d3dx9: Remove ID3DXMatrixStackImpl typedef.
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27b7fdf663
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@ -37,7 +37,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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static const ID3DXMatrixStackVtbl ID3DXMatrixStack_Vtbl;
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typedef struct ID3DXMatrixStackImpl
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struct ID3DXMatrixStackImpl
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{
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ID3DXMatrixStack ID3DXMatrixStack_iface;
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LONG ref;
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@ -45,7 +45,7 @@ typedef struct ID3DXMatrixStackImpl
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unsigned int current;
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unsigned int stack_size;
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D3DXMATRIX *stack;
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} ID3DXMatrixStackImpl;
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};
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/*_________________D3DXColor____________________*/
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@ -835,9 +835,9 @@ D3DXMATRIX* WINAPI D3DXMatrixTranspose(D3DXMATRIX *pout, CONST D3DXMATRIX *pm)
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static const unsigned int INITIAL_STACK_SIZE = 32;
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HRESULT WINAPI D3DXCreateMatrixStack(DWORD flags, LPD3DXMATRIXSTACK* ppstack)
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HRESULT WINAPI D3DXCreateMatrixStack(DWORD flags, LPD3DXMATRIXSTACK *ppstack)
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{
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ID3DXMatrixStackImpl* object;
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struct ID3DXMatrixStackImpl *object;
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TRACE("flags %#x, ppstack %p\n", flags, ppstack);
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@ -868,9 +868,9 @@ HRESULT WINAPI D3DXCreateMatrixStack(DWORD flags, LPD3DXMATRIXSTACK* ppstack)
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return D3D_OK;
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}
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static inline ID3DXMatrixStackImpl *impl_from_ID3DXMatrixStack(ID3DXMatrixStack *iface)
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static inline struct ID3DXMatrixStackImpl *impl_from_ID3DXMatrixStack(ID3DXMatrixStack *iface)
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{
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return CONTAINING_RECORD(iface, ID3DXMatrixStackImpl, ID3DXMatrixStack_iface);
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return CONTAINING_RECORD(iface, struct ID3DXMatrixStackImpl, ID3DXMatrixStack_iface);
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}
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static HRESULT WINAPI ID3DXMatrixStackImpl_QueryInterface(ID3DXMatrixStack *iface, REFIID riid, void **out)
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@ -893,15 +893,15 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_QueryInterface(ID3DXMatrixStack *ifac
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static ULONG WINAPI ID3DXMatrixStackImpl_AddRef(ID3DXMatrixStack *iface)
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{
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ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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struct ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("(%p) : AddRef from %d\n", This, ref - 1);
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return ref;
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}
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static ULONG WINAPI ID3DXMatrixStackImpl_Release(ID3DXMatrixStack* iface)
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static ULONG WINAPI ID3DXMatrixStackImpl_Release(ID3DXMatrixStack *iface)
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{
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ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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struct ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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ULONG ref = InterlockedDecrement(&This->ref);
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if (!ref)
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{
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@ -914,7 +914,7 @@ static ULONG WINAPI ID3DXMatrixStackImpl_Release(ID3DXMatrixStack* iface)
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static D3DXMATRIX* WINAPI ID3DXMatrixStackImpl_GetTop(ID3DXMatrixStack *iface)
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{
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ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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struct ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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TRACE("iface %p\n", iface);
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@ -923,7 +923,7 @@ static D3DXMATRIX* WINAPI ID3DXMatrixStackImpl_GetTop(ID3DXMatrixStack *iface)
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static HRESULT WINAPI ID3DXMatrixStackImpl_LoadIdentity(ID3DXMatrixStack *iface)
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{
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ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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struct ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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TRACE("iface %p\n", iface);
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@ -934,7 +934,7 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_LoadIdentity(ID3DXMatrixStack *iface)
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static HRESULT WINAPI ID3DXMatrixStackImpl_LoadMatrix(ID3DXMatrixStack *iface, CONST D3DXMATRIX *pm)
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{
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ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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struct ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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TRACE("iface %p\n", iface);
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@ -945,7 +945,7 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_LoadMatrix(ID3DXMatrixStack *iface, C
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static HRESULT WINAPI ID3DXMatrixStackImpl_MultMatrix(ID3DXMatrixStack *iface, CONST D3DXMATRIX *pm)
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{
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ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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struct ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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TRACE("iface %p\n", iface);
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@ -956,7 +956,7 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_MultMatrix(ID3DXMatrixStack *iface, C
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static HRESULT WINAPI ID3DXMatrixStackImpl_MultMatrixLocal(ID3DXMatrixStack *iface, CONST D3DXMATRIX *pm)
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{
