d3dx9: ID3DXConstantTable::SetFloat shouldn't change the value of matrix and vector constants.
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@ -873,6 +873,9 @@ static HRESULT set_scalar_array(ID3DXConstantTable *iface, IDirect3DDevice9 *dev
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return D3DERR_INVALIDCALL;
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}
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if (desc.Class != D3DXPC_SCALAR)
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return D3D_OK;
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switch (desc.RegisterSet)
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{
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case D3DXRS_FLOAT4:
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@ -623,7 +623,7 @@ static void test_setting_basic_table(IDirect3DDevice9 *device)
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out[0], out[1], out[2], out[3], f);
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IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1);
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ok(memcmp(out, (void*)&f4, sizeof(f4)) == 0,
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ok(memcmp(out, &f4, sizeof(f4)) == 0,
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"The variable f4 was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
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out[0], out[1], out[2], out[3], f4.x, f4.y, f4.z, f4.w);
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@ -649,6 +649,7 @@ static void test_setting_basic_table(IDirect3DDevice9 *device)
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/* Clear registers */
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memset(out, 0, sizeof(out));
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IDirect3DDevice9_SetVertexShaderConstantF(device, 0, out, 4);
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IDirect3DDevice9_SetVertexShaderConstantF(device, 7, out, 1);
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/* SetVector shouldn't change the value of a matrix constant */
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res = ID3DXConstantTable_SetVector(ctable, device, "mvp", &f4);
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@ -667,6 +668,31 @@ static void test_setting_basic_table(IDirect3DDevice9 *device)
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out[8], out[9], out[10], out[11],
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out[12], out[13], out[14], out[15]);
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res = ID3DXConstantTable_SetFloat(ctable, device, "mvp", f);
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ok(res == D3D_OK, "ID3DXConstantTable_SetFloat failed on variable mvp: 0x%08x\n", res);
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IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4);
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ok(out[0] == 0.0f && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f
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&& out[4] == 0.0f && out[5] == 0.0f && out[6] == 0.0f && out[7] == 0.0f
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&& out[8] == 0.0f && out[9] == 0.0f && out[10] == 0.0f && out[11] == 0.0f
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&& out[12] == 0.0f && out[13] == 0.0f && out[14] == 0.0f && out[15] == 0.0f,
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"The variable mvp was not set correctly by ID3DXConstantTable_SetFloat, "
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"got {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f %f; %f, %f, %f, %f}, "
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"should be all 0.0f\n",
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out[0], out[1], out[2], out[3],
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out[4], out[5], out[6], out[7],
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out[8], out[9], out[10], out[11],
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out[12], out[13], out[14], out[15]);
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res = ID3DXConstantTable_SetFloat(ctable, device, "f4", f);
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ok(res == D3D_OK, "ID3DXConstantTable_SetFloat failed on variable f4: 0x%08x\n", res);
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IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1);
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ok(out[0] == 0.0f && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f,
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"The variable f4 was not set correctly by ID3DXConstantTable_SetFloat, "
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"got {%f, %f, %f, %f}, should be all 0.0f\n",
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out[0], out[1], out[2], out[3]);
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refcnt = ID3DXConstantTable_Release(ctable);
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ok(refcnt == 0, "The constant table reference count was %u, should be 0\n", refcnt);
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}
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