wined3d: Use GL_EXT_gpu_program_parameters if available.
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@ -90,10 +90,27 @@ static unsigned int shader_arb_load_constantsF(IWineD3DBaseShaderImpl* This, Win
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GL_EXTCALL(glProgramEnvParameter4fvARB(target_type, i, lcl_const));
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}
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} else {
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for(i = 0; i < max_constants; i++) {
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if(dirty_consts[i]) {
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dirty_consts[i] = 0;
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GL_EXTCALL(glProgramEnvParameter4fvARB(target_type, i, constants + (i * 4)));
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if(GL_SUPPORT(EXT_GPU_PROGRAM_PARAMETERS)) {
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/* TODO: Benchmark if we're better of with finding the dirty constants ourselves,
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* or just reloading *all* constants at once
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*
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GL_EXTCALL(glProgramEnvParameters4fvEXT(target_type, 0, max_constants, constants));
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*/
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for(i = 0; i < max_constants; i++) {
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if(!dirty_consts[i]) continue;
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/* Find the next block of dirty constants */
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j = i;
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for(i++; (i < max_constants) && dirty_consts[i]; i++);
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GL_EXTCALL(glProgramEnvParameters4fvEXT(target_type, j, i - j, constants + (j * 4)));
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}
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} else {
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for(i = 0; i < max_constants; i++) {
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if(dirty_consts[i]) {
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dirty_consts[i] = 0;
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GL_EXTCALL(glProgramEnvParameter4fvARB(target_type, i, constants + (i * 4)));
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}
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}
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}
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}
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@ -107,6 +107,7 @@ static const struct {
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{"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS, 0 },
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{"GL_EXT_vertex_shader", EXT_VERTEX_SHADER, 0 },
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{"GL_EXT_vertex_weighting", EXT_VERTEX_WEIGHTING, 0 },
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{"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS, 0 },
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/* NV */
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{"GL_NV_half_float", NV_HALF_FLOAT, 0 },
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@ -2906,6 +2906,13 @@ typedef void (WINE_GLAPI * PGLFNFINISHRENDERAPPLEPROC) (void);
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#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
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#endif
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/* GL_EXT_gpu_program_parameters */
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#ifndef GL_EXT_gpu_program_parameters
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#define GL_EXT_gpu_program_parameters
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typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const float *params);
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typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const float *params);
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#endif
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/* GL_VERSION_2_0 */
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#ifndef GL_VERSION_2_0
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#define GL_VERSION_2_0 1
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@ -3240,6 +3247,7 @@ typedef enum _GL_SupportedExt {
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EXT_TEXTURE_ENV_DOT3,
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EXT_TEXTURE_SRGB,
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EXT_VERTEX_WEIGHTING,
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EXT_GPU_PROGRAM_PARAMETERS,
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/* NVIDIA */
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NV_HALF_FLOAT,
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NV_FOG_DISTANCE,
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@ -3559,7 +3567,10 @@ typedef enum _GL_SupportedExt {
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USE_GL_FUNC(PGLXFNWAITVIDEOSYNCSGIPROC, glXWaitVideoSyncSGI, SGI_VIDEO_SYNC, NULL );\
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/* GL_APPLE_flush_render */ \
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USE_GL_FUNC(PGLFNFLUSHRENDERAPPLEPROC, glFlushRenderApple, APPLE_FLUSH_RENDER, NULL );\
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USE_GL_FUNC(PGLFNFINISHRENDERAPPLEPROC, glFinishRenderApple, APPLE_FLUSH_RENDER, NULL );
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USE_GL_FUNC(PGLFNFINISHRENDERAPPLEPROC, glFinishRenderApple, APPLE_FLUSH_RENDER, NULL );\
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/* GL_EXT_gpu_program_parameters */ \
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USE_GL_FUNC(PGLFNPROGRAMENVPARAMETERS4FVEXTPROC, glProgramEnvParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS,NULL );\
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USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC, glProgramLocalParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS,NULL );
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/****************************************************
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* OpenGL WGL defines and functions pointer
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