wined3d: Always report D16 as Windows drivers report it on all cards (likely using emulation).

This commit is contained in:
Roderick Colenbrander 2008-03-25 11:02:20 +01:00 committed by Alexandre Julliard
parent 3d707dc8ec
commit eaa1ff0d2c
1 changed files with 8 additions and 1 deletions

View File

@ -1656,6 +1656,7 @@ static BOOL IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(const WineD3D_Pixe
static BOOL IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(const WineD3D_PixelFormat *cfg, WINED3DFORMAT Format) {
short depthSize, stencilSize;
BOOL lockable = FALSE;
if(!cfg)
return FALSE;
@ -1665,7 +1666,13 @@ static BOOL IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(const WineD3D_Pixel
return FALSE;
}
if(cfg->depthSize != depthSize)
if((Format == WINED3DFMT_D16_LOCKABLE) || (Format == WINED3DFMT_D32F_LOCKABLE))
lockable = TRUE;
/* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
* We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
* a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
return FALSE;
if(cfg->stencilSize != stencilSize)