wined3d: Fix comment.

This commit is contained in:
Alexander Dorofeyev 2008-03-25 02:03:33 +02:00 committed by Alexandre Julliard
parent 264be58812
commit 16da594354
1 changed files with 3 additions and 5 deletions

View File

@ -2031,15 +2031,13 @@ static void d3dfmt_p8_init_palette(IWineD3DSurfaceImpl *This, BYTE table[256][4]
return;
}
/* Still no palette? Use the device's palette */
/* can ddraw and d3d < 8 surfaces use device's palette (d3d >= 8 feature)? */
/* Direct3D >= 8 palette usage style: P8 textures use device palettes, palette entry format is A8R8G8B8,
alpha is stored in peFlags and may be used by the app if D3DPTEXTURECAPS_ALPHAPALETTE device
capability flag is present (wine does advertise this capability) */
for (i = 0; i < 256; i++) {
table[i][0] = device->palettes[device->currentPalette][i].peRed;
table[i][1] = device->palettes[device->currentPalette][i].peGreen;
table[i][2] = device->palettes[device->currentPalette][i].peBlue;
/* Direct3D >= 8 palette usage style: P8 textures use device palettes, palette entry format is A8R8G8B8,
alpha is stored in peFlags and may be used by the app if D3DPTEXTURECAPS_ALPHAPALETTE device
capability flag is present (wine does advertise this capability) */
table[i][3] = device->palettes[device->currentPalette][i].peFlags;
}
} else {