wined3d: Removed deadcode.

This commit is contained in:
Marcus Meissner 2008-01-20 20:47:07 +01:00 committed by Alexandre Julliard
parent bc3a5bad0f
commit d757432c7d
1 changed files with 0 additions and 5 deletions

View File

@ -993,7 +993,6 @@ static void flush_to_framebuffer_drawpixels(IWineD3DSurfaceImpl *This, GLenum fm
GLint prev_store;
GLint prev_rasterpos[4];
GLint skipBytes = 0;
BOOL storechanged = FALSE;
UINT pitch = IWineD3DSurface_GetPitch((IWineD3DSurface *) This); /* target is argb, 4 byte */
IWineD3DDeviceImpl *myDevice = (IWineD3DDeviceImpl *) This->resource.wineD3DDevice;
IWineD3DSwapChainImpl *swapchain;
@ -1074,10 +1073,6 @@ static void flush_to_framebuffer_drawpixels(IWineD3DSurfaceImpl *This, GLenum fm
/* Reset to previous pack row length */
glPixelStorei(GL_UNPACK_ROW_LENGTH, skipBytes);
vcheckGLcall("glPixelStorei GL_UNPACK_ROW_LENGTH");
if(storechanged) {
glPixelStorei(GL_PACK_SWAP_BYTES, prev_store);
vcheckGLcall("glPixelStorei GL_PACK_SWAP_BYTES");
}
if(!swapchain) {
glDrawBuffer(myDevice->offscreenBuffer);