wined3d: Add ENTER_GL/LEAVE_GL in surface_bind_and_dirtify.
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@ -47,7 +47,9 @@ static void surface_bind_and_dirtify(IWineD3DSurfaceImpl *This) {
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* TODO: Track the current active texture per GL context instead of using glGet
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*/
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if (GL_SUPPORT(ARB_MULTITEXTURE)) {
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ENTER_GL();
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glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
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LEAVE_GL();
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active_texture -= GL_TEXTURE0_ARB;
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} else {
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active_texture = 0;
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