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ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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struct ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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TRACE("iface %p\n", iface);
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@ -967,7 +967,7 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_MultMatrixLocal(ID3DXMatrixStack *ifa
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static HRESULT WINAPI ID3DXMatrixStackImpl_Pop(ID3DXMatrixStack *iface)
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{
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ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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struct ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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TRACE("iface %p\n", iface);
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@ -995,7 +995,7 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_Pop(ID3DXMatrixStack *iface)
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static HRESULT WINAPI ID3DXMatrixStackImpl_Push(ID3DXMatrixStack *iface)
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{
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ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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struct ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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TRACE("iface %p\n", iface);
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@ -1023,7 +1023,7 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_Push(ID3DXMatrixStack *iface)
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static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxis(ID3DXMatrixStack *iface, CONST D3DXVECTOR3 *pv, FLOAT angle)
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{
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D3DXMATRIX temp;
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ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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struct ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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TRACE("iface %p\n", iface);
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@ -1036,7 +1036,7 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxis(ID3DXMatrixStack *iface, C
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static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxisLocal(ID3DXMatrixStack *iface, CONST D3DXVECTOR3 *pv, FLOAT angle)
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{
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D3DXMATRIX temp;
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ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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struct ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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TRACE("iface %p\n", iface);
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@ -1049,7 +1049,7 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxisLocal(ID3DXMatrixStack *ifa
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static HRESULT WINAPI ID3DXMatrixStackImpl_RotateYawPitchRoll(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
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{
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D3DXMATRIX temp;
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ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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struct ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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TRACE("iface %p\n", iface);
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@ -1062,7 +1062,7 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_RotateYawPitchRoll(ID3DXMatrixStack *
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static HRESULT WINAPI ID3DXMatrixStackImpl_RotateYawPitchRollLocal(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
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{
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D3DXMATRIX temp;
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ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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struct ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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TRACE("iface %p\n", iface);
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@ -1075,7 +1075,7 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_RotateYawPitchRollLocal(ID3DXMatrixSt
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static HRESULT WINAPI ID3DXMatrixStackImpl_Scale(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
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{
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D3DXMATRIX temp;
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ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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struct ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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TRACE("iface %p\n", iface);
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@ -1088,7 +1088,7 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_Scale(ID3DXMatrixStack *iface, FLOAT
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static HRESULT WINAPI ID3DXMatrixStackImpl_ScaleLocal(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
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{
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D3DXMATRIX temp;
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ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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struct ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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TRACE("iface %p\n", iface);
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@ -1101,7 +1101,7 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_ScaleLocal(ID3DXMatrixStack *iface, F
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static HRESULT WINAPI ID3DXMatrixStackImpl_Translate(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
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{
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D3DXMATRIX temp;
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ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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struct ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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TRACE("iface %p\n", iface);
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@ -1114,7 +1114,7 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_Translate(ID3DXMatrixStack *iface, FL
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static HRESULT WINAPI ID3DXMatrixStackImpl_TranslateLocal(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
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{
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D3DXMATRIX temp;
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ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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struct ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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TRACE("iface %p\n", iface);
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