wined3d: Enable the texcoord init workaround on radeon HD cards on MacOS.

This commit is contained in:
Stefan Dösinger 2008-02-14 18:38:02 +01:00 committed by Alexandre Julliard
parent e40bb4a8c3
commit f952419651
1 changed files with 7 additions and 1 deletions

View File

@ -3024,8 +3024,14 @@ static void fixup_extensions(WineD3D_GL_Info *gl_info) {
*
* We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
* makes the shader slower and eats instruction slots which should be available to the d3d app.
*
* ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards blacklist
* all radeon cards on Macs but whitelist the good ones, that way we're prepared for the future. If
* this workaround is activated on cards that do not need it it won't break things, just affect
* performance negatively
*/
if(gl_info->gl_vendor == VENDOR_INTEL) {
if(gl_info->gl_vendor == VENDOR_INTEL ||
(gl_info->gl_vendor == VENDOR_ATI && gl_info->gl_card != CARD_ATI_RADEON_X1600)) {
TRACE("Enabling vertex texture coord fixes in vertex shaders\n");
gl_info->set_texcoord_w = TRUE;
}