wined3d: Destroy opengl shaders on reset.
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@ -6781,6 +6781,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Reset(IWineD3DDevice* iface, WINED3DPRE
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HRESULT hr;
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BOOL DisplayModeChanged = FALSE;
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WINED3DDISPLAYMODE mode;
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IWineD3DBaseShaderImpl *shader;
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TRACE("(%p)\n", This);
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hr = IWineD3DDevice_GetSwapChain(iface, 0, (IWineD3DSwapChain **) &swapchain);
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@ -6835,6 +6836,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Reset(IWineD3DDevice* iface, WINED3DPRE
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}
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IWineD3DDevice_EnumResources(iface, reset_unload_resources, NULL);
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LIST_FOR_EACH_ENTRY(shader, &This->shaders, IWineD3DBaseShaderImpl, baseShader.shader_list_entry) {
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This->shader_backend->shader_destroy((IWineD3DBaseShader *) shader);
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}
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if(pPresentationParameters->Windowed) {
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mode.Width = swapchain->orig_width;
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