Henri Verbeet
|
c4f7bcc653
|
d3dx9: Avoid LPDIRECT3DBASETEXTURE9.
|
2012-10-25 22:27:29 +02:00 |
Henri Verbeet
|
3280939563
|
d3dx9: Avoid LPDIRECT3DTEXTURE9.
|
2012-10-25 11:48:39 +02:00 |
Henri Verbeet
|
9b19d75519
|
d3dx9: Avoid LPDIRECT3DCUBETEXTURE9.
|
2012-10-25 11:48:35 +02:00 |
André Hentschel
|
8f6b6303ec
|
d3dx9_36: Fix free of address-of expression (coverity).
|
2012-10-25 11:47:43 +02:00 |
André Hentschel
|
472010911d
|
d3dx9_36/tests: Fix sizeof to be more portable (coverity).
|
2012-10-24 11:33:40 +02:00 |
Henri Verbeet
|
80382486aa
|
d3dx9: Avoid LPDIRECT3DVOLUMETEXTURE9.
|
2012-10-24 11:24:31 +02:00 |
Henri Verbeet
|
0c84de4455
|
d3dx9: Avoid LPDIRECT3DVERTEXSHADER9.
|
2012-10-24 11:24:28 +02:00 |
Henri Verbeet
|
4704e78337
|
d3dx9: Avoid LPDIRECT3DPIXELSHADER9.
|
2012-10-23 12:11:30 +02:00 |
Józef Kucia
|
0146b5568a
|
d3dx9/tests: Add a simple test for filling compressed textures.
|
2012-10-23 12:08:10 +02:00 |
Józef Kucia
|
15d642803b
|
d3dx9/tests: Add tests for filling floating-point textures.
|
2012-10-23 12:08:06 +02:00 |
Józef Kucia
|
2c19f22c8a
|
d3dx9: Do not try to fill textures other than ARGB in fill texture functions.
|
2012-10-23 12:07:53 +02:00 |
Józef Kucia
|
84935d4312
|
d3dx9: Introduce a separate pixel format type for compressed pixel formats.
|
2012-10-23 12:07:47 +02:00 |
Józef Kucia
|
cdc9f283fb
|
d3dx9/tests: Only release a texture when it was created.
|
2012-10-23 12:07:39 +02:00 |
Rico Schüller
|
e74a99b71a
|
d3dx9: Fix calculation when in and out overlap in D3DXSHRotateZ().
|
2012-10-18 19:34:12 +02:00 |
Nozomi Kodama
|
80b73ffcef
|
d3dx9_36: Remove useless casts.
|
2012-10-11 21:20:27 +02:00 |
Nozomi Kodama
|
46fca31c4f
|
d3dx9_36/tests: Remove useless casts.
|
2012-10-03 13:10:46 +02:00 |
Nozomi Kodama
|
3d5c61cdcd
|
d3dx9_36/tests: Relax an equality between floats.
|
2012-10-03 13:10:45 +02:00 |
Nozomi Kodama
|
9c823d04b6
|
d3dx9_36/tests: Avoid a potential out of bound access.
|
2012-10-03 13:10:45 +02:00 |
Nozomi Kodama
|
584c24050e
|
d3dx9_36/tests: Speed up some tests.
|
2012-10-03 13:10:45 +02:00 |
Nozomi Kodama
|
b8cfe42326
|
d3dx9_36: Implement D3DXSHMultiply4.
|
2012-10-03 13:10:45 +02:00 |
Rico Schüller
|
ec9db0a11f
|
d3dx9: Fix D3DXMatrixAffineTransformation() and add some tests.
|
2012-10-01 18:49:11 +02:00 |
Rico Schüller
|
effdcf98d6
|
d3dx9: Improve traces for D3DXSHMultiply2/3().
|
2012-09-28 11:27:40 +02:00 |
Rico Schüller
|
3e24dc642b
|
d3dx9: Use float functions in D3DXMatrixRotationAxis().
|
2012-09-28 11:27:34 +02:00 |
Rico Schüller
|
945e81b341
|
d3dx9: Improve D3DXMatrixAffineTransformation().
|
2012-09-28 11:27:21 +02:00 |
Rico Schüller
|
c131bee4fc
|
d3dx9: Improve D3DXMatrixAffineTransformation2D().
