d3dx9: Fix ID3DXConstantTable::SetMatrix.
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53ce2a240b
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b31b9864d9
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@ -1178,7 +1178,7 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrix(ID3DXConstantTable *iface
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TRACE("(%p)->(%p, %p, %p)\n", This, device, constant, matrix);
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return ID3DXConstantTable_SetMatrixArray(iface, device, constant, matrix, 1);
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return set_matrix_array(iface, device, constant, matrix, 1, D3DXPT_FLOAT, 4, 4);
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}
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static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
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@ -1186,41 +1186,9 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(ID3DXConstantTable *
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{
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struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
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D3DXCONSTANT_DESC desc;
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HRESULT hr;
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UINT i, desc_count = 1;
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D3DXMATRIX temp;
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TRACE("(%p)->(%p, %p, %p, %d)\n", This, device, constant, matrix, count);
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hr = ID3DXConstantTable_GetConstantDesc(iface, constant, &desc, &desc_count);
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if (FAILED(hr))
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{
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TRACE("ID3DXConstantTable_GetConstantDesc failed: %08x\n", hr);
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return D3DERR_INVALIDCALL;
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}
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switch (desc.RegisterSet)
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{
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case D3DXRS_FLOAT4:
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/* i * 4 + 3 is the last register we set. The conditional makes sure that we don't access
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registers we're not supposed to */
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for (i = 0; i < count && i * 4 + 3 < desc.RegisterCount; i++)
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{
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if (desc.Class == D3DXPC_MATRIX_ROWS)
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temp = matrix[i];
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else
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D3DXMatrixTranspose(&temp, &matrix[i]);
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set_float_shader_constant(This, device, desc.RegisterIndex + i * 4, &temp.u.s._11, 4);
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}
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break;
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default:
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FIXME("Handle other register sets\n");
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return E_NOTIMPL;
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}
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return D3D_OK;
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return set_matrix_array(iface, device, constant, matrix, count, D3DXPT_FLOAT, 4, 4);
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}
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static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixPointerArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
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@ -674,7 +674,7 @@ static void test_setting_matrices_table(IDirect3DDevice9 *device)
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(int)S(U(fmatrix))._21, (int)S(U(fmatrix))._22, (int)S(U(fmatrix))._23, 0);
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IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1);
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todo_wine ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == S(U(fmatrix))._31 && out[3] == 0.0f,
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ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == S(U(fmatrix))._31 && out[3] == 0.0f,
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"The variable fmatrix3x1 was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
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out[0], out[1], out[2], out[3],
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S(U(fmatrix))._11, S(U(fmatrix))._21, S(U(fmatrix))._31, 0.0f);
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@ -700,7 +700,7 @@ static void test_setting_matrices_table(IDirect3DDevice9 *device)
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ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable c3x3: got %#x\n", res);
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IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 3);
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todo_wine ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == 0.0f && out[3] == 0.0f
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ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == 0.0f && out[3] == 0.0f
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&& out[4] == S(U(fmatrix))._12 && out[5] == S(U(fmatrix))._22 && out[6] == 0.0f && out[7] == 0.0f
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&& out[8] == S(U(fmatrix))._13 && out[9] == S(U(fmatrix))._23 && out[10] == 0.0f && out[11] == 0.0f,
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"The variable c2x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, "
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@ -716,7 +716,7 @@ static void test_setting_matrices_table(IDirect3DDevice9 *device)
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ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable r4x4: got %#x\n", res);
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IDirect3DDevice9_GetVertexShaderConstantF(device, 15, out, 2);
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todo_wine ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._12 && out[2] == S(U(fmatrix))._13 && out[3] == 0.0f
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ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._12 && out[2] == S(U(fmatrix))._13 && out[3] == 0.0f
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&& out[4] == S(U(fmatrix))._21 && out[5] == S(U(fmatrix))._22 && out[6] == S(U(fmatrix))._23 && out[7] == 0.0f,
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"The variable r2x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f}, "
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"should be {%f, %f, %f, %f; %f, %f, %f, %f}\n",
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@ -725,7 +725,7 @@ static void test_setting_matrices_table(IDirect3DDevice9 *device)
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S(U(fmatrix))._21, S(U(fmatrix))._22, S(U(fmatrix))._23, 0.0f);
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IDirect3DDevice9_GetVertexShaderConstantF(device, 13, out, 2);
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todo_wine ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == S(U(fmatrix))._31 && out[3] == 0.0f
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ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == S(U(fmatrix))._31 && out[3] == 0.0f
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&& out[4] == S(U(fmatrix))._12 && out[5] == S(U(fmatrix))._22 && out[6] == S(U(fmatrix))._32 && out[7] == 0.0f,
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"The variable c3x2 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f}, "
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"should be {%f, %f, %f, %f; %f, %f, %f, %f}\n",
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@ -734,7 +734,7 @@ static void test_setting_matrices_table(IDirect3DDevice9 *device)
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S(U(fmatrix))._12, S(U(fmatrix))._22, S(U(fmatrix))._32, 0.0f);
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IDirect3DDevice9_GetVertexShaderConstantF(device, 4, out, 3);
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todo_wine ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._12 && out[2] == 0.0f && out[3] == 0.0f
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ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._12 && out[2] == 0.0f && out[3] == 0.0f
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&& out[4] == S(U(fmatrix))._21 && out[5] == S(U(fmatrix))._22 && out[6] == 0.0f && out[7] == 0.0f
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&& out[8] == S(U(fmatrix))._31 && out[9] == S(U(fmatrix))._32 && out[10] == 0.0f && out[11] == 0.0f,
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"The variable r3x2 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, "
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@ -745,7 +745,7 @@ static void test_setting_matrices_table(IDirect3DDevice9 *device)
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S(U(fmatrix))._31, S(U(fmatrix))._32, 0.0f, 0.0f);
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IDirect3DDevice9_GetVertexShaderConstantF(device, 10, out, 3);
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todo_wine ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == S(U(fmatrix))._31 && out[3] == 0.0f
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ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == S(U(fmatrix))._31 && out[3] == 0.0f
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&& out[4] == S(U(fmatrix))._12 && out[5] == S(U(fmatrix))._22 && out[6] == S(U(fmatrix))._32 && out[7] == 0.0f
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&& out[8] == S(U(fmatrix))._13 && out[9] == S(U(fmatrix))._23 && out[10] == S(U(fmatrix))._33 && out[11] == 0.0f,
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"The variable c3x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, "
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