wined3d: Return a fake pixel format if gl is not loaded.
This commit is contained in:
parent
9e831a8733
commit
8673be0bd7
|
@ -437,11 +437,16 @@ const StaticPixelFormatDesc *getFormatDescEntry(WINED3DFORMAT fmt, WineD3D_GL_In
|
|||
idx = getFmtIdx(WINED3DFMT_UNKNOWN);
|
||||
}
|
||||
if(glDesc) {
|
||||
if(!gl_info) {
|
||||
ERR("OpenGL pixel format information was requested, but no gl info structure passed\n");
|
||||
return NULL;
|
||||
if(!gl_info->gl_formats) {
|
||||
/* If we do not have gl format information, provide a dummy NULL format. This is an easy way to make
|
||||
* all gl caps check return "unsupported" than catching the lack of gl all over the code. ANSI C requires
|
||||
* static variables to be initialized to 0.
|
||||
*/
|
||||
static const GlPixelFormatDesc dummyFmt;
|
||||
*glDesc = &dummyFmt;
|
||||
} else {
|
||||
*glDesc = &gl_info->gl_formats[idx];
|
||||
}
|
||||
*glDesc = &gl_info->gl_formats[idx];
|
||||
}
|
||||
return &formats[idx];
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue