wined3d: LEAVE_GL when exiting with error in tesselate_rectpatch.

This commit is contained in:
Alexander Dorofeyev 2008-04-07 00:06:04 +03:00 committed by Alexandre Julliard
parent 2157c7d76c
commit 5ccf91b705
1 changed files with 2 additions and 0 deletions

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@ -1372,11 +1372,13 @@ HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This,
i = glRenderMode(GL_RENDER);
if(i == -1) {
LEAVE_GL();
ERR("Feedback failed. Expected %d elements back\n", buffer_size);
Sleep(10000);
HeapFree(GetProcessHeap(), 0, feedbuffer);
return WINED3DERR_DRIVERINTERNALERROR;
} else if(i != buffer_size) {
LEAVE_GL();
ERR("Unexpected amount of elements returned. Expected %d, got %d\n", buffer_size, i);
Sleep(10000);
HeapFree(GetProcessHeap(), 0, feedbuffer);