|
2012-09-28 11:27:13 +02:00 |
Rico Schüller
|
aa344fc88d
|
d3dx9: Use float function in D3DXFresnelTerm().
|
2012-09-28 11:27:08 +02:00 |
Rico Schüller
|
e420409b8d
|
d3dx9: Use float function in D3DXPlaneNormalize().
|
2012-09-28 11:27:01 +02:00 |
Rico Schüller
|
ef65fddaf9
|
d3dx9: Use float functions in D3DXQuaternionExp().
|
2012-09-27 13:12:57 +02:00 |
Rico Schüller
|
9a281e5dd2
|
d3dx9: Use float functions in D3DXQuaternionRotationMatrix().
|
2012-09-27 13:12:48 +02:00 |
Rico Schüller
|
e921953374
|
d3dx9: Use float functions in D3DXQuaternionLn().
|
2012-09-27 13:12:44 +02:00 |
Rico Schüller
|
5accb12c12
|
d3dx9: Avoid variable assignment in D3DXQuaternionNormalize().
|
2012-09-26 14:40:53 +02:00 |
Rico Schüller
|
db8df8bc7c
|
d3dx9: Use float functions in D3DXQuaternionRotationAxis().
|
2012-09-26 14:40:53 +02:00 |
Rico Schüller
|
7d75ad8230
|
d3dx9: Use float functions in D3DXQuaternionRotationYawPitchRoll().
|
2012-09-26 14:40:52 +02:00 |
Rico Schüller
|
ce319e9d53
|
d3dx9: Use float functions in D3DXQuaternionSlerp().
|
2012-09-26 14:40:52 +02:00 |
Rico Schüller
|
398eb27538
|
d3dx9: Use float functions in D3DXSHRotateZ().
|
2012-09-26 14:40:51 +02:00 |
Rico Schüller
|
82a800c128
|
d3dx9: Improve RegisterCount calculation for D3DXRS_INT4/BOOL.
|
2012-09-26 14:40:51 +02:00 |
Rico Schüller
|
3eb26010d8
|
d3dx9: Fix shader constant byte calculation.
|
2012-09-26 14:40:50 +02:00 |
Rico Schüller
|
e817bc3f04
|
d3dx9: Handle D3DXPT_VOID in get_float/bool/int().
|
2012-09-26 14:40:50 +02:00 |
Francois Gouget
|
91c7dca35f
|
d3dx9_36/tests: Remove spaces before '\n's in ok() calls.
|
2012-09-26 14:40:49 +02:00 |
Gerald Pfeifer
|
f807666d2b
|
d3dx9_36: Fix initialization of header in save_dds_surface_to_memory. save_dds_surface_to_memory.
|
2012-09-26 11:00:06 +02:00 |
Detlef Riekenberg
|
a695062447
|
d3dx9_36/tests: Fix copy & paste error in ok messages.
|
2012-09-26 10:59:00 +02:00 |
Nozomi Kodama
|
1f85d64b19
|
d3dx9: Implement D3DXSHRotate.
|
2012-09-25 11:39:28 +02:00 |
Nozomi Kodama
|
c69a496461
|
d3dx9: Implement D3DXSHEvalDirectionalLight.
|
2012-09-25 11:38:53 +02:00 |
Nozomi Kodama
|
7c5d93b504
|
d3dx9: Simplify D3DXVector*Normalize.
|
2012-09-25 11:32:45 +02:00 |
Nozomi Kodama
|
10d1253971
|
d3dx9: Simplify D3DXComputeBoundingSphere.
|
2012-09-25 11:32:15 +02:00 |
Christian Costa
|
12d11833f7
|
d3dx9_36: Cube texture can be loaded as a simple texture. The first face texture is taken in that case.
|
2012-09-24 22:27:42 +02:00 |
Józef Kucia
|
934293c1ec
|
d3dx9: Implement conversion from D3DFORMAT to DDS pixel format for RGB pixel formats.
|
2012-09-24 22:27:29 +02:00 |
Józef Kucia
|
94ab09a226
|
d3dx9/tests: Add a more detailed test for saving a surface to a DDS file.
|
2012-09-24 22:27:29 +02:00 |
Józef Kucia
|
bf4201ea58
|
d3dx9: Implement the support for saving a surface to a DDS file.
|
2012-09-24 22:27:29 +02:00 |
Józef Kucia
|
8f00a63161
|
d3dx9: Use 4 spaces per indent level in get_image_info_from_dds().
