d3dx9: Move transpose matrix into set_matrix().
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26914eb337
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5b06a2d113
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@ -886,7 +886,7 @@ static void get_matrix(struct d3dx_parameter *param, D3DXMATRIX *matrix)
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}
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}
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static void set_matrix(struct d3dx_parameter *param, CONST D3DXMATRIX *matrix)
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static void set_matrix(struct d3dx_parameter *param, const D3DXMATRIX *matrix, BOOL transpose)
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{
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UINT i, k;
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@ -894,7 +894,8 @@ static void set_matrix(struct d3dx_parameter *param, CONST D3DXMATRIX *matrix)
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{
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for (k = 0; k < param->columns; ++k)
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{
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set_number((FLOAT *)param->data + i * param->columns + k, param->type, &matrix->u.m[i][k], D3DXPT_FLOAT);
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set_number((FLOAT *)param->data + i * param->columns + k, param->type,
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transpose ? &matrix->u.m[k][i] : &matrix->u.m[i][k], D3DXPT_FLOAT);
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}
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}
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}
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@ -2178,7 +2179,7 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrix(ID3DXBaseEffect *iface, D3DX
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switch (param->class)
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{
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case D3DXPC_MATRIX_ROWS:
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set_matrix(param, matrix);
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set_matrix(param, matrix, FALSE);
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return D3D_OK;
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case D3DXPC_SCALAR:
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@ -2250,7 +2251,7 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixArray(ID3DXBaseEffect *iface,
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case D3DXPC_MATRIX_ROWS:
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for (i = 0; i < count; ++i)
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{
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set_matrix(get_parameter_struct(param->member_handles[i]), &matrix[i]);
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set_matrix(get_parameter_struct(param->member_handles[i]), &matrix[i], FALSE);
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}
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return D3D_OK;
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@ -2328,7 +2329,7 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixPointerArray(ID3DXBaseEffect
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case D3DXPC_MATRIX_ROWS:
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for (i = 0; i < count; ++i)
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{
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set_matrix(get_parameter_struct(param->member_handles[i]), matrix[i]);
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set_matrix(get_parameter_struct(param->member_handles[i]), matrix[i], FALSE);
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}
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return D3D_OK;
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@ -2392,7 +2393,6 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTranspose(ID3DXBaseEffect *if
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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struct d3dx_parameter *param = get_valid_parameter(This, parameter);
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D3DXMATRIX m;
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TRACE("iface %p, parameter %p, matrix %p\n", This, parameter, matrix);
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@ -2403,7 +2403,7 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTranspose(ID3DXBaseEffect *if
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switch (param->class)
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{
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case D3DXPC_MATRIX_ROWS:
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set_matrix(param, D3DXMatrixTranspose(&m, matrix));
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set_matrix(param, matrix, TRUE);
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return D3D_OK;
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case D3DXPC_SCALAR:
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@ -2466,7 +2466,6 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTransposeArray(ID3DXBaseEffec
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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struct d3dx_parameter *param = get_valid_parameter(This, parameter);
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D3DXMATRIX m;
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TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
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@ -2481,7 +2480,7 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTransposeArray(ID3DXBaseEffec
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case D3DXPC_MATRIX_ROWS:
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for (i = 0; i < count; ++i)
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{
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set_matrix(get_parameter_struct(param->member_handles[i]), D3DXMatrixTranspose(&m, &matrix[i]));
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set_matrix(get_parameter_struct(param->member_handles[i]), &matrix[i], TRUE);
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}
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return D3D_OK;
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@ -2550,7 +2549,6 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(ID3DXBa
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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struct d3dx_parameter *param = get_valid_parameter(This, parameter);
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D3DXMATRIX m;
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TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
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@ -2563,7 +2561,7 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(ID3DXBa
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case D3DXPC_MATRIX_ROWS:
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for (i = 0; i < count; ++i)
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{
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set_matrix(get_parameter_struct(param->member_handles[i]), D3DXMatrixTranspose(&m, matrix[i]));
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set_matrix(get_parameter_struct(param->member_handles[i]), matrix[i], TRUE);
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}
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return D3D_OK;
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