dorofeyev
1e6f02ed2b
wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DSurfaceImpl_Release.
2008-04-03 11:30:55 +02:00
Alexander Dorofeyev
088c34ec1c
wined3d: Add ENTER_GL/LEAVE_GL in surface_allocate_surface.
2008-04-03 11:30:47 +02:00
Alexander Dorofeyev
d5b400307b
wined3d: Add ENTER_GL/LEAVE_GL in surface_bind_and_dirtify.
2008-04-03 11:30:38 +02:00
Stefan Dösinger
b1d8af7926
wined3d: Update copyright lines.
2008-04-02 20:22:42 +02:00
Stefan Dösinger
bd68237096
wined3d: Implement TSSARGTEMP with register combiners.
2008-04-02 20:07:40 +02:00
Stefan Dösinger
0f1c2370b1
wined3d: Do not report pixel shaders if not supported.
2008-04-02 20:07:30 +02:00
Stefan Dösinger
287f60a2b2
wined3d: Implement D3DTA_TEMP in the GL_ATI_fragment_shader codepath.
2008-04-02 20:07:19 +02:00
Stefan Dösinger
8f9a14e312
wined3d: Prepare the atifs shader generator for temp register support.
2008-04-02 20:07:03 +02:00
Stefan Dösinger
ab86a4e963
wined3d: Catch D3DUSAGE_AUTOGENMIPMAP and D3DUSAGE_RENDERTARGET combos.
2008-04-01 20:31:59 +02:00
Stefan Dösinger
a29a229324
wined3d: Refuse 3D initialization without opengl.
2008-04-01 20:31:44 +02:00
Stefan Dösinger
8673be0bd7
wined3d: Return a fake pixel format if gl is not loaded.
2008-04-01 20:31:37 +02:00
Stefan Dösinger
9e831a8733
wined3d: Create a fake non-gl adapter.
2008-04-01 20:31:30 +02:00
Roderick Colenbrander
4120188f99
wined3d: Request a pixel format with alpha support in case of P8 render targets.
2008-03-31 13:01:24 +02:00
Roderick Colenbrander
76014205de
wined3d: Fix a postpixelshader_blending bug.
2008-03-31 12:14:33 +02:00
Roderick Colenbrander
c0be6047ef
wined3d: Also move the rendertarget capability to the formats table.
2008-03-29 10:31:50 +01:00
Roderick Colenbrander
ef73fe5d47
wined3d: Add a depthstencil flag to the formats table and make use of it in CheckDepthStencilCapability.
2008-03-29 10:31:36 +01:00
Roderick Colenbrander
e1bf1cd640
wined3d: Make the filtering capability of a format a flag in the formats table.
2008-03-29 10:31:18 +01:00
Roderick Colenbrander
69a40127c6
wined3d: Add D3DUSAGE_QUERY_PIXELSHADER_BLENDING to CheckDeviceFormat.
2008-03-28 15:50:36 +01:00
Roderick Colenbrander
4eaa424c79
wined3d: Initial post pixelshader blending support. [attempt 2].
...
For each pixel format we store a flag in the table whether it supports
post pixelshader blending. Before applying blending or during a
context switch we verify that blending is turned off for the
format. In case of R32F this gave a 5-6x performance boost (without
filtering and software conversion).
2008-03-28 15:50:24 +01:00
Stefan Dösinger
1fdc0ee811
wined3d: Remove some debug TRACE stuff.
2008-03-28 14:51:25 +01:00
Stefan Dösinger
f63ce1c489
wined3d: Inherit from the proper state table in atifs.
2008-03-28 14:49:38 +01:00
Stefan Dösinger
f761b90801
wined3d: Free heapMemory, not allocatedMemory when adjusting the surface.
2008-03-27 11:19:05 +01:00
Alexander Dorofeyev
165970992a
wined3d: Make device palettes dynamically allocated.
2008-03-27 11:09:06 +01:00
Stefan Dösinger
39e2cbc5d5
wined3d: Enable D3DFMT_V8U8 with GL_ATI_fragment_shader.
