d3dx9: Implement ID3DXConstantTable::SetMatrixTransposeArray.
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aaac25dc67
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edbd09fb45
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@ -961,15 +961,47 @@ static HRESULT set_vector_array(ID3DXConstantTable *iface, IDirect3DDevice9 *dev
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return D3D_OK;
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}
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static HRESULT set_float_matrix(FLOAT *matrix, const D3DXCONSTANT_DESC *desc,
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UINT row_offset, UINT column_offset, UINT rows, UINT columns,
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const void *data, D3DXPARAMETER_TYPE type, UINT src_columns)
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{
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UINT i, j;
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switch (type)
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{
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case D3DXPT_FLOAT:
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for (i = 0; i < rows; i++)
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{
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for (j = 0; j < columns; j++)
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matrix[i * row_offset + j * column_offset] = ((FLOAT *)data)[i * src_columns + j];
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}
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break;
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case D3DXPT_INT:
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for (i = 0; i < rows; i++)
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{
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for (j = 0; j < columns; j++)
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matrix[i * row_offset + j * column_offset] = ((INT *)data)[i * src_columns + j];
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}
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break;
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default:
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FIXME("Unhandled type %#x", type);
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return D3DERR_INVALIDCALL;
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}
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return D3D_OK;
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}
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static HRESULT set_matrix_array(ID3DXConstantTable *iface, IDirect3DDevice9 *device, D3DXHANDLE constant, const void *data,
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UINT count, D3DXPARAMETER_TYPE type, UINT rows, UINT columns)
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UINT count, D3DXPARAMETER_CLASS class, D3DXPARAMETER_TYPE type, UINT rows, UINT columns)
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{
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struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
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D3DXCONSTANT_DESC desc;
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HRESULT hr;
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UINT registers_per_matrix;
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UINT i, j, k, desc_count = 1;
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UINT i, desc_count = 1;
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UINT num_rows, num_columns;
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UINT row_offset, column_offset;
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const DWORD *data_ptr;
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FLOAT matrix[16] = {0.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 0.0f,
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@ -982,22 +1014,38 @@ static HRESULT set_matrix_array(ID3DXConstantTable *iface, IDirect3DDevice9 *dev
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return D3DERR_INVALIDCALL;
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}
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if (desc.Class == D3DXPC_MATRIX_COLUMNS)
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if (desc.Class == D3DXPC_MATRIX_ROWS || desc.Class == D3DXPC_MATRIX_COLUMNS)
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{
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column_offset = 4;
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row_offset = 1;
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registers_per_matrix = desc.Columns;
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}
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else if (desc.Class == D3DXPC_MATRIX_ROWS)
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{
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column_offset = 1;
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row_offset = 4;
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registers_per_matrix = desc.Rows;
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if (desc.Class == class)
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{
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column_offset = 1;
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row_offset = 4;
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}
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else
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{
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column_offset = 4;
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row_offset = 1;
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}
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if (class == D3DXPC_MATRIX_ROWS)
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{
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num_rows = min(desc.Rows, rows);
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num_columns = min(desc.Columns, columns);
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}
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else
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{
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num_rows = min(desc.Columns, columns);
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num_columns = min(desc.Rows, rows);
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}
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registers_per_matrix = (desc.Class == D3DXPC_MATRIX_ROWS) ? desc.Rows : desc.Columns;
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}
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else if (desc.Class == D3DXPC_SCALAR)
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{
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column_offset = 1;
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row_offset = 1;
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num_rows = min(desc.Rows, rows);
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num_columns = min(desc.Columns, columns);
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registers_per_matrix = 1;
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}
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else
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@ -1009,33 +1057,18 @@ static HRESULT set_matrix_array(ID3DXConstantTable *iface, IDirect3DDevice9 *dev
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switch (desc.RegisterSet)
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{
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case D3DXRS_FLOAT4:
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data_ptr = data;
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for (i = 0; i < count; i++)
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{
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if (registers_per_matrix * (i + 1) > desc.RegisterCount)
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break;
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switch (type)
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{
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case D3DXPT_FLOAT:
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for (j = 0; j < min(desc.Rows, rows); j++)
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{
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for (k = 0; k < min(desc.Columns, columns); k++)
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matrix[j * row_offset + k * column_offset] = ((float *)data)[i * rows * columns + j * columns + k];
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}
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break;
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case D3DXPT_INT:
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for (j = 0; j < min(desc.Rows, rows); j++)
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{
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for (k = 0; k < min(desc.Columns, columns); k++)
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matrix[j * row_offset + k * column_offset] = (float)((int *)data)[i * rows * columns + j * columns + k];
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}
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break;
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default:
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FIXME("Unhandled type %#x", type);
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return D3DERR_INVALIDCALL;
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}
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hr = set_float_matrix(matrix, &desc, row_offset, column_offset, num_rows, num_columns, data_ptr, type, columns);
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if (FAILED(hr)) return hr;
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set_float_shader_constant(This, device, desc.RegisterIndex + i * registers_per_matrix, matrix, registers_per_matrix);
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data_ptr += rows * columns;
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}
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break;
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default:
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@ -1097,7 +1130,8 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetValue(ID3DXConstantTable *iface,
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return set_vector_array(iface, device, constant, data,elements, desc.Type);
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case D3DXPC_MATRIX_ROWS:
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case D3DXPC_MATRIX_COLUMNS:
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return set_matrix_array(iface, device, constant, data, elements, desc.Type, desc.Rows, desc.Columns);
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return set_matrix_array(iface, device, constant, data, elements,
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D3DXPC_MATRIX_ROWS, desc.Type, desc.Rows, desc.Columns);
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default:
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FIXME("Unhandled parameter class %#x", desc.Class);
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return D3DERR_INVALIDCALL;
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@ -1190,7 +1224,7 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrix(ID3DXConstantTable *iface
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TRACE("(%p)->(%p, %p, %p)\n", This, device, constant, matrix);
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return set_matrix_array(iface, device, constant, matrix, 1, D3DXPT_FLOAT, 4, 4);
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return set_matrix_array(iface, device, constant, matrix, 1, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 4);
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}
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static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
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@ -1200,7 +1234,7 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(ID3DXConstantTable *
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TRACE("(%p)->(%p, %p, %p, %d)\n", This, device, constant, matrix, count);
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return set_matrix_array(iface, device, constant, matrix, count, D3DXPT_FLOAT, 4, 4);
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return set_matrix_array(iface, device, constant, matrix, count, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 4);
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}
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static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixPointerArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
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@ -1228,9 +1262,9 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposeArray(ID3DXConsta
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{
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struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
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FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
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TRACE("(%p)->(%p, %p, %p, %d)\n", This, device, constant, matrix, count);
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return E_NOTIMPL;
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return set_matrix_array(iface, device, constant, matrix, count, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4);
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}
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static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposePointerArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
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