wined3d: Create VBOs.
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@ -503,6 +503,7 @@ static void WINAPI IWineD3DVertexBufferImpl_PreLoad(IWineD3DVertexBuffer *if
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if(!This->vbo) {
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/* TODO: Make converting independent from VBOs */
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if(This->Flags & VBFLAG_CREATEVBO) {
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CreateVBO(This);
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This->Flags &= ~VBFLAG_CREATEVBO;
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} else {
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return; /* Not doing any conversion */
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