2008-03-25 19:50:55 +01:00
Stefan Dösinger
9b79bc5e31
wined3d: Implement env bump mapping in the atifs ffp replacement.
2008-03-25 19:50:43 +01:00
Stefan Dösinger
4640be8dc8
wined3d: Fragment processing using GL_ATI_fragment_shader.
...
This adds code for handling fixed function fragment processing with the
GL_ATI_fragment_shader extension. This is a sort-of programmable
interface for fragment processing at the level of shader model 1.4 in
d3d. This code is of use on r200, r250 and r280 cards(radeon 8500 to
9200) which do not support GL_ARB_fragment_program, but support pixel
shader 1.4 on Windows. This code is somewhat a counterpart to the
existing fragment processing code using GL_NV_register_combiners and
GL_NV_texture_shader.
2008-03-25 19:50:32 +01:00
Stefan Dösinger
a440051016
wined3d: Add a shader DLL init callback.
2008-03-25 19:49:17 +01:00
Stefan Dösinger
18e16f4e66
wined3d: Add GL_ATI_fragment_shader.
2008-03-25 19:48:35 +01:00
Stefan Dösinger
28fdebe404
wined3d: Alloc / free shader private data and blt stuff in Init3D/Uninit3D.
2008-03-25 19:48:24 +01:00
Stefan Dösinger
ac57b4e2f5
wined3d: Free shader private data on reset.
...
Since the shader backend implementations might track opengl resources in
their private data inform them about reset calls. For example, the atifs
backend keeps track of the replacement shaders, which are lost during an
opengl context recreation.
2008-03-25 19:48:14 +01:00
Stefan Dösinger
ee7e149998
wined3d: Move shader caps setting into the arb and glsl shader backends.
2008-03-25 19:39:23 +01:00
Stefan Dösinger
5ab5202e0f
wined3d: Set shader specific caps in the shader backend.
...
The whole control structures in directx.c get terribly confusing with
the various codepaths for texturing and different shader
implementations. It is also hard to reflect the shader model
decisions this way too. This patch moves the shader specific parts of
the caps code into the shader backend where we can set our caps
dependent of the shader model decisions and without complex caps flag
checks.
2008-03-25 19:39:11 +01:00
Stefan Dösinger
8869c0f147
d3d: De-pointerize the WINED3DCAPS structure.
2008-03-25 19:36:38 +01:00
Stefan Dösinger
6d5f562dcf
wined3d: Move the shader backend selection into a separate function.
2008-03-25 19:36:13 +01:00
Stefan Dösinger
a66fb40d83
wined3d: Move shader generation into the shader backend.
...
Generating the shader ID and parts of the shader prolog and epilog was
done by the common vertexshader.c / pixelshader.c, which is ugly.
This patch doesn't get rid of all the uglyness, somewhen we'll still
have to sort out the relationship of [arb|glsl]_generate_shader and
[arb|glsl]_generate_declarations.
2008-03-25 19:35:58 +01:00
Stefan Dösinger
84258723f9
wined3d: Make the state table a property of the shader backend.
2008-03-25 19:35:32 +01:00
Roderick Colenbrander
eaa1ff0d2c
wined3d: Always report D16 as Windows drivers report it on all cards (likely using emulation).
2008-03-25 16:14:03 +01:00
Alexander Dorofeyev
f2e03d6c3f
wined3d: Don't store primary surface palette in device palettes.
2008-03-25 11:53:55 +01:00
Alexander Dorofeyev
9b913b3b79
wined3d: Don't use device palettes in RealizePalette.
2008-03-25 11:53:47 +01:00
Alexander Dorofeyev
13ce219235
wined3d: Don't use device palettes in GetDC.
2008-03-25 11:53:39 +01:00
Alexander Dorofeyev
85fd313046
wined3d: Don't use device palettes in read_from_framebuffer.
2008-03-25 11:53:24 +01:00
Alexander Dorofeyev
16da594354
wined3d: Fix comment.
2008-03-25 11:53:01 +01:00
Alexander Dorofeyev
3d2bdf52cd
wined3d: Handle zero primitive count.