|
2012-09-24 22:27:29 +02:00 |
Józef Kucia
|
00ea54f64f
|
d3dx9: Introduce a function for calculating the expected size of a DDS file.
|
2012-09-24 22:27:29 +02:00 |
Christian Costa
|
fcb9c5fadb
|
d3dx9_36: Add stub for D3DXCleanMesh.
|
2012-09-24 16:38:16 +02:00 |
Francois Gouget
|
ae3a919ba0
|
d3dx9_36/tests: Fix compilation on systems that don't support nameless structs or unions.
|
2012-09-24 10:03:37 +02:00 |
Rico Schüller
|
8fb16c955b
|
d3dx9: Move transpose matrix into get_matrix().
|
2012-09-14 11:52:02 +02:00 |
Rico Schüller
|
5b06a2d113
|
d3dx9: Move transpose matrix into set_matrix().
|
2012-09-14 11:51:58 +02:00 |
Rico Schüller
|
26914eb337
|
d3dx9: Use set_number instead of get_bool/int/float.
|
2012-09-14 11:51:55 +02:00 |
Rico Schüller
|
823d1fbc38
|
d3dx9: Move bool cropping into helper function.
|
2012-09-06 15:45:14 +02:00 |
Rico Schüller
|
65c651e376
|
d3dx9: Move D3DXPARAMETER_TYPE conversion helpers to util.
|
2012-09-06 15:44:39 +02:00 |
Rico Schüller
|
6268414cab
|
d3dx9: Remove ID3DXMatrixStackImpl typedef.
|
2012-09-04 15:04:40 +02:00 |
Rico Schüller
|
27b7fdf663
|
d3dx9: Use sizeof variable instead of type.
|
2012-09-04 15:04:34 +02:00 |
Rico Schüller
|
7d08ae9b29
|
d3dx9: Make '\0' the default case in get_constant_by_name().
|
2012-09-04 15:04:23 +02:00 |
Rico Schüller
|
b999ab16b3
|
d3dx9: Fix ID3DXConstantTable::GetConstantElement() for structs.
|
2012-09-04 15:04:09 +02:00 |
Rico Schüller
|
792cd67bf1
|
d3dx9: Don't use memcpy in ID3DXConstantTable::GetDesc().
|
2012-09-03 15:52:07 +02:00 |
Rico Schüller
|
587468dc6d
|
d3dx9: Remove FormatType typedef.
|
2012-09-03 15:52:01 +02:00 |
Rico Schüller
|
8da8811615
|
d3dx9: Remove PixelFormatDesc typedef.
|
2012-09-03 15:51:57 +02:00 |
Rico Schüller
|
bfec155345
|
d3dx9: Improve traces in set_number().
|
2012-08-29 11:43:39 +02:00 |
Rico Schüller
|
396af0dac3
|
d3dx9: Optimize set_matrix().
|
2012-08-29 11:43:20 +02:00 |
Rico Schüller
|
77632f0880
|
d3dx9: Avoid desc copy in ID3DXConstantTable::GetSamplerIndex().
|
2012-08-28 20:24:35 +02:00 |
Rico Schüller
|
edb802a847
|
d3dx9: Remove min() in set_matrix_array(), uses always the desc value.
|
2012-08-28 20:24:34 +02:00 |
Rico Schüller
|
b5b0520723
|
d3dx9: Handle D3DXPC_VECTOR in set_matrix_array().
|
2012-08-28 20:24:34 +02:00 |
Rico Schüller
|
a4dde8151b
|
d3dx9: Improve set_matrix_array().
|
2012-08-28 20:24:33 +02:00 |
Rico Schüller
|
97ef9f9322
|
d3dx9: Add some traces to D3DXLoadSurfaceFromMemory().
|
2012-08-28 20:24:18 +02:00 |
Jacek Caban
|
434b696c46
|
Fixed remaining wrong iface call helpers.
|
2012-08-28 14:41:12 +02:00 |
Rico Schüller
|
42d28e0d34
|
d3dx9/tests: Fix typo.
|
2012-08-27 13:42:31 +02:00 |
Rico Schüller
|
8c8b4c356c
|
d3dx9: Remove "too many constants" fixme.
|
2012-08-27 13:42:31 +02:00 |
Rico Schüller
|
3dc48141d1
|
d3dx9: Add debug helper function for RegisterSet.
