wined3d: Mark textures dirty on UnLoad.
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@ -122,6 +122,7 @@ void WINAPI IWineD3DBaseTextureImpl_UnLoad(IWineD3DBaseTexture *iface
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This->baseTexture.textureName = 0;
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LEAVE_GL();
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}
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This->baseTexture.dirty = TRUE;
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}
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WINED3DRESOURCETYPE WINAPI IWineD3DBaseTextureImpl_GetType(IWineD3DBaseTexture *iface) {
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