2008-03-24 20:40:13 +01:00
Roderick Colenbrander
cb9252db36
wined3d: Fix a typo in CheckSrgbWriteCapability. We support both X8R8G8B8 and A8R8G8B8.
2008-03-24 20:39:50 +01:00
Roderick Colenbrander
9123e8f374
wined3d: Add more debug code to CheckDeviceFormat.
2008-03-24 20:39:37 +01:00
Roderick Colenbrander
690f496bd4
wined3d: We want to compare the old and the new format and not the old with the old.
2008-03-24 13:27:14 +01:00
Philip Nilsson
1110f17581
wined3d: Initialize maxAttribs in case it isn't changed by glGetIntegerv.
2008-03-24 13:26:20 +01:00
Roderick Colenbrander
e749825793
wined3d: CheckTextureCapability returns TRUE for V8U8.
2008-03-24 12:08:34 +01:00
Roderick Colenbrander
3771341774
wined3d: Add a missing break to blt_to_drawable.
2008-03-24 12:08:12 +01:00
Roderick Colenbrander
856af1b5d7
wined3d: Add srgb write support to CheckDeviceFormat.
2008-03-22 12:23:23 +01:00
Roderick Colenbrander
9e9ef6238a
wined3d: Remove unneeded code in CheckDeviceFormat.
...
All these checks are done during the capability checks which are
performed under the resource type checks.
2008-03-22 11:46:25 +01:00
Roderick Colenbrander
5d151c0ffc
wined3d: Don't continue with CheckDeviceFormat when the texture format isn't around.
...
It is legal to pass Usage=0 to CheckDeviceFormat and in both this case
and in the case a format isn't available UsageCaps would be 0 and a
format would be reported available.
2008-03-22 11:45:58 +01:00
Roderick Colenbrander
460f0d1608
wined3d: Return WINED3DERR_NOTAVAILABLE when cubemapping isn't supported.
2008-03-22 11:45:41 +01:00
Roderick Colenbrander
616944ae7e
wined3d: Add reporting of D3DRTYPE_VOLUME capabilties.
...
We assume it has the same capabilities as VOLUMETEXTURE. MSDN is very
vague on this topic. Intel/Nvidia/ATI drivers seem to offer nearly the
same caps on both, so do that too.
2008-03-22 11:45:31 +01:00
Roderick Colenbrander
6f3127291f
wined3d: When volume textures aren't around (GL_EXT_texture3D not supported) return WINED3DERR_NOTAVAILABLE.
2008-03-22 11:44:11 +01:00
Roderick Colenbrander
eef51ed4ca
wined3d: We don't offer index/vertex buffer caps. Neither do Windows drivers (at least Nvidia, Ati and Intel).
2008-03-22 11:14:37 +01:00
Roderick Colenbrander
51a8162330
wined3d: Check pixel formats of the same pixel type.
2008-03-21 15:19:05 +01:00
Andrew Talbot
19c105c79c
wined3d: Assign to structs instead of using memcpy.
2008-03-21 11:24:05 +01:00
Luis Javier Merino
3bb1ea3d34
wined3d: BltFast dealing correctly with overlapping src and dest.
2008-03-20 14:27:36 +01:00
Roderick Colenbrander
fd71421ebe
wined3d: Report software processing in CheckDeviceFormat.
2008-03-19 17:21:59 +01:00
Roderick Colenbrander
30a3bc2651
wined3d: Add dynamic locking support to CheckDeviceFormat.
2008-03-19 17:21:47 +01:00
Roderick Colenbrander
7fd87f10cd
wined3d: There is no need for the !Usage checks at the start of the resource type checks.
...
The return-path of the code will handle this properly and this also
ensures that the R8G8B8 dxVersion test is reached.
2008-03-19 17:21:34 +01:00
Francois Gouget
304b415284
Assorted spelling fixes.
2008-03-19 11:21:27 +01:00
Roderick Colenbrander
0e9d02ded4
wined3d: Add correct autogenmipmap support.
2008-03-18 11:17:42 +01:00
Roderick Colenbrander
aa46edd60c
wined3d: Add a function which checks the filtering capabilities for a format.