|
2012-08-27 13:42:30 +02:00 |
Rico Schüller
|
24ab70906b
|
d3dx9: Use debug_d3dxparameter_class/type in traces.
|
2012-08-27 13:42:30 +02:00 |
Rico Schüller
|
68508ed581
|
d3dx9/tests: Add tests for ID3DXConstantTable::GetConstant/ByName/Element().
|
2012-08-27 13:42:29 +02:00 |
Rico Schüller
|
fdbcbb0c91
|
d3dx9/tests: Add tests for ID3DXConstantTable::GetConstantDesc().
|
2012-08-27 13:42:20 +02:00 |
Rico Schüller
|
053e5b59ec
|
d3dx9: Fix RegisterCount calculation.
|
2012-08-27 11:33:11 +02:00 |
Rico Schüller
|
4d59b503de
|
d3dx9: Implement ID3DXConstantTable::GetConstantElement().
|
2012-08-27 11:32:52 +02:00 |
Rico Schüller
|
fa7422bc4e
|
d3dx9: Improve ID3DXConstantTable::GetConstantDesc().
|
2012-08-27 11:32:47 +02:00 |
Rico Schüller
|
ea4f402164
|
d3dx9: Improve ID3DXConstantTable::GetConstant().
|
2012-08-27 11:32:42 +02:00 |
Rico Schüller
|
2204986797
|
d3dx9: Improve ID3DXConstantTable::GetConstantByName().
|
2012-08-27 11:32:38 +02:00 |
Rico Schüller
|
1278843643
|
d3dx9: Improve is_valid_constant().
|
2012-08-24 11:13:52 +02:00 |
Rico Schüller
|
b565e8fb4f
|
d3dx9: Parse structs and sub constants in ID3DXConstantTable.
|
2012-08-24 11:12:43 +02:00 |
Rico Schüller
|
8f83681723
|
d3dx9: Don't use an index as variable handle, it's not useable for subvariables.
|
2012-08-24 11:12:36 +02:00 |
Rico Schüller
|
0968331524
|
d3dx9: Add a fixme for flags in D3DXGetShaderConstantTableEx().
|
2012-08-24 10:26:08 +02:00 |
Rico Schüller
|
6676a729b4
|
d3dx9: Remove ctab_constant typedef.
|
2012-08-24 10:26:04 +02:00 |
Francois Gouget
|
e282d418e3
|
d3dx9_36: Add a trailing '\n' to a couple of Wine traces.
|
2012-08-21 17:47:49 +02:00 |
Józef Kucia
|
cda7633775
|
d3dx9: Implement ID3DXConstantTable::SetMatrixTransposePointerArray.
|
2012-08-21 17:47:43 +02:00 |
Józef Kucia
|
9fec159abc
|
d3dx9: Implement ID3DXConstantTable::SetMatrixPointerArray.
|
2012-08-21 17:47:41 +02:00 |
Józef Kucia
|
51f4f01308
|
d3dx9: Implement ID3DXConstantTable::SetMatrixTranspose.
|
2012-08-21 17:47:40 +02:00 |
Józef Kucia
|
edbd09fb45
|
d3dx9: Implement ID3DXConstantTable::SetMatrixTransposeArray.
|
2012-08-21 17:47:39 +02:00 |
Józef Kucia
|
aaac25dc67
|
d3dx9: ID3DXConstantTable::SetFloat shouldn't change the value of matrix and vector constants.
|
2012-08-21 17:47:37 +02:00 |
Józef Kucia
|
2f73fd6ed5
|
d3dx9: ID3DXConstantTable::SetVector shouldn't change the value of matrix constants.
|
2012-08-21 17:47:36 +02:00 |
Józef Kucia
|
978971e1ac
|
d3dx9: ID3DXConstantTable::SetMatrix should set scalar constants.
|
2012-08-21 17:47:34 +02:00 |
Rico Schüller
|
77993a610e
|
d3dx9: Avoid TRUE : FALSE conditional expression.
|
2012-08-21 17:32:11 +02:00 |
Rico Schüller
|
becf83fd86
|
d3dx9: Remove not needed TRACE.
|
2012-08-21 17:32:02 +02:00 |
Rico Schüller
|
892308fdb6
|
d3dx9: Identify D3DTSS_CONSTANT and FVF states.
