d3dx9: Implement pixel format conversion for volume textures.

This commit is contained in:
Józef Kucia 2012-07-13 17:21:52 +02:00 committed by Alexandre Julliard
parent d0aa78c096
commit 5d4bc53343
4 changed files with 122 additions and 59 deletions

View File

@ -64,6 +64,10 @@ HRESULT write_buffer_to_file(const WCHAR *filename, ID3DXBuffer *buffer) DECLSPE
const PixelFormatDesc *get_format_info(D3DFORMAT format) DECLSPEC_HIDDEN;
const PixelFormatDesc *get_format_info_idx(int idx) DECLSPEC_HIDDEN;
void copy_simple_data(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch, SIZE src_size, UINT src_depth, const PixelFormatDesc *src_format,
BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch, SIZE dst_size, UINT dst_depth, const PixelFormatDesc *dst_format,
D3DCOLOR color_key) DECLSPEC_HIDDEN;
HRESULT load_texture_from_dds(IDirect3DTexture9 *texture, const void *src_data, const PALETTEENTRY *palette,
DWORD filter, D3DCOLOR color_key, const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN;
HRESULT load_cube_texture_from_dds(IDirect3DCubeTexture9 *cube_texture, const void *src_data,

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@ -1255,85 +1255,94 @@ static void format_from_vec4(const PixelFormatDesc *format, const struct vec4 *s
* Pixels outsize the source rect are blacked out.
* Works only for ARGB formats with 1 - 4 bytes per pixel.
*/
static void copy_simple_data(const BYTE *src, UINT srcpitch, SIZE src_size, const PixelFormatDesc *srcformat,
BYTE *dest, UINT destpitch, SIZE dst_size, const PixelFormatDesc *destformat, D3DCOLOR colorkey)
void copy_simple_data(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch, SIZE src_size, UINT src_depth, const PixelFormatDesc *src_format,
BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch, SIZE dst_size, UINT dst_depth, const PixelFormatDesc *dst_format, D3DCOLOR color_key)
{
struct argb_conversion_info conv_info, ck_conv_info;
const PixelFormatDesc *ck_format = NULL;
DWORD channels[4], pixel;
UINT minwidth, minheight;
UINT x, y;
UINT min_width, min_height, min_depth;
UINT x, y, z;
ZeroMemory(channels, sizeof(channels));
init_argb_conversion_info(srcformat, destformat, &conv_info);
init_argb_conversion_info(src_format, dst_format, &conv_info);
minwidth = (src_size.cx < dst_size.cx) ? src_size.cx : dst_size.cx;
minheight = (src_size.cy < dst_size.cy) ? src_size.cy : dst_size.cy;
min_width = min(src_size.cx, dst_size.cx);
min_height = min(src_size.cy, dst_size.cy);
min_depth = min(src_depth, dst_depth);
if (colorkey)
if (color_key)
{
/* Color keys are always represented in D3DFMT_A8R8G8B8 format. */
ck_format = get_format_info(D3DFMT_A8R8G8B8);
init_argb_conversion_info(srcformat, ck_format, &ck_conv_info);
init_argb_conversion_info(src_format, ck_format, &ck_conv_info);
}
for(y = 0;y < minheight;y++) {
const BYTE *srcptr = src + y * srcpitch;
BYTE *destptr = dest + y * destpitch;
DWORD val;
for (z = 0; z < min_depth; z++) {
const BYTE *src_slice_ptr = src + z * src_slice_pitch;
BYTE *dst_slice_ptr = dst + z * dst_slice_pitch;
for(x = 0;x < minwidth;x++) {
/* extract source color components */
pixel = dword_from_bytes(srcptr, srcformat->bytes_per_pixel);
for (y = 0; y < min_height; y++) {
const BYTE *src_ptr = src_slice_ptr + y * src_row_pitch;
BYTE *dst_ptr = dst_slice_ptr + y * dst_row_pitch;
DWORD val;
if (!srcformat->to_rgba && !destformat->from_rgba)
{
get_relevant_argb_components(&conv_info, pixel, channels);
val = make_argb_color(&conv_info, channels);
