wined3d: Add a GDI version of RealizePalette.

The base version won't suffice anymore as it is not able to upload
palette changes to the drawable in an efficient way for both GDI and
GL. Further the LoadLocation code in RealizePalette isn't needed for
the GDI version as in all cases it works on system memory.
This commit is contained in:
Roderick Colenbrander 2008-02-18 21:10:18 +01:00 committed by Alexandre Julliard
parent 448ede1adb
commit 61c82f8069
1 changed files with 36 additions and 1 deletions

View File

@ -631,6 +631,41 @@ HRESULT WINAPI IWineGDISurfaceImpl_ReleaseDC(IWineD3DSurface *iface, HDC hDC) {
return WINED3D_OK;
}
HRESULT WINAPI IWineGDISurfaceImpl_RealizePalette(IWineD3DSurface *iface) {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
RGBQUAD col[256];
IWineD3DPaletteImpl *pal = This->palette;
unsigned int n;
TRACE("(%p)\n", This);
if(This->Flags & SFLAG_DIBSECTION) {
TRACE("(%p): Updating the hdc's palette\n", This);
for (n=0; n<256; n++) {
if(pal) {
col[n].rgbRed = pal->palents[n].peRed;
col[n].rgbGreen = pal->palents[n].peGreen;
col[n].rgbBlue = pal->palents[n].peBlue;
} else {
IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
/* Use the default device palette */
col[n].rgbRed = device->palettes[device->currentPalette][n].peRed;
col[n].rgbGreen = device->palettes[device->currentPalette][n].peGreen;
col[n].rgbBlue = device->palettes[device->currentPalette][n].peBlue;
}
col[n].rgbReserved = 0;
}
SetDIBColorTable(This->hDC, 0, 256, col);
}
/* Update the image because of the palette change. Some games like e.g Red Alert
* call SetEntries a lot to implement fading.
*/
if(This->resource.usage & WINED3DUSAGE_RENDERTARGET)
x11_copy_to_screen(This, NULL);
return WINED3D_OK;
}
/*****************************************************************************
* IWineD3DSurface::PrivateSetup, GDI version
*
@ -808,7 +843,7 @@ const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl =
IWineD3DBaseSurfaceImpl_BltFast,
IWineD3DBaseSurfaceImpl_GetPalette,
IWineD3DBaseSurfaceImpl_SetPalette,
IWineD3DBaseSurfaceImpl_RealizePalette,
IWineGDISurfaceImpl_RealizePalette,
IWineD3DBaseSurfaceImpl_SetColorKey,
IWineD3DBaseSurfaceImpl_GetPitch,
IWineGDISurfaceImpl_SetMem,