|
2012-08-21 17:31:58 +02:00 |
Rico Schüller
|
f9a4a9db1b
|
d3dx9: Don't double check the technique.
|
2012-08-21 17:31:54 +02:00 |
Rico Schüller
|
98d196a808
|
d3dx9/tests: Add variable name test.
|
2012-08-20 14:58:45 +02:00 |
Rico Schüller
|
c1193ab79b
|
d3dx9: Move technique name handling to technique handle validation.
|
2012-08-20 14:58:39 +02:00 |
Rico Schüller
|
05818a3056
|
d3dx9: Use a separate function for the technique name.
|
2012-08-20 14:58:34 +02:00 |
Rico Schüller
|
9c1c964139
|
d3dx9: Silence missing function handling in the effect interface.
|
2012-08-20 14:58:30 +02:00 |
Rico Schüller
|
24ee16de09
|
d3dx9: Make annotation handling more generic for techniques and passes.
|
2012-08-20 14:58:22 +02:00 |
Rico Schüller
|
607c76a165
|
d3dx9: Improve check for empty braces for elements.
|
2012-08-20 14:58:10 +02:00 |
Rico Schüller
|
07ae14ad4c
|
d3dx9: Return NULL if name is not given.
|
2012-08-20 14:58:05 +02:00 |
Józef Kucia
|
b31b9864d9
|
d3dx9: Fix ID3DXConstantTable::SetMatrix.
|
2012-08-16 19:37:09 +02:00 |
Józef Kucia
|
53ce2a240b
|
d3dx9: Fix ID3DXConstantTable::SetVector.
|
2012-08-16 19:37:04 +02:00 |
Józef Kucia
|
5fd7d9826c
|
d3dx9/tests: Add tests for ID3DXConstantTable::SetValue.
|
2012-08-16 19:37:00 +02:00 |
Józef Kucia
|
c2c9959bb8
|
d3dx9: Implement ID3DXConstantTable::SetValue.
|
2012-08-16 19:36:54 +02:00 |
Józef Kucia
|
6fff4b9e87
|
d3dx9/tests: Add tests for setting matrix shader constants.
|
2012-08-16 19:36:47 +02:00 |
Józef Kucia
|
fbba743484
|
d3dx9: Implement ID3DXConstantTable::SetBoolArray.
|
2012-08-16 19:36:39 +02:00 |
Józef Kucia
|
d2bbbc712e
|
d3dx9: Implement ID3DXConstantTable::SetBool.
|
2012-08-16 19:36:28 +02:00 |
Józef Kucia
|
35dd7034cf
|
d3dx9/tests: Add tests for ID3DXConstantTable::SetDefaults.
|
2012-08-14 12:48:01 +02:00 |
Józef Kucia
|
367ff5efc9
|
d3dx9/tests: Add tests for constant tables with default values.
|
2012-08-14 12:48:00 +02:00 |
Józef Kucia
|
fea0b7dcbe
|
d3dx9: Implement ID3DXConstantTable::SetDefaults.
|
2012-08-14 12:48:00 +02:00 |
Józef Kucia
|
711ee8a792
|
d3dx9: Correctly handle constants without default values in D3DXGetShaderConstantTableEx.
|
2012-08-14 12:48:00 +02:00 |
Józef Kucia
|
e67920f12f
|
d3dx9: Introduce a helper function for setting float shader constants.
|
2012-08-14 12:47:59 +02:00 |
Józef Kucia
|
c9f9025633
|
d3dx9: Introduce helper functions to operate on constant handles.
|
2012-08-14 12:47:59 +02:00 |
Detlef Riekenberg
|
feea459238
|
d3dx9_36/tests: Fix failures on vista x64.
|
2012-08-14 11:57:57 +02:00 |
Józef Kucia
|
dcc09efe80
|
d3dx9/tests: Add cube texture tests for ID3DXRenderToEnvMap.
|
2012-08-13 17:28:12 +02:00 |
Józef Kucia
|
5a99be321b
|
d3dx9/tests: Add basic tests for ID3DXRenderToEnvMap.
|
2012-08-13 17:28:09 +02:00 |
Józef Kucia
|
17d92f3b8f
|
d3dx9: Implement rendering to cube textures in ID3DXRenderToEnvMap.
|
2012-08-13 17:28:05 +02:00 |
Józef Kucia
|
8c4adc0617
|
d3dx9: Introduce separate functions for restoring and capturing device state.
