d3dx9: Implementation of D3DXSHMultiply2.
This commit is contained in:
parent
1ceec8c789
commit
f757f3fb7d
|
@ -279,7 +279,7 @@
|
|||
@ stub D3DXSHEvalDirectionalLight(long ptr long long long long ptr ptr ptr)
|
||||
@ stub D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr)
|
||||
@ stub D3DXSHEvalSphericalLight(long ptr long long long long ptr ptr ptr)
|
||||
@ stub D3DXSHMultiply2(ptr ptr ptr)
|
||||
@ stdcall D3DXSHMultiply2(ptr ptr ptr)
|
||||
@ stdcall D3DXSHMultiply3(ptr ptr ptr)
|
||||
@ stub D3DXSHMultiply4(ptr ptr ptr)
|
||||
@ stub D3DXSHMultiply5(ptr ptr ptr)
|
||||
|
|
|
@ -1995,6 +1995,23 @@ FLOAT WINAPI D3DXSHDot(UINT order, CONST FLOAT *a, CONST FLOAT *b)
|
|||
return s;
|
||||
}
|
||||
|
||||
FLOAT* WINAPI D3DXSHMultiply2(FLOAT *out, CONST FLOAT *a, CONST FLOAT *b)
|
||||
{
|
||||
FLOAT ta, tb;
|
||||
|
||||
TRACE("(%p, %p, %p)\n", out, a, b);
|
||||
|
||||
ta = 0.28209479f * a[0];
|
||||
tb = 0.28209479f * b[0];
|
||||
|
||||
out[0]= 0.28209479f * D3DXSHDot(2, a, b);
|
||||
out[1] = ta * b[1] + tb * a[1];
|
||||
out[2] = ta * b[2] + tb * a[2];
|
||||
out[3] = ta * b[3] + tb * a[3];
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
FLOAT* WINAPI D3DXSHMultiply3(FLOAT *out, CONST FLOAT *a, CONST FLOAT *b)
|
||||
{
|
||||
FLOAT t, ta, tb;
|
||||
|
|
|
@ -2422,6 +2422,28 @@ static void test_D3DXSHDot(void)
|
|||
return;
|
||||
}
|
||||
|
||||
static void test_D3DXSHMultiply2(void)
|
||||
{
|
||||
unsigned int i;
|
||||
FLOAT a[20], b[20], c[20];
|
||||
/* D3DXSHMultiply2 only modifies the first 4 elements of the array */
|
||||
const FLOAT expected[20] =
|
||||
{ 3.418594f, 1.698211f, 1.703853f, 1.709494f, 4.0f, 5.0f,
|
||||
6.0f, 7.0f, 8.0f, 9.0f, 10.0f, 11.0f, 12.0f, 13.0f,
|
||||
14.0f, 15.0f, 16.0f, 17.0f, 18.0f, 19.0f };
|
||||
|
||||
for (i = 0; i < 20; i++)
|
||||
{
|
||||
a[i] = 1.0f + i / 100.0f;
|
||||
b[i] = 3.0f - i / 100.0f;
|
||||
c[i] = i;
|
||||
}
|
||||
|
||||
D3DXSHMultiply2(c, a, b);
|
||||
for (i = 0; i < 20; i++)
|
||||
ok(relative_error(c[i], expected[i]) < admitted_error, "Expected[%d] = %f, received = %f\n", i, expected[i], c[i]);
|
||||
}
|
||||
|
||||
static void test_D3DXSHMultiply3(void)
|
||||
{
|
||||
unsigned int i;
|
||||
|
@ -2490,6 +2512,7 @@ START_TEST(math)
|
|||
test_D3DXFloat_Array();
|
||||
test_D3DXSHAdd();
|
||||
test_D3DXSHDot();
|
||||
test_D3DXSHMultiply2();
|
||||
test_D3DXSHMultiply3();
|
||||
test_D3DXSHScale();
|
||||
}
|
||||
|
|
|
@ -379,6 +379,7 @@ FLOAT *WINAPI D3DXFloat16To32Array(FLOAT *pout, CONST D3DXFLOAT16 *pin, UINT n);
|
|||
|
||||
FLOAT* WINAPI D3DXSHAdd(FLOAT *out, UINT order, CONST FLOAT *a, CONST FLOAT *b);
|
||||
FLOAT WINAPI D3DXSHDot(UINT order, CONST FLOAT *a, CONST FLOAT *b);
|
||||
FLOAT* WINAPI D3DXSHMultiply2(FLOAT *out, CONST FLOAT *a, CONST FLOAT *b);
|
||||
FLOAT* WINAPI D3DXSHMultiply3(FLOAT *out, CONST FLOAT *a, CONST FLOAT *b);
|
||||
FLOAT* WINAPI D3DXSHScale(FLOAT *out, UINT order, CONST FLOAT *a, CONST FLOAT scale);
|
||||
|
||||
|
|
Loading…
Reference in New Issue