d3dx9: Add a fixme for flags in D3DXGetShaderConstantTableEx().

This commit is contained in:
Rico Schüller 2012-08-23 21:36:36 +02:00 committed by Alexandre Julliard
parent 6676a729b4
commit 0968331524
1 changed files with 2 additions and 0 deletions

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@ -1459,6 +1459,8 @@ HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD *byte_code,
return D3DERR_INVALIDCALL;
}
if (flags) FIXME("Flags (%#x) are not handled, yet!\n", flags);
hr = D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), &data, &size);
if (hr != D3D_OK)
{