|
2012-08-13 17:28:00 +02:00 |
Józef Kucia
|
c51bf7b082
|
d3dx9/tests: Clean up device state after tests.
|
2012-08-13 17:27:54 +02:00 |
Rico Schüller
|
c178b61bb9
|
d3dx9/tests: Check all elements in the effect parameter value test.
|
2012-08-13 11:51:18 +02:00 |
Rico Schüller
|
3bd55d0b62
|
d3dx9/tests: Reduce effect parameter value test count.
|
2012-08-13 11:51:11 +02:00 |
Józef Kucia
|
2c1968aef9
|
d3dx9: Allow D3DX_DEFAULT to be passed as srclevel to D3DXFilterTexture.
|
2012-07-23 14:55:45 +02:00 |
Nozomi Kodama
|
c7bf5e09d5
|
d3dx9_36: Add more traces.
|
2012-07-23 12:33:25 +02:00 |
Nozomi Kodama
|
3c278d7ec3
|
d3dx9_36: Add some traces.
|
2012-07-20 13:59:04 +02:00 |
Nozomi Kodama
|
f5714cccbd
|
d3dx9_36: Implementation of D3DXSHRotateZ.
|
2012-07-19 17:02:01 +02:00 |
Józef Kucia
|
ffe36a3894
|
d3dx9: Implement volume texture filtering in D3DXFilterTexture.
|
2012-07-16 16:56:17 +02:00 |
Józef Kucia
|
e8bfaf1727
|
d3dx9: Use structure to pass volume size to pixel format conversion functions.
|
2012-07-16 16:56:08 +02:00 |
Józef Kucia
|
29acc31506
|
d3dx9: Implement point filtering for volume textures.
|
2012-07-16 16:55:56 +02:00 |
Józef Kucia
|
5d4bc53343
|
d3dx9: Implement pixel format conversion for volume textures.
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2012-07-16 16:55:48 +02:00 |
Nozomi Kodama
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c957f8a921
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d3dx9_36: Implementation of D3DXSHEvalDirection.
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2012-07-16 16:28:47 +02:00 |
Nozomi Kodama
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f757f3fb7d
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d3dx9: Implementation of D3DXSHMultiply2.
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2012-07-16 14:33:43 +02:00 |
Rico Schüller
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e0d5c35054
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d3dx9/tests: Fix array increment in SetMatrix*PointerArray() test.
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2012-07-10 11:16:44 -05:00 |
Rico Schüller
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617a2ccee6
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d3dx9/tests: Add effect parameter value GetMatrixTransposePointerArray() test.
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2012-07-10 11:16:39 -05:00 |
Rico Schüller
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a7f1d93f01
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d3dx9/tests: Add effect parameter value GetMatrixPointerArray() test.
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2012-07-10 11:16:33 -05:00 |
Rico Schüller
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9428317336
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d3dx9: Implement ID3DXBaseEffect::GetMatrixTransposePointerArray().
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2012-07-10 11:16:24 -05:00 |
Rico Schüller
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d0fd8f4d88
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d3dx9: Implement ID3DXBaseEffect::GetMatrixPointerArray().
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2012-07-10 11:16:16 -05:00 |
Józef Kucia
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b267cc2927
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d3dx9: Implement D3DXLoadVolumeFromFile.
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2012-07-09 15:44:17 -04:00 |
Józef Kucia
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f5fd7fe3e1
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d3dx9/tests: Add tests for D3DXLoadVolumeFromFileInMemory.
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2012-07-09 15:44:08 -04:00 |
Józef Kucia
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18a2dde127
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d3dx9: Implement D3DXLoadVolumeFromFileInMemory.
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2012-07-09 15:44:01 -04:00 |
Józef Kucia
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83c7fed1b0
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d3dx9: Fix D3DXLoadVolumeFromVolume so it works for subsets of volumes.
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2012-07-09 15:43:50 -04:00 |
Józef Kucia
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0ad6af9caa
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d3dx9: Validate the size of a volume texture in D3DXGetImageInfoFromFile.
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2012-07-09 15:43:42 -04:00 |
Rico Schüller
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18126eeb4f
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d3dx9/tests: Add effect parameter value SetMatrixTransposePointerArray() test.
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2012-07-03 14:56:18 +02:00 |