wined3d: Add a missing break to blt_to_drawable.
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@ -3871,6 +3871,7 @@ static inline void surface_blt_to_drawable(IWineD3DSurfaceImpl *This, const RECT
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coords[1].x = 1; coords[1].y = -1; coords[1].z = -1;
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coords[2].x = 1; coords[2].y = -1; coords[2].z = -1;
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coords[3].x = -1; coords[3].y = -1; coords[3].z = -1;
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break;
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default:
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ERR("Unexpected texture target\n");
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