wined3d: Remove some debug TRACE stuff.
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@ -3293,7 +3293,7 @@ struct ffp_desc *find_ffp_shader(struct list *shaders, struct texture_stage_op o
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*/
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LIST_FOR_EACH_ENTRY(entry, shaders, struct ffp_desc, entry) {
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if(memcmp(op, entry->op, sizeof(struct texture_stage_op) * MAX_TEXTURES) == 0) {
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TRACE("Found shader entry %p. size %d\n", entry, sizeof(struct texture_stage_op) * MAX_TEXTURES);
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TRACE("Found shader entry %p\n", entry);
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return entry;
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}
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}
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