2008-03-18 11:17:31 +01:00
Roderick Colenbrander
2f1e01bbe3
wined3d: Put vertex texture capability checking in its own function.
2008-03-18 11:17:15 +01:00
Roderick Colenbrander
32a32d82c4
wined3d: Put the SRG read capability check in its own function.
2008-03-18 11:17:01 +01:00
Roderick Colenbrander
4e66c9c990
wined3d: Add a function which checks the legacy bump mapping capabilities.
2008-03-18 11:16:48 +01:00
Roderick Colenbrander
d44c295651
wined3d: Check the render target capabilities of a resource type.
2008-03-17 11:42:19 +01:00
Roderick Colenbrander
ecf24604e2
wined3d: Check the texture capabilities we offer for the different texture types (cube, plain, volume).
2008-03-17 11:41:58 +01:00
Roderick Colenbrander
02f6c9ece8
wined3d: Move depth/stencil verification to CheckDepthStencilCapability.
2008-03-17 11:41:39 +01:00
Artur Szymiec
102b9d12e4
wined3d: Add a device uuid.
2008-03-13 20:44:18 +01:00
Stefan Dösinger
c5117dab68
wined3d: Set the fullscreen flag before the display Mode.
2008-03-11 12:11:52 +01:00
Stefan Dösinger
c81b114269
wined3d: Only restore the style and exStyle when it is untouched.
2008-03-11 12:11:52 +01:00
Stefan Dösinger
a9fb81b2ed
wined3d: Only adjust windows in fullscreen mode to the screen.
2008-03-11 12:11:52 +01:00
Alexander Dorofeyev
fc064cb04b
wined3d: Use primary_render_target_is_p8 in read_from_framebuffer.
2008-03-10 12:55:02 +01:00
Alexander Dorofeyev
8f8076c3f7
wined3d: Get rid of spurious err when locking with WINED3DLOCK_DISCARD.
2008-03-10 12:54:48 +01:00
Stefan Dösinger
20e57ea607
wined3d: Mark constants dirty in the EXT_gpu_program_parameters path.
2008-03-07 11:01:07 +01:00
Stefan Dösinger
8a3ef776f4
wined3d: gl_FragCoord isn't exact.
2008-03-07 11:01:07 +01:00
Rico Schüller
7cbdb29884
wined3d: Fix copy and past error.
2008-03-06 12:46:50 +01:00
Stefan Dösinger
d20768c120
wined3d: Support shininess > 128 if opengl does.
2008-03-05 19:23:06 +01:00
Stefan Dösinger
167a271434
wined3d: Support more than one texbem instruction per shader.
2008-03-05 19:22:44 +01:00
Stefan Dösinger
739278baf1
wined3d: Add a number to the ARB program shader bumpenvmat matrices.
2008-03-05 19:22:31 +01:00
Stefan Dösinger
6ea0880e43
wined3d: Fix a small bug in a patch from yesterday.
2008-03-05 11:21:51 +01:00
Rob Shearman
48000893f9
makefiles: Simplify the use of the IMPORTLIB variable in the DLL makefiles.
...
Only specify the root to keep platform-specifics out of the individual
DLL makefiles.
2008-03-04 20:55:01 +01:00
Stefan Dösinger
8b28ca720e
wined3d: Use GL_EXT_gpu_program_parameters if available.
2008-03-04 12:15:32 +01:00
Stefan Dösinger
aeb0e43e3e
wined3d: Hardcode local constants in ARB shaders if possible.
2008-03-04 12:15:26 +01:00
Stefan Dösinger
107e80a79c
wined3d: Implement a different constant dirtification algorithm.
...
Add a new property of the shader backend which indicates whether the
shader backend is able to dirtify single constants rather than
dirtifying vshader and pshader constants as a whole. Depending on this
a different Set*ConstantF implementation is used which marks constants
dirty. The ARB shader backend uses this and marks constants clean
after uploading.
2008-03-04 12:15:16 +01:00
Stefan Dösinger
5709a0b4b6
wined3d: Call fixup_extensions before destroying the fake context.
