wined3d: Advertize postpixelshader blending for surfaces.

This commit is contained in:
Stefan Dösinger 2008-04-03 16:14:57 +02:00 committed by Alexandre Julliard
parent 33f788f7cb
commit ffbc96b43c
1 changed files with 10 additions and 0 deletions

View File

@ -2416,6 +2416,16 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
return WINED3DERR_NOTAVAILABLE;
}
}
/* Check QUERY_POSTPIXELSHADER_BLENDING support */
if(Usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING) {
if(CheckPostPixelShaderBlendingCapability(Adapter, CheckFormat)) {
UsageCaps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
} else {
TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
return WINED3DERR_NOTAVAILABLE;
}
}
} else if(RType == WINED3DRTYPE_TEXTURE) {
/* Texture allows:
* - D3DUSAGE_AUTOGENMIPMAP