wined3d: Do not report pixel shaders if not supported.

This commit is contained in:
Stefan Dösinger 2008-04-01 16:02:10 +02:00 committed by Alexandre Julliard
parent 287f60a2b2
commit 0f1c2370b1
1 changed files with 10 additions and 6 deletions

View File

@ -2049,13 +2049,17 @@ static void shader_arb_get_caps(WINED3DDEVTYPE devtype, WineD3D_GL_Info *gl_info
*/
none_shader_backend.shader_get_caps(devtype, gl_info, pCaps);
pCaps->VertexShaderVersion = WINED3DVS_VERSION(1,1);
TRACE_(d3d_caps)("Hardware vertex shader version 1.1 enabled (ARB_PROGRAM)\n");
pCaps->MaxVertexShaderConst = GL_LIMITS(vshader_constantsF);
if(GL_SUPPORT(ARB_VERTEX_PROGRAM)) {
pCaps->VertexShaderVersion = WINED3DVS_VERSION(1,1);
TRACE_(d3d_caps)("Hardware vertex shader version 1.1 enabled (ARB_PROGRAM)\n");
pCaps->MaxVertexShaderConst = GL_LIMITS(vshader_constantsF);
}
pCaps->PixelShaderVersion = WINED3DPS_VERSION(1,4);
pCaps->PixelShader1xMaxValue = 8.0;
TRACE_(d3d_caps)("Hardware pixel shader version 1.4 enabled (ARB_PROGRAM)\n");
if(GL_SUPPORT(ARB_FRAGMENT_PROGRAM)) {
pCaps->PixelShaderVersion = WINED3DPS_VERSION(1,4);
pCaps->PixelShader1xMaxValue = 8.0;
TRACE_(d3d_caps)("Hardware pixel shader version 1.4 enabled (ARB_PROGRAM)\n");
}
}
static void shader_arb_load_init(void) {