2008-03-03 20:45:48 +01:00
Francois Gouget
29ef0b90ee
Assorted spelling, punctuation and case fixes.
2008-03-03 12:04:48 +01:00
Roderick Colenbrander
2e0d35aa2f
wined3d: Add D32F_LOCKABLE to getDepthStencilBits.
2008-03-03 12:00:39 +01:00
Stefan Dösinger
dd997c1de6
wined3d: Catch NOP palette changes.
2008-03-03 11:59:05 +01:00
Stefan Dösinger
32be503c62
wined3d: Give occlusion queries their own vtable.
2008-03-03 11:58:10 +01:00
Stefan Dösinger
071d4afb2b
wined3d: Subclass queries.
2008-03-03 11:57:59 +01:00
James Hawkins
c2a627c6e8
janitorial: Remove links to any microsoft site.
2008-03-01 12:17:07 +01:00
Stefan Dösinger
8c758a62e8
wined3d: Remove VBFLAG_LOAD.
2008-02-28 20:10:40 +01:00
Roderick Colenbrander
4ac1b94d96
wined3d: Improved CheckDeviceType.
2008-02-27 14:52:25 +01:00
Stefan Dösinger
7b297890a7
wined3d: Mark a vertex buffer dirty after VBO creation.
2008-02-26 11:31:53 +01:00
Stefan Dösinger
220d9eb44c
wined3d: Move the dummy texture creation to the device.
2008-02-26 11:31:47 +01:00
Stefan Dösinger
f912f18b13
wined3d: Move shader model private data into its own structure.
2008-02-26 11:31:39 +01:00
Stefan Dösinger
6269415793
wined3d: Add GL_APPLE_float_pixels.
2008-02-26 11:31:29 +01:00
Stefan Dösinger
825506d5ff
wined3d: General cross format blitting infrastrucutre, R32F->R16F blits.
2008-02-26 11:31:19 +01:00
Roderick Colenbrander
f5149e651e
wined3d: Check real depth/stencil capabilities based on WGL pixel formats.
2008-02-26 11:29:59 +01:00
Roderick Colenbrander
e5bef99fbe
wined3d: Request aux buffers when using backbuffer rendering.
2008-02-25 12:17:36 +01:00
Roderick Colenbrander
68467cf344
wined3d: Request alpha in backbuffer mode, to work correctly with multiple opengl pixel formats.
2008-02-25 12:14:36 +01:00
Roderick Colenbrander
e2d70fff6b
ddraw: Add yv12 detection support.
2008-02-22 12:04:01 +01:00
Roderick Colenbrander
0b3d880c8e
wined3d: Use the color key in glAlphaFunc in case of index_in_alpha.
2008-02-22 11:54:51 +01:00
Roderick Colenbrander
0cdccfc8b5
wined3d: Unify p8 render target detection code.
2008-02-22 11:54:40 +01:00
Roderick Colenbrander
a5444cb897
wined3d: In DirectDraw a palette is a property of a surface while in d3d8/9 it is a property of a device.
2008-02-22 11:54:31 +01:00
Roderick Colenbrander
98a0786096
wined3d: Don't flush in D3D RealizePalette without a palette.
2008-02-22 11:53:45 +01:00
Roderick Colenbrander
c623ffd7d0
wined3d: Don't flush in GDI RealizePalette without a palette.
2008-02-22 11:53:29 +01:00
Roderick Colenbrander
8f18eeea35
wined3d: Let flush_to_framebuffer_drawpixels use a valid rect.
2008-02-20 12:06:46 +01:00
Stefan Dösinger
f952419651
wined3d: Enable the texcoord init workaround on radeon HD cards on MacOS.
2008-02-19 14:47:59 +01:00
Stefan Dösinger
e40bb4a8c3
wined3d: Create a VBO before returning memory.
...
The state manager calls GetMemory before it calls PreLoad on the VBO,
and PreLoad depends on finding the VBO in the strided vertex structure.
