wined3d: Put vertex texture capability checking in its own function.
This commit is contained in:
parent
32a32d82c4
commit
2f1e01bbe3
|
@ -2167,6 +2167,29 @@ MAKEFOURCC('I','N','S','T') once
|
|||
return FALSE;
|
||||
}
|
||||
|
||||
static BOOL CheckVertexTextureCapability(UINT Adapter, WINED3DFORMAT CheckFormat)
|
||||
{
|
||||
if (!GL_LIMITS(vertex_samplers)) {
|
||||
TRACE_(d3d_caps)("[FAILED]\n");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
switch (CheckFormat) {
|
||||
case WINED3DFMT_A32B32G32R32F:
|
||||
if (!GL_SUPPORT(ARB_TEXTURE_FLOAT)) {
|
||||
TRACE_(d3d_caps)("[FAILED]\n");
|
||||
return FALSE;
|
||||
}
|
||||
TRACE_(d3d_caps)("[OK]\n");
|
||||
return TRUE;
|
||||
|
||||
default:
|
||||
TRACE_(d3d_caps)("[FAILED]\n");
|
||||
return FALSE;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType,
|
||||
WINED3DFORMAT AdapterFormat, DWORD Usage, WINED3DRESOURCETYPE RType, WINED3DFORMAT CheckFormat) {
|
||||
IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
||||
|
@ -2238,6 +2261,16 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
|
|||
return WINED3DERR_NOTAVAILABLE;
|
||||
}
|
||||
}
|
||||
|
||||
/* Check QUERY_VERTEXTEXTURE support */
|
||||
if(Usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE) {
|
||||
if(CheckVertexTextureCapability(Adapter, CheckFormat)) {
|
||||
UsageCaps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
|
||||
} else {
|
||||
TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
|
||||
return WINED3DERR_NOTAVAILABLE;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if(RType == WINED3DRTYPE_SURFACE) {
|
||||
|
@ -2310,6 +2343,16 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
|
|||
return WINED3DERR_NOTAVAILABLE;
|
||||
}
|
||||
}
|
||||
|
||||
/* Check QUERY_VERTEXTEXTURE support */
|
||||
if(Usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE) {
|
||||
if(CheckVertexTextureCapability(Adapter, CheckFormat)) {
|
||||
UsageCaps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
|
||||
} else {
|
||||
TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
|
||||
return WINED3DERR_NOTAVAILABLE;
|
||||
}
|
||||
}
|
||||
} else if(CheckDepthStencilCapability(Adapter, AdapterFormat, CheckFormat)) {
|
||||
if(Usage & WINED3DUSAGE_DEPTHSTENCIL)
|
||||
UsageCaps |= WINED3DUSAGE_DEPTHSTENCIL;
|
||||
|
@ -2331,6 +2374,16 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
|
|||
return WINED3DERR_NOTAVAILABLE;
|
||||
}
|
||||
}
|
||||
|
||||
/* Check QUERY_VERTEXTEXTURE support */
|
||||
if(Usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE) {
|
||||
if(CheckVertexTextureCapability(Adapter, CheckFormat)) {
|
||||
UsageCaps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
|
||||
} else {
|
||||
TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
|
||||
return WINED3DERR_NOTAVAILABLE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Filter formats that need conversion; For one part, this conversion is unimplemented,
|
||||
|
@ -2383,27 +2436,6 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
|
|||
break;
|
||||
}
|
||||
}
|
||||
/* TODO: Check support against more of the WINED3DUSAGE_QUERY_* constants */
|
||||
if (Usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE) {
|
||||
if (!GL_LIMITS(vertex_samplers)) {
|
||||
TRACE_(d3d_caps)("[FAILED]\n");
|
||||
return WINED3DERR_NOTAVAILABLE;
|
||||
}
|
||||
|
||||
switch (CheckFormat) {
|
||||
case WINED3DFMT_A32B32G32R32F:
|
||||
if (!GL_SUPPORT(ARB_TEXTURE_FLOAT)) {
|
||||
TRACE_(d3d_caps)("[FAILED]\n");
|
||||
return WINED3DERR_NOTAVAILABLE;
|
||||
}
|
||||
TRACE_(d3d_caps)("[OK]\n");
|
||||
return WINED3D_OK;
|
||||
|
||||
default:
|
||||
TRACE_(d3d_caps)("[FAILED]\n");
|
||||
return WINED3DERR_NOTAVAILABLE;
|
||||
}
|
||||
}
|
||||
|
||||
/* This format is nothing special and it is supported perfectly.
|
||||
* However, ati and nvidia driver on windows do not mark this format as
|
||||
|
|
Loading…
Reference in New Issue