diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index ed98a331a0a..131de476304 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -2031,15 +2031,13 @@ static void d3dfmt_p8_init_palette(IWineD3DSurfaceImpl *This, BYTE table[256][4] return; } - /* Still no palette? Use the device's palette */ - /* can ddraw and d3d < 8 surfaces use device's palette (d3d >= 8 feature)? */ + /* Direct3D >= 8 palette usage style: P8 textures use device palettes, palette entry format is A8R8G8B8, + alpha is stored in peFlags and may be used by the app if D3DPTEXTURECAPS_ALPHAPALETTE device + capability flag is present (wine does advertise this capability) */ for (i = 0; i < 256; i++) { table[i][0] = device->palettes[device->currentPalette][i].peRed; table[i][1] = device->palettes[device->currentPalette][i].peGreen; table[i][2] = device->palettes[device->currentPalette][i].peBlue; - /* Direct3D >= 8 palette usage style: P8 textures use device palettes, palette entry format is A8R8G8B8, - alpha is stored in peFlags and may be used by the app if D3DPTEXTURECAPS_ALPHAPALETTE device - capability flag is present (wine does advertise this capability) */ table[i][3] = device->palettes[device->currentPalette][i].peFlags; } } else {