d3dx9/tests: Add tests for ID3DXConstantTable::GetConstant/ByName/Element().
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@ -1731,7 +1731,7 @@ static void test_get_shader_constant_variables(void)
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ULONG count;
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UINT i;
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UINT nr = 1;
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D3DXHANDLE constant;
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D3DXHANDLE constant, element;
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D3DXCONSTANT_DESC desc;
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DWORD *ctab;
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@ -1779,6 +1779,75 @@ static void test_get_shader_constant_variables(void)
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fullname, (UINT)((DWORD *)desc.DefaultValue - ctab), ctaboffset);
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}
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element = ID3DXConstantTable_GetConstantElement(ctable, NULL, 0);
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ok(element == NULL, "GetConstantElement failed\n");
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constant = ID3DXConstantTable_GetConstantByName(ctable, NULL, "i");
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ok(constant != NULL, "GetConstantByName failed\n");
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element = ID3DXConstantTable_GetConstantByName(ctable, NULL, "i[0]");
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ok(constant == element, "GetConstantByName failed, got %p, expected %p\n", element, constant);
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element = ID3DXConstantTable_GetConstantElement(ctable, "i", 0);
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ok(element == constant, "GetConstantElement failed, got %p, expected %p\n", element, constant);
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constant = ID3DXConstantTable_GetConstantByName(ctable, NULL, "f");
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ok(constant != NULL, "GetConstantByName failed\n");
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element = ID3DXConstantTable_GetConstant(ctable, NULL, 0);
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ok(element == constant, "GetConstant failed, got %p, expected %p\n", element, constant);
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element = ID3DXConstantTable_GetConstant(ctable, "invalid", 0);
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ok(element == NULL, "GetConstant failed\n");
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element = ID3DXConstantTable_GetConstant(ctable, "f", 0);
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ok(element == NULL, "GetConstant failed\n");
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element = ID3DXConstantTable_GetConstantByName(ctable, NULL, "f[0]");
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ok(constant == element, "GetConstantByName failed, got %p, expected %p\n", element, constant);
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element = ID3DXConstantTable_GetConstantByName(ctable, NULL, "f[1]");
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ok(NULL == element, "GetConstantByName failed\n");
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element = ID3DXConstantTable_GetConstantByName(ctable, NULL, "f[0][0]");
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ok(constant == element, "GetConstantByName failed, got %p, expected %p\n", element, constant);
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element = ID3DXConstantTable_GetConstantByName(ctable, NULL, "f.");
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ok(element == NULL, "GetConstantByName failed\n");
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element = ID3DXConstantTable_GetConstantElement(ctable, "f", 0);
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ok(element == constant, "GetConstantElement failed, got %p, expected %p\n", element, constant);
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element = ID3DXConstantTable_GetConstantElement(ctable, "f", 1);
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ok(element == NULL, "GetConstantElement failed\n");
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constant = ID3DXConstantTable_GetConstantByName(ctable, NULL, "f_2[0]");
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ok(constant != NULL, "GetConstantByName failed\n");
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element = ID3DXConstantTable_GetConstantByName(ctable, NULL, "f_2");
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ok(element != constant, "GetConstantByName failed, got %p, expected %p\n", element, constant);
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element = ID3DXConstantTable_GetConstantElement(ctable, "f_2", 0);
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ok(element == constant, "GetConstantElement failed, got %p, expected %p\n", element, constant);
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constant = ID3DXConstantTable_GetConstantByName(ctable, NULL, "f_2[1]");
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ok(constant != NULL, "GetConstantByName failed\n");
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element = ID3DXConstantTable_GetConstantElement(ctable, "f_2", 1);
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ok(element == constant, "GetConstantElement failed, got %p, expected %p\n", element, constant);
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constant = ID3DXConstantTable_GetConstantByName(ctable, NULL, "s_2[0].f");
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ok(constant != NULL, "GetConstantByName failed\n");
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element = ID3DXConstantTable_GetConstant(ctable, "s_2[0]", 0);
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ok(element == constant, "GetConstant failed, got %p, expected %p\n", element, constant);
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element = ID3DXConstantTable_GetConstantByName(ctable, "s_2[0]", "f");
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ok(element == constant, "GetConstantByName failed, got %p, expected %p\n", element, constant);
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element = ID3DXConstantTable_GetConstantByName(ctable, "s_2[0]", "invalid");
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ok(element == NULL, "GetConstantByName failed\n");
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count = ID3DXConstantTable_Release(ctable);
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ok(count == 0, "Release failed, got %u, expected %u\n", count, 0);
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}
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