wined3d: Always report D16 as Windows drivers report it on all cards (likely using emulation).
This commit is contained in:
parent
3d707dc8ec
commit
eaa1ff0d2c
|
@ -1656,6 +1656,7 @@ static BOOL IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(const WineD3D_Pixe
|
|||
|
||||
static BOOL IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(const WineD3D_PixelFormat *cfg, WINED3DFORMAT Format) {
|
||||
short depthSize, stencilSize;
|
||||
BOOL lockable = FALSE;
|
||||
|
||||
if(!cfg)
|
||||
return FALSE;
|
||||
|
@ -1665,7 +1666,13 @@ static BOOL IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(const WineD3D_Pixel
|
|||
return FALSE;
|
||||
}
|
||||
|
||||
if(cfg->depthSize != depthSize)
|
||||
if((Format == WINED3DFMT_D16_LOCKABLE) || (Format == WINED3DFMT_D32F_LOCKABLE))
|
||||
lockable = TRUE;
|
||||
|
||||
/* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
|
||||
* We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
|
||||
* a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
|
||||
if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
|
||||
return FALSE;
|
||||
|
||||
if(cfg->stencilSize != stencilSize)
|
||||
|
|
Loading…
Reference in New Issue