d3dx9: Remove min() in set_matrix_array(), uses always the desc value.
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@ -1187,13 +1187,13 @@ static HRESULT set_matrix_array(ID3DXConstantTable *iface, IDirect3DDevice9 *dev
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{
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if (desc->Class == D3DXPC_VECTOR) return D3D_OK;
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num_rows = min(desc->Rows, rows);
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num_columns = min(desc->Columns, columns);
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num_rows = desc->Rows;
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num_columns = desc->Columns;
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}
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else
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{
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num_rows = min(desc->Columns, columns);
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num_columns = min(desc->Rows, rows);
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num_rows = desc->Columns;
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num_columns = desc->Rows;
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}
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registers_per_matrix = (desc->Class == D3DXPC_MATRIX_COLUMNS) ? desc->Columns : desc->Rows;
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