wined3d: Fix a small bug in a patch from yesterday.

This commit is contained in:
Stefan Dösinger 2008-03-05 02:40:16 +01:00 committed by Alexandre Julliard
parent eb70436993
commit 6ea0880e43
1 changed files with 2 additions and 2 deletions

View File

@ -915,11 +915,11 @@ void ActivateContext(IWineD3DDeviceImpl *This, IWineD3DSurface *target, ContextU
}
if(This->activeContext->vshader_const_dirty) {
memset(This->activeContext->vshader_const_dirty, 1,
sizeof(This->activeContext->vshader_const_dirty) * GL_LIMITS(vshader_constantsF));
sizeof(*This->activeContext->vshader_const_dirty) * GL_LIMITS(vshader_constantsF));
}
if(This->activeContext->pshader_const_dirty) {
memset(This->activeContext->pshader_const_dirty, 1,
sizeof(This->activeContext->pshader_const_dirty) * GL_LIMITS(pshader_constantsF));
sizeof(*This->activeContext->pshader_const_dirty) * GL_LIMITS(pshader_constantsF));
}
This->activeContext = context;
}