d3dx9: Don't use an index as variable handle, it's not useable for subvariables.
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0968331524
commit
8f83681723
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@ -657,19 +657,29 @@ static DWORD calc_bytes(D3DXCONSTANT_DESC *desc)
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return 4 * desc->Elements * desc->Rows * desc->Columns;
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}
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static inline int is_constant_handle(D3DXHANDLE handle)
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static inline struct ctab_constant *constant_from_handle(D3DXHANDLE handle)
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{
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return !((UINT_PTR)handle >> 16);
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return (struct ctab_constant *)handle;
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}
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static inline struct ctab_constant *constant_from_handle(struct ID3DXConstantTableImpl *table, D3DXHANDLE handle)
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static inline D3DXHANDLE handle_from_constant(struct ctab_constant *constant)
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{
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return &table->constants[(UINT_PTR)handle - 1];
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return (D3DXHANDLE)constant;
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}
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static inline D3DXHANDLE handle_from_constant_index(UINT index)
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static inline struct ctab_constant *is_valid_constant(struct ID3DXConstantTableImpl *table, D3DXHANDLE handle)
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{
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return (D3DXHANDLE)(DWORD_PTR)(index + 1);
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struct ctab_constant *c = constant_from_handle(handle);
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UINT i;
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if (!c) return NULL;
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for (i = 0; i < table->desc.Constants; ++i)
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{
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if (&table->constants[i] == c) return c;
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}
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return NULL;
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}
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static inline void set_float_shader_constant(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device,
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@ -771,14 +781,14 @@ static HRESULT WINAPI ID3DXConstantTableImpl_GetConstantDesc(ID3DXConstantTable
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return D3DERR_INVALIDCALL;
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/* Applications can pass the name of the constant in place of the handle */
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if (!is_constant_handle(constant))
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if (!is_valid_constant(This, constant))
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{
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constant = ID3DXConstantTable_GetConstantByName(iface, NULL, constant);
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if (!constant)
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return D3DERR_INVALIDCALL;
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}
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constant_info = constant_from_handle(This, constant);
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constant_info = constant_from_handle(constant);
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if (desc)
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*desc = constant_info->desc;
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@ -822,7 +832,7 @@ static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstant(ID3DXConstantTable *
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if (index >= This->desc.Constants)
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return NULL;
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return handle_from_constant_index(index);
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return handle_from_constant(&This->constants[index]);
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}
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static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantByName(ID3DXConstantTable *iface, D3DXHANDLE constant, LPCSTR name)
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@ -843,7 +853,7 @@ static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantByName(ID3DXConstantT
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for (i = 0; i < This->desc.Constants; i++)
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if (!strcmp(This->constants[i].desc.Name, name))
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return handle_from_constant_index(i);
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return handle_from_constant(&This->constants[i]);
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return NULL;
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}
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