wined3d: Fix a small bug in a patch from yesterday.
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eb70436993
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6ea0880e43
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@ -915,11 +915,11 @@ void ActivateContext(IWineD3DDeviceImpl *This, IWineD3DSurface *target, ContextU
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}
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if(This->activeContext->vshader_const_dirty) {
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memset(This->activeContext->vshader_const_dirty, 1,
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sizeof(This->activeContext->vshader_const_dirty) * GL_LIMITS(vshader_constantsF));
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sizeof(*This->activeContext->vshader_const_dirty) * GL_LIMITS(vshader_constantsF));
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}
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if(This->activeContext->pshader_const_dirty) {
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memset(This->activeContext->pshader_const_dirty, 1,
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sizeof(This->activeContext->pshader_const_dirty) * GL_LIMITS(pshader_constantsF));
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sizeof(*This->activeContext->pshader_const_dirty) * GL_LIMITS(pshader_constantsF));
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}
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This->activeContext = context;
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}
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