This can cause problems on the first draw which creates the vertex
buffer, because the first PreLoad creates the vbo and attempts to
convert with an incorrect strided structure.
2008-02-19 14:47:51 +01:00
Roderick Colenbrander
28464f9689
wined3d: Fix lack of indent in PreLoad.
2008-02-19 13:39:25 +01:00
Roderick Colenbrander
ef21f1e85e
wined3d: The base RealizePalette isn't needed anymore.
2008-02-19 13:39:25 +01:00
Roderick Colenbrander
48275308ee
wined3d: Add a GL specific RealizePalette which also updates the drawable.
2008-02-19 13:39:25 +01:00
Roderick Colenbrander
61c82f8069
wined3d: Add a GDI version of RealizePalette.
...
The base version won't suffice anymore as it is not able to upload
palette changes to the drawable in an efficient way for both GDI and
GL. Further the LoadLocation code in RealizePalette isn't needed for
the GDI version as in all cases it works on system memory.
2008-02-19 13:39:25 +01:00
Alexander Dorofeyev
5346039d5a
wined3d: Take alpha from device palette entry for d3d 8 and later.
...
Adds support for D3D >= 8 style palettes that contain alpha. This fixes
rendering problems in games like Commandos 3 and Madden NFL 2004.
2008-02-19 13:39:24 +01:00
Roderick Colenbrander
1079f37407
wined3d: When DDCAPS_ALLOW256 is set, palette entry 0 and 255 are filled with black and white.
2008-02-19 12:06:25 +01:00
Roderick Colenbrander
c2d978410f
wined3d: Add separate alpha blend support.
2008-02-18 14:19:57 +01:00
Roderick Colenbrander
a29584b34f
wined3d: Add SURFACE_BUSY support to *_BltFast.
2008-02-18 14:19:44 +01:00
Roderick Colenbrander
5437cb01f1
wined3d: Add SURFACE_BUSY support to *_Blt.
2008-02-18 14:19:37 +01:00
Stefan Dösinger
989d283000
wined3d: Detect and work around the MacOS Geforce 8 PBO brokeness.
2008-02-18 13:36:58 +01:00
Stefan Dösinger
b8c613196d
wined3d: Fix a syntax error in the ARB vertex program offset shader.
...
As some Mesa developers pointed out, the GL_ARB_vertex_program grammar
does not allow an immediate value as source argument in ARL. Most
compilers accept it, but since it is not the purpose of the test
program to test for this replace it with a proper constant.
2008-02-18 13:34:37 +01:00
Stefan Dösinger
c2d97b2329
wined3d: Add a test for fixed function bump mapping.
2008-02-18 13:34:25 +01:00
Stefan Dösinger
d49c9bbcbe
wined3d: Do not change the texture unit when binding surfaces.
...
Changing the texture unit when binding a surface for loading can break
the state manager in the way that it changes the currently active
texture unit while it is setting up a texture that has to be loaded.
Instead find out the current unit to dirtify the correct sampler.
2008-02-18 13:34:13 +01:00
Stefan Dösinger
b1e1df5117
wined3d: Extend out anti-spam database a bit.
2008-02-18 13:34:01 +01:00
Rico Schüller
59a43c4cc9
wined3d: Fix memcpy with wrong size parameter to simple assignment in GetScissorRect.
2008-02-15 12:08:54 +01:00
Stefan Dösinger
81de2fa10a
wined3d: Add a test for the vFace register.
2008-02-15 09:40:03 +01:00
Roderick Colenbrander
ba90a740be
wined3d: Add read_from_framebuffer_texture which combines code from read_from_framebuffer (drawpixels) and LoadLocation.
...
This makes the code easier to read and the pieces borrowed from
read_from_framebuffer are more correct than the code in LoadLocation.
2008-02-11 19:58:58 +01:00
Roderick Colenbrander
059778446f
wined3d: Upload p8 palette using GL_ALPHA instead of GL_RED.
2008-02-08 11:04:36 +01:00
Stefan Dösinger
62a92d160e
wined3d: Restore the Window size on reset.
2008-02-07 13:05:44 +01:00
Stefan Dösinger
b322f81b75
wined3d: Reject unsupported modes when restting the device.
