wined3d: Remove unneeded code in CheckDeviceFormat.
All these checks are done during the capability checks which are performed under the resource type checks.
This commit is contained in:
parent
5d151c0ffc
commit
9e9ef6238a
|
@ -2170,8 +2170,7 @@ static BOOL CheckTextureCapability(UINT Adapter, WINED3DFORMAT CheckFormat)
|
|||
* MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
|
||||
* We can do instancing with all shader versions, but we need vertex shaders.
|
||||
*
|
||||
* Additionally applications have to set the D3DRS_POINTSIZE render state to
|
||||
MAKEFOURCC('I','N','S','T') once
|
||||
* Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
|
||||
* to enable instancing. WineD3D doesn't need that and just ignores it.
|
||||
*
|
||||
* With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
|
||||
|
@ -2556,155 +2555,6 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
|
|||
return WINED3DERR_NOTAVAILABLE;
|
||||
}
|
||||
|
||||
switch (CheckFormat) {
|
||||
|
||||
/*****
|
||||
* supported: RGB(A) formats
|
||||
*/
|
||||
case WINED3DFMT_R8G8B8: /* Enable for dx7, blacklisted for 8 and 9 above */
|
||||
case WINED3DFMT_A8R8G8B8:
|
||||
case WINED3DFMT_X8R8G8B8:
|
||||
case WINED3DFMT_R5G6B5:
|
||||
case WINED3DFMT_X1R5G5B5:
|
||||
case WINED3DFMT_A1R5G5B5:
|
||||
case WINED3DFMT_A4R4G4B4:
|
||||
case WINED3DFMT_R3G3B2:
|
||||
case WINED3DFMT_A8:
|
||||
case WINED3DFMT_X4R4G4B4:
|
||||
case WINED3DFMT_A8B8G8R8:
|
||||
case WINED3DFMT_X8B8G8R8:
|
||||
case WINED3DFMT_A2R10G10B10:
|
||||
case WINED3DFMT_A2B10G10R10:
|
||||
case WINED3DFMT_G16R16:
|
||||
TRACE_(d3d_caps)("[OK]\n");
|
||||
return WINED3D_OK;
|
||||
|
||||
/*****
|
||||
* supported: Palettized
|
||||
*/
|
||||
case WINED3DFMT_P8:
|
||||
TRACE_(d3d_caps)("[OK]\n");
|
||||
return WINED3D_OK;
|
||||
|
||||
/*****
|
||||
* Supported: (Alpha)-Luminance
|
||||
*/
|
||||
case WINED3DFMT_L8:
|
||||
case WINED3DFMT_A8L8:
|
||||
case WINED3DFMT_A4L4:
|
||||
TRACE_(d3d_caps)("[OK]\n");
|
||||
return WINED3D_OK;
|
||||
|
||||
/*****
|
||||
* Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
|
||||
* GL_NV_texture_shader), but advertized to make apps happy.
|
||||
* Enable some because games often fail when they are not available
|
||||
* and are still playable even without bump mapping
|
||||
*/
|
||||
case WINED3DFMT_V8U8:
|
||||
case WINED3DFMT_V16U16:
|
||||
case WINED3DFMT_L6V5U5:
|
||||
case WINED3DFMT_X8L8V8U8:
|
||||
case WINED3DFMT_Q8W8V8U8:
|
||||
WARN_(d3d_caps)("[Not supported, but pretended to do]\n");
|
||||
return WINED3D_OK;
|
||||
|
||||
/* Those are not advertized by the nvidia windows driver, and not
|
||||
* supported natively by GL_NV_texture_shader or GL_ATI_envmap_bumpmap.
