d3dx9: Make annotation handling more generic for techniques and passes.

This commit is contained in:
Rico Schüller 2012-08-18 14:59:01 +02:00 committed by Alexandre Julliard
parent 607c76a165
commit 24ee16de09
1 changed files with 13 additions and 16 deletions

View File

@ -190,7 +190,7 @@ struct ID3DXEffectCompilerImpl
static struct d3dx_parameter *get_parameter_by_name(struct ID3DXBaseEffectImpl *base,
struct d3dx_parameter *parameter, LPCSTR name);
static struct d3dx_parameter *get_parameter_annotation_by_name(struct d3dx_parameter *parameter, LPCSTR name);
static struct d3dx_parameter *get_annotation_by_name(UINT handlecount, D3DXHANDLE *handles, LPCSTR name);
static HRESULT d3dx9_parse_state(struct d3dx_state *state, const char *data, const char **ptr, D3DXHANDLE *objects);
static void free_parameter_state(D3DXHANDLE handle, BOOL element, BOOL child, enum STATE_TYPE st);
@ -986,7 +986,7 @@ static struct d3dx_parameter *get_parameter_element_by_name(struct d3dx_paramete
return get_parameter_by_name(NULL, temp_parameter, part);
case '@':
return get_parameter_annotation_by_name(temp_parameter, part);
return get_annotation_by_name(temp_parameter->annotation_count, temp_parameter->annotation_handles, part);
case '\0':
TRACE("Returning parameter %p\n", temp_parameter);
@ -1002,22 +1002,22 @@ static struct d3dx_parameter *get_parameter_element_by_name(struct d3dx_paramete
return NULL;
}
static struct d3dx_parameter *get_parameter_annotation_by_name(struct d3dx_parameter *parameter, LPCSTR name)
static struct d3dx_parameter *get_annotation_by_name(UINT handlecount, D3DXHANDLE *handles, LPCSTR name)
{
UINT i, length;
struct d3dx_parameter *temp_parameter;
LPCSTR part;
TRACE("parameter %p, name %s\n", parameter, debugstr_a(name));
TRACE("handlecount %u, handles %p, name %s\n", handlecount, handles, debugstr_a(name));
if (!name || !*name) return NULL;
length = strcspn( name, "[.@" );
part = name + length;
for (i = 0; i < parameter->annotation_count; ++i)
for (i = 0; i < handlecount; ++i)
{
temp_parameter = get_parameter_struct(parameter->annotation_handles[i]);
temp_parameter = get_parameter_struct(handles[i]);
if (!strcmp(temp_parameter->name, name))
{
@ -1088,7 +1088,7 @@ static struct d3dx_parameter *get_parameter_by_name(struct ID3DXBaseEffectImpl *
return get_parameter_by_name(NULL, temp_parameter, part);
case '@':
return get_parameter_annotation_by_name(temp_parameter, part);
return get_annotation_by_name(temp_parameter->annotation_count, temp_parameter->annotation_handles, part);
case '[':
return get_parameter_element_by_name(temp_parameter, part);
@ -1558,7 +1558,8 @@ static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetAnnotationByName(ID3DXBaseEffect
struct d3dx_parameter *param = get_valid_parameter(This, object);
struct d3dx_pass *pass = is_valid_pass(This, object);
struct d3dx_technique *technique = is_valid_technique(This, object);
UINT annotation_count = 0, i;
struct d3dx_parameter *anno = NULL;
UINT annotation_count = 0;
D3DXHANDLE *annotation_handles = NULL;
FIXME("iface %p, object %p, name %s partial stub\n", This, object, debugstr_a(name));
@ -1586,15 +1587,11 @@ static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetAnnotationByName(ID3DXBaseEffect
}
/* Todo: add funcs */
for (i = 0; i < annotation_count; i++)
anno = get_annotation_by_name(annotation_count, annotation_handles, name);
if (anno)
{
struct d3dx_parameter *anno = get_parameter_struct(annotation_handles[i]);
if (!strcmp(anno->name, name))
{
TRACE("Returning parameter %p\n", anno);
return get_parameter_handle(anno);
}
TRACE("Returning parameter %p\n", anno);
return get_parameter_handle(anno);
}
WARN("Invalid argument specified\n");