for (x = 0; x < min_width; x++) {
/* extract source color components */
pixel = dword_from_bytes(src_ptr, src_format->bytes_per_pixel);
if (colorkey)
if (!src_format->to_rgba && !dst_format->from_rgba)
{
get_relevant_argb_components(&ck_conv_info, pixel, channels);
pixel = make_argb_color(&ck_conv_info, channels);
if (pixel == colorkey)
val &= ~conv_info.destmask[0];
get_relevant_argb_components(&conv_info, pixel, channels);
val = make_argb_color(&conv_info, channels);
if (color_key)
{
get_relevant_argb_components(&ck_conv_info, pixel, channels);
pixel = make_argb_color(&ck_conv_info, channels);
if (pixel == color_key)
val &= ~conv_info.destmask[0];
}
}
}
else
{
struct vec4 color, tmp;
format_to_vec4(srcformat, &pixel, &color);
if (srcformat->to_rgba)
srcformat->to_rgba(&color, &tmp);
else
tmp = color;
if (ck_format)
{
format_from_vec4(ck_format, &tmp, &pixel);
if (pixel == colorkey)
tmp.w = 0.0f;
struct vec4 color, tmp;
format_to_vec4(src_format, &pixel, &color);
if (src_format->to_rgba)
src_format->to_rgba(&color, &tmp);
else
tmp = color;
if (ck_format)
{
format_from_vec4(ck_format, &tmp, &pixel);
if (pixel == color_key)
tmp.w = 0.0f;
}
if (dst_format->from_rgba)
dst_format->from_rgba(&tmp, &color);
else
color = tmp;
format_from_vec4(dst_format, &color, &val);
}
if (destformat->from_rgba)
destformat->from_rgba(&tmp, &color);
else
color = tmp;
format_from_vec4(destformat, &color, &val);
dword_to_bytes(dst_ptr, val, dst_format->bytes_per_pixel);
src_ptr += src_format->bytes_per_pixel;
dst_ptr += dst_format->bytes_per_pixel;
}
dword_to_bytes(destptr, val, destformat->bytes_per_pixel);
srcptr += srcformat->bytes_per_pixel;
destptr += destformat->bytes_per_pixel;
if (src_size.cx < dst_size.cx) /* black out remaining pixels */
memset(dst_ptr, 0, dst_format->bytes_per_pixel * (dst_size.cx - src_size.cx));
}
if (src_size.cx < dst_size.cx) /* black out remaining pixels */
memset(destptr, 0, destformat->bytes_per_pixel * (dst_size.cx - src_size.cx));
if (src_size.cy < dst_size.cy) /* black out remaining pixels */
memset(dst + src_size.cy * dst_row_pitch, 0, dst_row_pitch * (dst_size.cy - src_size.cy));
}
if (src_size.cy < dst_size.cy) /* black out remaining pixels */
memset(dest + src_size.cy * destpitch, 0, destpitch * (dst_size.cy - src_size.cy));
if (src_depth < dst_depth) /* black out remaining pixels */
memset(dst + src_depth * dst_slice_pitch, 0, dst_slice_pitch * (dst_depth - src_depth));
}
/************************************************************
@ -1562,8 +1571,8 @@ HRESULT WINAPI D3DXLoadSurfaceFromMemory(IDirect3DSurface9 *dst_surface,
if ((filter & 0xf) == D3DX_FILTER_NONE)
{
copy_simple_data(src_memory, src_pitch, src_size, srcformatdesc,
lockrect.pBits, lockrect.Pitch, dst_size, destformatdesc, color_key);
copy_simple_data(src_memory, src_pitch, 0, src_size, 1, srcformatdesc,
lockrect.pBits, lockrect.Pitch, 0, dst_size, 1, destformatdesc, color_key);
}
else /* if ((filter & 0xf) == D3DX_FILTER_POINT) */
{
@ -1854,8 +1863,8 @@ HRESULT WINAPI D3DXSaveSurfaceToFileInMemory(ID3DXBuffer **dst_buffer, D3DXIMAGE
hr = IDirect3DSurface9_LockRect(src_surface, &locked_rect, src_rect, D3DLOCK_READONLY);
if (SUCCEEDED(hr))
{
copy_simple_data(locked_rect.pBits, locked_rect.Pitch, size, src_format_desc,
dst_data, dst_pitch, size, dst_format_desc, 0);
copy_simple_data(locked_rect.pBits, locked_rect.Pitch, 0, size, 1, src_format_desc,
dst_data, dst_pitch, 0, size, 1, dst_format_desc, 0);
IDirect3DSurface9_UnlockRect(src_surface);
}