|
||||
* WINED3DFMT_A2W10V10U10 could be loaded into shaders using the unsigned
|
||||
* ARGB format if needed
|
||||
*/
|
||||
case WINED3DFMT_W11V11U10:
|
||||
case WINED3DFMT_A2W10V10U10:
|
||||
WARN_(d3d_caps)("[FAILED]\n");
|
||||
return WINED3DERR_NOTAVAILABLE;
|
||||
|
||||
case WINED3DFMT_DXT1:
|
||||
case WINED3DFMT_DXT2:
|
||||
case WINED3DFMT_DXT3:
|
||||
case WINED3DFMT_DXT4:
|
||||
case WINED3DFMT_DXT5:
|
||||
if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) {
|
||||
TRACE_(d3d_caps)("[OK]\n");
|
||||
return WINED3D_OK;
|
||||
} else {
|
||||
TRACE_(d3d_caps)("[FAILED]\n");
|
||||
return WINED3DERR_NOTAVAILABLE;
|
||||
}
|
||||
|
||||
|
||||
/*****
|
||||
* Odd formats - not supported
|
||||
*/
|
||||
case WINED3DFMT_VERTEXDATA:
|
||||
case WINED3DFMT_INDEX16:
|
||||
case WINED3DFMT_INDEX32:
|
||||
case WINED3DFMT_Q16W16V16U16:
|
||||
TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
|
||||
return WINED3DERR_NOTAVAILABLE;
|
||||
|
||||
/*****
|
||||
* WINED3DFMT_CxV8U8: Not supported right now
|
||||
*/
|
||||
case WINED3DFMT_CxV8U8:
|
||||
TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
|
||||
return WINED3DERR_NOTAVAILABLE;
|
||||
|
||||
/* Not supported */
|
||||
case WINED3DFMT_A16B16G16R16:
|
||||
case WINED3DFMT_A8R3G3B2:
|
||||
TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
|
||||
return WINED3DERR_NOTAVAILABLE;
|
||||
|
||||
/* Floating point formats */
|
||||
case WINED3DFMT_R16F:
|
||||
case WINED3DFMT_A16B16G16R16F:
|
||||
if(GL_SUPPORT(ARB_HALF_FLOAT_PIXEL)) {
|
||||
TRACE_(d3d_caps)("[OK]\n");
|
||||
return WINED3D_OK;
|
||||
} else {
|
||||
TRACE_(d3d_caps)("[FAILED]\n");
|
||||
return WINED3DERR_NOTAVAILABLE;
|
||||
}
|
||||
case WINED3DFMT_R32F:
|
||||
case WINED3DFMT_A32B32G32R32F:
|
||||
if (GL_SUPPORT(ARB_TEXTURE_FLOAT)) {
|
||||
TRACE_(d3d_caps)("[OK]\n");
|
||||
return WINED3D_OK;
|
||||
} else {
|
||||
TRACE_(d3d_caps)("[FAILED]\n");
|
||||
return WINED3DERR_NOTAVAILABLE;
|
||||
}
|
||||
|
||||
case WINED3DFMT_G16R16F:
|
||||
case WINED3DFMT_G32R32F:
|
||||
TRACE_(d3d_caps)("[FAILED]\n");
|
||||
return WINED3DERR_NOTAVAILABLE;
|
||||
|
||||
/* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
|
||||
* instancing. To query if the card supports instancing CheckDeviceFormat with the special format
|
||||
* MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
|
||||
* We can do instancing with all shader versions, but we need vertex shaders.
|
||||
*
|
||||
* Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
|
||||
* to enable instancing. WineD3D doesn't need that and just ignores it.
|
||||
*
|
||||
* With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
|
||||
*/
|
||||
case WINEMAKEFOURCC('I','N','S','T'):
|
||||
TRACE("ATI Instancing check hack\n");
|
||||
if(GL_SUPPORT(ARB_VERTEX_PROGRAM) || GL_SUPPORT(ARB_VERTEX_SHADER)) {
|
||||
TRACE_(d3d_caps)("[OK]\n");
|
||||
return WINED3D_OK;
|
||||
} else {
|
||||
TRACE_(d3d_caps)("[FAILED]\n");
|
||||
return WINED3DERR_NOTAVAILABLE;
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
/* When the UsageCaps exactly matches Usage return WINED3D_OK except for the situation in which
|
||||
* WINED3DUSAGE_AUTOGENMIPMAP isn't around, then WINED3DOK_NOAUTOGEN is returned if all the other
|
||||
* usage flags match. */
|
||||
|
|
Loading…
Reference in New Issue