wined3d: Mark textures dirty on UnLoad.

This commit is contained in:
Stefan Dösinger 2008-01-25 18:18:55 +01:00 committed by Alexandre Julliard
parent a0f2e6e55e
commit 093d7d00c5
1 changed files with 1 additions and 0 deletions

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@ -122,6 +122,7 @@ void WINAPI IWineD3DBaseTextureImpl_UnLoad(IWineD3DBaseTexture *iface
This->baseTexture.textureName = 0;
LEAVE_GL();
}
This->baseTexture.dirty = TRUE;
}
WINED3DRESOURCETYPE WINAPI IWineD3DBaseTextureImpl_GetType(IWineD3DBaseTexture *iface) {