2008-02-07 13:05:27 +01:00
Stefan Dösinger
3e7f1388be
wined3d: Add some ATI cards to the version database.
2008-02-07 13:05:20 +01:00
Stefan Dösinger
1c1a6f32ae
wined3d: Add infrastructure for faking driver versions.
...
Often the Linux / MacOS graphics driver version is of no use for
finding a proper driver version to report to the D3D app. So this
patch adds some infrastructure for easy hardcoding of card specific
driver versions to report to the application. This helps applications
which make assumptions based on the driver version, like bug
workarounds.
2008-02-07 13:05:04 +01:00
Stefan Dösinger
089c34b95a
wined3d: Create VBOs.
2008-02-06 12:43:53 +01:00
Stefan Dösinger
74db14728e
wined3d: Separate OpenGL and driver version.
2008-02-06 12:43:53 +01:00
Stefan Dösinger
3188d9ae30
wined3d: Move the highpart of the driver version to the gl structure.
...
While 6.14 is a sane default, we might want to override it on a
per-driver basis, if we have really old Windows drivers on some cards.
2008-02-06 12:43:53 +01:00
Stefan Dösinger
cb6de00c86
wined3d: Tear down the dummy textures before resetting.
...
In theory the opengl library should release the gl resources when we
destroy the context, and the stateblock reset will recreate the dummy
textures, but I think it is cleaner to do this explicitly.
2008-02-06 12:43:53 +01:00
Stefan Dösinger
564532f026
wined3d: Restore the stateblock after Reset.
2008-02-06 12:43:53 +01:00
Roderick Colenbrander
35e0bb8225
wined3d: Redownload the surface data in case of a palette change. This fixes a lot of redrawing problems in Red Alert.
2008-02-06 11:36:44 +01:00
Roderick Colenbrander
424e9c3e08
wined3d: Allow read back of P8 surfaces. This fixes some of the redrawing issues in Red Alert.
2008-02-06 11:36:35 +01:00
Roderick Colenbrander
f84589ea1f
wined3d: Reload the palette on a color key change. This fixes the ddex4/ddex5 samples from the dx7 sdk.
2008-02-06 11:36:23 +01:00
Roderick Colenbrander
1b78457bc6
wined3d: Make sure to set the color key when it is needed including for index_in_alpha.
2008-02-06 11:36:15 +01:00
Stefan Dösinger
dcf08f01ed
wined3d: Recreate the contexts on _Reset.
2008-02-05 12:42:39 +01:00
Stefan Dösinger
e7393a8a11
wined3d: Move vertex buffer vbo creation to PreLoad.
2008-02-05 12:42:30 +01:00
Stefan Dösinger
b813398467
wined3d: Move the float format check to the big switch statement.
2008-02-05 12:42:20 +01:00
Stefan Dösinger
bbeedca67e
wined3d: Fix dxtn format check.
...
We can't return WINED3D_OK straight away because we have yet to check
the other flags, like sRGB correction.
2008-02-05 12:42:12 +01:00
Stefan Dösinger
9d9a640127
wined3d: Correct the srgb reading check.
2008-02-05 12:41:59 +01:00
Stefan Dösinger
635daf8b5d
wined3d: D3DTADDRESS_WRAP on conditional NP2 textures clamps to edge.
...
Conditional NP2 textures in Direct3D do not support D3DTADDRESS_WRAP
texture addressing. Similarly, GL_ARB_texture_rectangle textures do
not support GL_REPEAT. This patch adds a test which shows that _WRAP
clamps to the texture edge and implements that.
2008-02-05 12:37:49 +01:00
Stefan Dösinger
08391b82c1
wined3d: Update the gl rectangle when adjusting surface sizes.
2008-02-05 12:37:28 +01:00
Stefan Dösinger
1424e7fd09
wined3d: Make Clear aware of the depth stencil sharing.
2008-02-05 12:37:01 +01:00
Stefan Dösinger
3d2aa7afa0
wined3d: De-Statify depth blit opengl resources.
