wined3d: Request aux buffers when using backbuffer rendering.
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@ -231,6 +231,9 @@ WineD3DContext *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *tar
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fmt = WINED3DFMT_A4R4G4B4;
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else if(target->resource.format == WINED3DFMT_X8R8G8B8)
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fmt = WINED3DFMT_A8R8G8B8;
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/* We like to have two aux buffers in backbuffer mode */
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PUSH2(WGL_AUX_BUFFERS_ARB, 2);
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}
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if(!getColorBits(fmt, &redBits, &greenBits, &blueBits, &alphaBits, &colorBits)) {
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