wined3d: Remove unneeded casts.
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b3a58a2486
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18047e77e5
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@ -386,7 +386,7 @@ ULONG WINAPI IWineD3DSurfaceImpl_Release(IWineD3DSurface *iface) {
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ULONG ref = InterlockedDecrement(&This->resource.ref);
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TRACE("(%p) : Releasing from %d\n", This, ref + 1);
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if (ref == 0) {
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IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) This->resource.wineD3DDevice;
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IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
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renderbuffer_entry_t *entry, *entry2;
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TRACE("(%p) : cleaning up\n", This);
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@ -724,7 +724,7 @@ static void read_from_framebuffer(IWineD3DSurfaceImpl *This, CONST RECT *rect, v
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}
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top = mem + pitch * local_rect.top;
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bottom = ((BYTE *) mem) + pitch * ( local_rect.bottom - local_rect.top - 1);
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bottom = mem + pitch * ( local_rect.bottom - local_rect.top - 1);
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for(i = 0; i < (local_rect.bottom - local_rect.top) / 2; i++) {
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memcpy(row, top + off, len);
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memcpy(top + off, bottom + off, len);
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@ -759,7 +759,7 @@ static void read_from_framebuffer(IWineD3DSurfaceImpl *This, CONST RECT *rect, v
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for(y = local_rect.top; y < local_rect.bottom; y++) {
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for(x = local_rect.left; x < local_rect.right; x++) {
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/* start lines pixels */
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BYTE *blue = (BYTE *) ((BYTE *) mem) + y * pitch + x * (sizeof(BYTE) * 3);
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BYTE *blue = mem + y * pitch + x * (sizeof(BYTE) * 3);
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BYTE *green = blue + 1;
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BYTE *red = green + 1;
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@ -994,7 +994,7 @@ static void flush_to_framebuffer_drawpixels(IWineD3DSurfaceImpl *This, GLenum fm
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GLint prev_rasterpos[4];
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GLint skipBytes = 0;
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UINT pitch = IWineD3DSurface_GetPitch((IWineD3DSurface *) This); /* target is argb, 4 byte */
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IWineD3DDeviceImpl *myDevice = (IWineD3DDeviceImpl *) This->resource.wineD3DDevice;
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IWineD3DDeviceImpl *myDevice = This->resource.wineD3DDevice;
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IWineD3DSwapChainImpl *swapchain;
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/* Activate the correct context for the render target */
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@ -1655,7 +1655,7 @@ HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, UINT pitch, UINT width, UIN
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unsigned char *Dest;
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for(y = 0; y < height; y++) {
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Source = (short *) (src + y * pitch);
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Dest = (unsigned char *) (dst + y * outpitch);
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Dest = dst + y * outpitch;
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for (x = 0; x < width; x++ ) {
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long color = (*Source++);
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/* B */ Dest[0] = 0xff;
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@ -1693,7 +1693,7 @@ HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, UINT pitch, UINT width, UIN
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unsigned char *Dest;
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for(y = 0; y < height; y++) {
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Source = (DWORD *) (src + y * pitch);
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Dest = (unsigned char *) (dst + y * outpitch);
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Dest = dst + y * outpitch;
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for (x = 0; x < width; x++ ) {
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long color = (*Source++);
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/* B */ Dest[0] = ((color >> 16) & 0xff) + 128; /* W */
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@ -1719,7 +1719,7 @@ HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, UINT pitch, UINT width, UIN
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*/
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for(y = 0; y < height; y++) {
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Source = (WORD *) (src + y * pitch);
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Dest = (unsigned char *) (dst + y * outpitch);
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Dest = dst + y * outpitch;
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for (x = 0; x < width; x++ ) {
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short color = (*Source++);
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unsigned char l = ((color >> 10) & 0xfc);
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@ -1772,7 +1772,7 @@ HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, UINT pitch, UINT width, UIN
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*/
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for(y = 0; y < height; y++) {
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Source = (DWORD *) (src + y * pitch);
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Dest = (unsigned char *) (dst + y * outpitch);
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Dest = dst + y * outpitch;
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for (x = 0; x < width; x++ ) {
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long color = (*Source++);
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/* L */ Dest[2] = ((color >> 16) & 0xff); /* L */
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@ -1789,7 +1789,7 @@ HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, UINT pitch, UINT width, UIN
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*/
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for(y = 0; y < height; y++) {
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Source = (DWORD *) (src + y * pitch);
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Dest = (unsigned char *) (dst + y * outpitch);
