wined3d: CheckTextureCapability returns TRUE for V8U8.
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@ -2090,7 +2090,7 @@ static BOOL CheckTextureCapability(UINT Adapter, WINED3DFORMAT CheckFormat)
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*/
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case WINED3DFMT_V8U8:
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if(GL_SUPPORT(NV_TEXTURE_SHADER) || GL_SUPPORT(ATI_ENVMAP_BUMPMAP)) {
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return WINED3D_OK;
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return TRUE;
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}
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TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
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return FALSE;
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