diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 769949ae25b..cc9574bddce 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -231,6 +231,9 @@ WineD3DContext *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *tar fmt = WINED3DFMT_A4R4G4B4; else if(target->resource.format == WINED3DFMT_X8R8G8B8) fmt = WINED3DFMT_A8R8G8B8; + + /* We like to have two aux buffers in backbuffer mode */ + PUSH2(WGL_AUX_BUFFERS_ARB, 2); } if(!getColorBits(fmt, &redBits, &greenBits, &blueBits, &alphaBits, &colorBits)) {