wined3d: Don't flush in D3D RealizePalette without a palette.

This commit is contained in:
Roderick Colenbrander 2008-02-21 18:21:34 +01:00 committed by Alexandre Julliard
parent c623ffd7d0
commit 98a0786096
1 changed files with 3 additions and 2 deletions

View File

@ -3581,9 +3581,10 @@ HRESULT WINAPI IWineD3DSurfaceImpl_RealizePalette(IWineD3DSurface *iface) {
SetDIBColorTable(This->hDC, 0, 256, col);
}
/* Propagate the changes to the drawable.
/* Propagate the changes to the drawable when we have a palette. This function is also called
* when the palette is removed.
* TODO: in case of hardware p8 palettes we should only upload the palette. */
if(This->resource.usage & WINED3DUSAGE_RENDERTARGET)
if(pal && (This->resource.usage & WINED3DUSAGE_RENDERTARGET))
IWineD3DSurface_LoadLocation(iface, SFLAG_INDRAWABLE, NULL);
return WINED3D_OK;