wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DSurfaceImpl_Release.

This commit is contained in:
Alexander Dorofeyev 2008-04-03 00:11:57 +03:00 committed by Alexandre Julliard
parent 088c34ec1c
commit 1e6f02ed2b
1 changed files with 4 additions and 0 deletions

View File

@ -441,7 +441,9 @@ ULONG WINAPI IWineD3DSurfaceImpl_Release(IWineD3DSurface *iface) {
if(This->Flags & SFLAG_PBO) {
/* Delete the PBO */
ENTER_GL();
GL_EXTCALL(glDeleteBuffersARB(1, &This->pbo));
LEAVE_GL();
}
if(This->Flags & SFLAG_DIBSECTION) {
@ -461,10 +463,12 @@ ULONG WINAPI IWineD3DSurfaceImpl_Release(IWineD3DSurface *iface) {
if(iface == device->ddraw_primary)
device->ddraw_primary = NULL;
ENTER_GL();
LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &This->renderbuffers, renderbuffer_entry_t, entry) {
GL_EXTCALL(glDeleteRenderbuffersEXT(1, &entry->id));
HeapFree(GetProcessHeap(), 0, entry);
}
LEAVE_GL();
TRACE("(%p) Released\n", This);
HeapFree(GetProcessHeap(), 0, This);