View File

@ -58,7 +58,7 @@ static inline void set_box(D3DBOX *box, UINT left, UINT top, UINT right, UINT bo
static void test_D3DXLoadVolumeFromMemory(IDirect3DDevice9 *device)
{
int i;
int i, x, y, z;
HRESULT hr;
D3DBOX src_box, dst_box;
D3DLOCKED_BOX locked_box;
@ -110,6 +110,21 @@ static void test_D3DXLoadVolumeFromMemory(IDirect3DDevice9 *device)
for (i = 0; i < 16; i++) check_pixel_4bpp(&locked_box, i % 4, i / 4, 0, pixels[i]);
IDirect3DVolume9_UnlockBox(volume);
hr = D3DXLoadVolumeFromMemory(volume, NULL, NULL, pixels, D3DFMT_A8R8G8B8, 16, sizeof(pixels), NULL, &src_box, D3DX_FILTER_NONE, 0);
ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK);
IDirect3DVolume9_LockBox(volume, &locked_box, NULL, D3DLOCK_READONLY);
for (i = 0; i < 16; i++) check_pixel_4bpp(&locked_box, i % 4, i / 4, 0, pixels[i]);
for (z = 0; z < 4; z++)
{
for (y = 0; y < 256; y++)
{
for (x = 0; x < 256; x++)
if (z != 0 || y >= 4 || x >= 4) check_pixel_4bpp(&locked_box, x, y, z, 0);
}
}
IDirect3DVolume9_UnlockBox(volume);
set_box(&src_box, 0, 0, 2, 2, 1, 2);
set_box(&dst_box, 0, 0, 2, 2, 0, 1);
hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 8, 16, NULL, &src_box, D3DX_DEFAULT, 0);

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@ -194,8 +194,43 @@ HRESULT WINAPI D3DXLoadVolumeFromMemory(IDirect3DVolume9 *dst_volume,
}
else
{
FIXME("Stretching or format conversion not implemented\n");
return E_NOTIMPL;
const BYTE *src_addr;
SIZE src_size, dst_size;
if (src_format_desc->bytes_per_pixel > 4 || dst_format_desc->bytes_per_pixel > 4
|| src_format_desc->block_height != 1 || src_format_desc->block_width != 1
|| dst_format_desc->block_height != 1 || dst_format_desc->block_width != 1)
{
FIXME("Pixel format conversion not implemented %#x -> %#x\n",
src_format_desc->format, dst_format_desc->format);
return E_NOTIMPL;
}
src_size.cx = src_width;
src_size.cy = src_height;
dst_size.cx = dst_width;
dst_size.cy = dst_height;
src_addr = src_memory;
src_addr += src_box->Front * src_slice_pitch;
src_addr += src_box->Top * src_row_pitch;
src_addr += src_box->Left * src_format_desc->bytes_per_pixel;
hr = IDirect3DVolume9_LockBox(dst_volume, &locked_box, dst_box, 0);
if (FAILED(hr)) return hr;
if ((filter & 0xf) == D3DX_FILTER_NONE)
{
copy_simple_data(src_memory, src_row_pitch, src_slice_pitch, src_size, src_depth, src_format_desc,
locked_box.pBits, locked_box.RowPitch, locked_box.SlicePitch, dst_size, dst_depth, dst_format_desc, color_key);
}
else
{
FIXME("Filtering for volume textures not implemented\n");
return E_NOTIMPL;
}
IDirect3DVolume9_UnlockBox(dst_volume);
}
return D3D_OK;