2008-02-05 12:33:15 +01:00
Stefan Dösinger
093d7d00c5
wined3d: Mark textures dirty on UnLoad.
2008-02-05 12:33:05 +01:00
Stefan Dösinger
a0f2e6e55e
wined3d: Move some UnLoad code to the base texture class.
2008-02-05 12:32:58 +01:00
Stefan Dösinger
4c99bd5f87
wined3d: Destroy FBOs and reset pointers on Reset.
2008-02-05 12:32:49 +01:00
Stefan Dösinger
33d012efcb
wined3d: Unload implicit depth stencil buffers correctly.
...
We have to destroy potential fbo renderbuffers, and make sure the
texture is gone
2008-02-05 12:32:42 +01:00
Stefan Dösinger
c1538f8048
wined3d: Update the auto depth stencil buffer size on reset.
2008-02-05 12:32:30 +01:00
Stefan Dösinger
b706a62aff
wined3d: Beware of texture_rectangle NP2 support in Reset.
2008-02-05 12:32:22 +01:00
Alexandre Julliard
e84daed485
Avoid sizeof in traces.
2008-01-24 14:03:10 +01:00
Andrew Talbot
35c3bfe25c
wined3d: Remove unneeded casts.
2008-01-24 11:41:47 +01:00
Andrew Talbot
18047e77e5
wined3d: Remove unneeded casts.
2008-01-24 11:41:42 +01:00
Andrew Talbot
b3a58a2486
wined3d: Remove unneeded casts.
2008-01-24 11:41:36 +01:00
Andrew Talbot
ebcedd0350
wined3d: Remove unneeded casts.
2008-01-24 11:41:30 +01:00
Francois Gouget
d0794c4aeb
Assorted spelling fixes.
2008-01-23 21:16:22 +01:00
Roderick Colenbrander
a1364d11c0
wined3d: Don't use texture_rectangle for paletted textures.
2008-01-23 11:31:42 +01:00
Marcus Meissner
755d806f1a
wined3d: Initialize swapchain.
2008-01-22 12:58:14 +01:00
Alexander Dorofeyev
d9567b7627
wined3d: Fix not released swapchain in some codepaths.
2008-01-22 11:19:43 +01:00
Alexander Dorofeyev
536f98000d
wined3d: Change colorkey fixup for stage 0 alphaop / alphaarg.
2008-01-22 11:19:05 +01:00
Marcus Meissner
d757432c7d
wined3d: Removed deadcode.
2008-01-21 12:41:31 +01:00
Austin English
3471f841a1
wined3d: Spelling fixes.
2008-01-18 12:53:33 +01:00
Marcus Meissner
293ec5843d
wined3d: Check for overflows.
2008-01-16 19:14:38 +01:00
Allan Tong
7b40fd645d
wined3d: Set swapchain container before flagging front buffer with SFLAG_INDRAWABLE.
2008-01-15 14:35:20 +01:00
Pablo Spallanzani
91afa09ac0
wined3d: Fix texture coordinate calculation in surface_blt_to_drawable.
2008-01-15 11:36:44 +01:00
Stefan Dösinger
5426cd6317
wined3d: Clear the constant list before finding constants.
...
shader_get_registers_used is delayed until compile time for some 1.x
shaders, mostly to wait for the right vertex declaration to be
set. This means that on a recompile it will be run again, adding
another instance of each local constant, which in turn causes compile
errors because of constant redeclaration. Just purging the lists
before finding the constants is a simple and reliable solution.
2008-01-14 15:21:20 +01:00
Stefan Dösinger
11d6ed0c0b
wined3d: Destroy opengl shaders on reset.
2008-01-14 15:21:08 +01:00
Stefan Dösinger
1156194881
wined3d: Destroy arb shaders on shader destroy.
2008-01-14 15:21:01 +01:00
Stefan Dösinger
4d0a609452
wined3d: Reset the shader state on shader_*_destroy.
2008-01-14 15:20:51 +01:00
Stefan Dösinger
09bf3d5aea
wined3d: Keep track of shaders.
2008-01-14 15:20:42 +01:00