wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DSurfaceImpl_Release.
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@ -441,7 +441,9 @@ ULONG WINAPI IWineD3DSurfaceImpl_Release(IWineD3DSurface *iface) {
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if(This->Flags & SFLAG_PBO) {
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/* Delete the PBO */
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ENTER_GL();
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GL_EXTCALL(glDeleteBuffersARB(1, &This->pbo));
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LEAVE_GL();
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}
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if(This->Flags & SFLAG_DIBSECTION) {
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@ -461,10 +463,12 @@ ULONG WINAPI IWineD3DSurfaceImpl_Release(IWineD3DSurface *iface) {
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if(iface == device->ddraw_primary)
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device->ddraw_primary = NULL;
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ENTER_GL();
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LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &This->renderbuffers, renderbuffer_entry_t, entry) {
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GL_EXTCALL(glDeleteRenderbuffersEXT(1, &entry->id));
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HeapFree(GetProcessHeap(), 0, entry);
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}
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LEAVE_GL();
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TRACE("(%p) Released\n", This);
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HeapFree(GetProcessHeap(), 0, This);
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