wined3d: Reload the palette on a color key change. This fixes the ddex4/ddex5 samples from the dx7 sdk.

This commit is contained in:
Roderick Colenbrander 2008-01-29 22:42:32 +01:00 committed by Alexandre Julliard
parent 1b78457bc6
commit f84589ea1f
1 changed files with 7 additions and 0 deletions

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@ -2102,11 +2102,18 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LoadTexture(IWineD3DSurface *iface, BO
/* To perform the color key conversion we need a sysmem copy of
* the surface. Make sure we have it
*/
IWineD3DSurface_LoadLocation(iface, SFLAG_INSYSMEM, NULL);
/* Make sure the texture is reloaded because of the color key change, this kills performance though :( */
/* TODO: This is not necessarily needed with hw palettized texture support */
This->Flags &= ~SFLAG_INTEXTURE;
} else if(palette9_changed(This)) {
TRACE("Reloading surface because the d3d8/9 palette was changed\n");
/* TODO: This is not necessarily needed with hw palettized texture support */
IWineD3DSurface_LoadLocation(iface, SFLAG_INSYSMEM, NULL);
/* Make sure the texture is reloaded because of the color key change, this kills performance though :( */
This->Flags &= ~SFLAG_INTEXTURE;
} else {
TRACE("surface is already in texture\n");
return WINED3D_OK;