d3dx9: Move transpose matrix into set_matrix().

This commit is contained in:
Rico Schüller 2012-09-14 10:56:20 +02:00 committed by Alexandre Julliard
parent 26914eb337
commit 5b06a2d113
1 changed files with 9 additions and 11 deletions

View File

@ -886,7 +886,7 @@ static void get_matrix(struct d3dx_parameter *param, D3DXMATRIX *matrix)
}
}
static void set_matrix(struct d3dx_parameter *param, CONST D3DXMATRIX *matrix)
static void set_matrix(struct d3dx_parameter *param, const D3DXMATRIX *matrix, BOOL transpose)
{
UINT i, k;
@ -894,7 +894,8 @@ static void set_matrix(struct d3dx_parameter *param, CONST D3DXMATRIX *matrix)
{
for (k = 0; k < param->columns; ++k)
{
set_number((FLOAT *)param->data + i * param->columns + k, param->type, &matrix->u.m[i][k], D3DXPT_FLOAT);
set_number((FLOAT *)param->data + i * param->columns + k, param->type,
transpose ? &matrix->u.m[k][i] : &matrix->u.m[i][k], D3DXPT_FLOAT);
}
}
}
@ -2178,7 +2179,7 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrix(ID3DXBaseEffect *iface, D3DX
switch (param->class)
{
case D3DXPC_MATRIX_ROWS:
set_matrix(param, matrix);
set_matrix(param, matrix, FALSE);
return D3D_OK;
case D3DXPC_SCALAR:
@ -2250,7 +2251,7 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixArray(ID3DXBaseEffect *iface,
case D3DXPC_MATRIX_ROWS:
for (i = 0; i < count; ++i)
{
set_matrix(get_parameter_struct(param->member_handles[i]), &matrix[i]);
set_matrix(get_parameter_struct(param->member_handles[i]), &matrix[i], FALSE);
}
return D3D_OK;
@ -2328,7 +2329,7 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixPointerArray(ID3DXBaseEffect
case D3DXPC_MATRIX_ROWS:
for (i = 0; i < count; ++i)
{
set_matrix(get_parameter_struct(param->member_handles[i]), matrix[i]);
set_matrix(get_parameter_struct(param->member_handles[i]), matrix[i], FALSE);
}
return D3D_OK;
@ -2392,7 +2393,6 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTranspose(ID3DXBaseEffect *if
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
D3DXMATRIX m;
TRACE("iface %p, parameter %p, matrix %p\n", This, parameter, matrix);
@ -2403,7 +2403,7 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTranspose(ID3DXBaseEffect *if
switch (param->class)
{
case D3DXPC_MATRIX_ROWS:
set_matrix(param, D3DXMatrixTranspose(&m, matrix));
set_matrix(param, matrix, TRUE);
return D3D_OK;
case D3DXPC_SCALAR:
@ -2466,7 +2466,6 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTransposeArray(ID3DXBaseEffec
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
D3DXMATRIX m;
TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
@ -2481,7 +2480,7 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTransposeArray(ID3DXBaseEffec
case D3DXPC_MATRIX_ROWS:
for (i = 0; i < count; ++i)
{
set_matrix(get_parameter_struct(param->member_handles[i]), D3DXMatrixTranspose(&m, &matrix[i]));
set_matrix(get_parameter_struct(param->member_handles[i]), &matrix[i], TRUE);
}
return D3D_OK;
@ -2550,7 +2549,6 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(ID3DXBa
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
D3DXMATRIX m;
TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
@ -2563,7 +2561,7 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(ID3DXBa
case D3DXPC_MATRIX_ROWS:
for (i = 0; i < count; ++i)
{
set_matrix(get_parameter_struct(param->member_handles[i]), D3DXMatrixTranspose(&m, matrix[i]));
set_matrix(get_parameter_struct(param->member_handles[i]), matrix[i], TRUE);
}
return D3D_OK;