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Dest = dst + y * outpitch;
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for (x = 0; x < width; x++ ) {
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long color = (*Source++);
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/* B */ Dest[0] = ((color >> 16) & 0xff); /* L */
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@ -1808,8 +1808,8 @@ HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, UINT pitch, UINT width, UIN
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unsigned char *Source;
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unsigned char *Dest;
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for(y = 0; y < height; y++) {
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Source = (unsigned char *) (src + y * pitch);
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Dest = (unsigned char *) (dst + y * outpitch);
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Source = src + y * pitch;
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Dest = dst + y * outpitch;
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for (x = 0; x < width; x++ ) {
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unsigned char color = (*Source++);
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/* A */ Dest[1] = (color & 0xf0) << 0;
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@ -651,7 +651,7 @@ static HRESULT
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case 2: COLORFILL_ROW(WORD)
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case 3:
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{
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BYTE *d = (BYTE *) buf;
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BYTE *d = buf;
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for (x = 0; x < width; x++,d+=3)
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{
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d[0] = (color ) & 0xFF;
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@ -1427,8 +1427,8 @@ IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface,
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/* Since slock was originally copied from this surface's description, we can just reuse it */
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assert(This->resource.allocatedMemory != NULL);
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sbuf = (BYTE *)This->resource.allocatedMemory + lock_src.top * pitch + lock_src.left * bpp;
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dbuf = (BYTE *)This->resource.allocatedMemory + lock_dst.top * pitch + lock_dst.left * bpp;
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sbuf = This->resource.allocatedMemory + lock_src.top * pitch + lock_src.left * bpp;
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dbuf = This->resource.allocatedMemory + lock_dst.top * pitch + lock_dst.left * bpp;
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sEntry = getFormatDescEntry(Src->resource.format, NULL, NULL);
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dEntry = sEntry;
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}
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@ -1514,8 +1514,8 @@ IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface,
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{
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BYTE *d, *s;
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DWORD tmp;
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s = (BYTE *) sbuf;
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d = (BYTE *) dbuf;
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s = sbuf;
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d = dbuf;
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for (y = 0; y < h; y++)
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{
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for (x = 0; x < w * 3; x += 3)
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@ -140,7 +140,7 @@ ULONG WINAPI IWineGDISurfaceImpl_Release(IWineD3DSurface *iface) {
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ULONG ref = InterlockedDecrement(&This->resource.ref);
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TRACE("(%p) : Releasing from %d\n", This, ref + 1);
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if (ref == 0) {
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IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) This->resource.wineD3DDevice;
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IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
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TRACE("(%p) : cleaning up\n", This);
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if(This->Flags & SFLAG_DIBSECTION) {
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@ -254,7 +254,7 @@ static HRESULT WINAPI
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IWineGDISurfaceImpl_UnlockRect(IWineD3DSurface *iface)
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{
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IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
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IWineD3DDeviceImpl *dev = (IWineD3DDeviceImpl *) This->resource.wineD3DDevice;
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IWineD3DDeviceImpl *dev = This->resource.wineD3DDevice;
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TRACE("(%p)\n", This);
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if (!(This->Flags & SFLAG_LOCKED))
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@ -492,7 +492,7 @@ const char* filename)
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table[i][2] = This->palette->palents[i].peBlue;
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}
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for (y = 0; y < This->pow2Height; y++) {
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unsigned char *src = (unsigned char *) This->resource.allocatedMemory + (y * 1 * IWineD3DSurface_GetPitch(iface));
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unsigned char *src = This->resource.allocatedMemory + (y * 1 * IWineD3DSurface_GetPitch(iface));
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for (x = 0; x < This->pow2Width; x++) {
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unsigned char color = *src;
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src += 1;
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@ -514,7 +514,7 @@ const char* filename)
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alpha_shift = get_shift(formatEntry->alphaMask);
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for (y = 0; y < This->pow2Height; y++) {
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unsigned char *src = (unsigned char *) This->resource.allocatedMemory + (y * 1 * IWineD3DSurface_GetPitch(iface));
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unsigned char *src = This->resource.allocatedMemory + (y * 1 * IWineD3DSurface_GetPitch(iface));
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for (x = 0; x < This->pow2Width; x++) {
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unsigned int color;
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unsigned int comp;
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