d3dx9: Implement ID3DXConstantTable::SetMatrixPointerArray.

This commit is contained in:
Józef Kucia 2012-08-21 14:52:19 +02:00 committed by Alexandre Julliard
parent 51f4f01308
commit 9fec159abc
2 changed files with 148 additions and 2 deletions

View File

@ -1079,6 +1079,100 @@ static HRESULT set_matrix_array(ID3DXConstantTable *iface, IDirect3DDevice9 *dev
return D3D_OK;
}
static HRESULT set_matrix_pointer_array(ID3DXConstantTable *iface, IDirect3DDevice9 *device, D3DXHANDLE constant,
const D3DXMATRIX **data, UINT count, D3DXPARAMETER_CLASS class)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
D3DXCONSTANT_DESC desc;
HRESULT hr;
UINT registers_per_matrix;
UINT i, desc_count = 1;
UINT num_rows, num_columns;
UINT row_offset, column_offset;
FLOAT matrix[16] = {0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f};
hr = ID3DXConstantTable_GetConstantDesc(iface, constant, &desc, &desc_count);
if (FAILED(hr))
{
TRACE("ID3DXConstantTable_GetConstantDesc failed: %08x\n", hr);
return D3DERR_INVALIDCALL;
}
if (desc.Class == D3DXPC_MATRIX_ROWS || desc.Class == D3DXPC_MATRIX_COLUMNS)
{
if (desc.Class == class)
{
column_offset = 1;
row_offset = 4;
}
else
{
column_offset = 4;
row_offset = 1;
}
if (class == D3DXPC_MATRIX_ROWS)
{
num_rows = desc.Rows;
num_columns = desc.Columns;
}
else
{
num_rows = desc.Columns;
num_columns = desc.Rows;
}
registers_per_matrix = (desc.Class == D3DXPC_MATRIX_ROWS) ? desc.Rows : desc.Columns;
}
else if (desc.Class == D3DXPC_SCALAR)
{
registers_per_matrix = 1;
column_offset = 1;
row_offset = 1;
num_rows = desc.Rows;
num_columns = desc.Columns;
}
else if (desc.Class == D3DXPC_VECTOR)
{
registers_per_matrix = 1;
column_offset = 1;
row_offset = 4;
num_rows = desc.Rows;
num_columns = desc.Columns;
}
else
{
FIXME("Unhandled variable class %#x\n", desc.Class);
return D3D_OK;
}
switch (desc.RegisterSet)
{
case D3DXRS_FLOAT4:
for (i = 0; i < count; i++)
{
if (registers_per_matrix * (i + 1) > desc.RegisterCount)
break;
hr = set_float_matrix(matrix, &desc, row_offset, column_offset, num_rows, num_columns, *data, D3DXPT_FLOAT, 4);
if (FAILED(hr)) return hr;
set_float_shader_constant(This, device, desc.RegisterIndex + i * registers_per_matrix, matrix, registers_per_matrix);
data++;
}
break;
default:
FIXME("Unhandled register set %#x\n", desc.RegisterSet);
return E_NOTIMPL;
}
return D3D_OK;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetDefaults(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
@ -1242,9 +1336,9 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixPointerArray(ID3DXConstant
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
TRACE("(%p)->(%p, %p, %p, %d)\n", This, device, constant, matrix, count);
return E_NOTIMPL;
return set_matrix_pointer_array(iface, device, constant, matrix, count, D3DXPC_MATRIX_ROWS);
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTranspose(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,

View File

@ -569,6 +569,7 @@ static void test_setting_basic_table(IDirect3DDevice9 *device)
static const D3DXVECTOR4 f4 = {0.350f, 0.526f, 0.925f, 0.021f};
static const float f = 0.12543f;
static const int i = 321;
static const D3DXMATRIX *matrix_pointer[] = {&mvp};
ID3DXConstantTable *ctable;
@ -712,6 +713,27 @@ static void test_setting_basic_table(IDirect3DDevice9 *device)
out[0], out[1], out[2], out[3],
S(U(mvp))._11, S(U(mvp))._21, S(U(mvp))._31, S(U(mvp))._41);
memset(out, 0, sizeof(out));
IDirect3DDevice9_SetVertexShaderConstantF(device, 6, out, 1);
res = ID3DXConstantTable_SetMatrixPointerArray(ctable, device, "f", matrix_pointer, 1);
ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixPointerArray failed on variable f: got %#x\n", res);
IDirect3DDevice9_GetVertexShaderConstantF(device, 6, out, 1);
ok(out[0] == U(S(mvp))._11 && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f,
"The variable f was not set correctly by ID3DXConstantTable_SetMatrixPointerArray, "
"got %f, should be %f\n",
out[0], U(S(mvp))._11);
res = ID3DXConstantTable_SetMatrixPointerArray(ctable, device, "f4", matrix_pointer, 1);
ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixPointerArray failed on variable f4: got %#x\n", res);
IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1);
ok(out[0] == U(S(mvp))._11 && out[1] == U(S(mvp))._12 && out[2] == U(S(mvp))._13 && out[3] == U(S(mvp))._14,
"The variable f4 was not set correctly by ID3DXConstantTable_SetMatrixPointerArray, "
"got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
out[0], out[1], out[2], out[3],
U(S(mvp))._11, U(S(mvp))._12, U(S(mvp))._13, U(S(mvp))._14);
refcnt = ID3DXConstantTable_Release(ctable);
ok(refcnt == 0, "The constant table reference count was %u, should be 0\n", refcnt);
}
@ -723,6 +745,7 @@ static void test_setting_matrices_table(IDirect3DDevice9 *device)
5.005f, 3.006f, 3.007f, 6.008f,
9.009f, 5.010f, 7.011f, 1.012f,
5.013f, 5.014f, 5.015f, 9.016f}}};
static const D3DXMATRIX *matrix_pointer[] = {&fmatrix};
ID3DXConstantTable *ctable;
@ -875,6 +898,35 @@ static void test_setting_matrices_table(IDirect3DDevice9 *device)
S(U(fmatrix))._11, S(U(fmatrix))._21, S(U(fmatrix))._31, 0.0f,
S(U(fmatrix))._12, S(U(fmatrix))._22, S(U(fmatrix))._32, 0.0f);
/* SetMatrixPointerArray */
res = ID3DXConstantTable_SetMatrixPointerArray(ctable, device, "c2x3", matrix_pointer, 1);
ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixPointerArray failed on variable c2x3: got %#x\n", res);
res = ID3DXConstantTable_SetMatrixPointerArray(ctable, device, "r2x3", matrix_pointer, 1);
ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixPointerArray failed on variable r2x3: got %#x\n", res);
IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 3);
ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == 0.0f && out[3] == 0.0f
&& out[4] == S(U(fmatrix))._12 && out[5] == S(U(fmatrix))._22 && out[6] == 0.0f && out[7] == 0.0f
&& out[8] == S(U(fmatrix))._13 && out[9] == S(U(fmatrix))._23 && out[10] == 0.0f && out[11] == 0.0f,
"The variable c2x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, "
"should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}\n",
out[0], out[1], out[2], out[3],
out[4], out[5], out[6], out[7],
out[8], out[9], out[10], out[11],
S(U(fmatrix))._11, S(U(fmatrix))._21, 0.0f, 0.0f,
S(U(fmatrix))._12, S(U(fmatrix))._22, 0.0f, 0.0f,
S(U(fmatrix))._13, S(U(fmatrix))._23, 0.0f, 0.0f);
IDirect3DDevice9_GetVertexShaderConstantF(device, 15, out, 2);
ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._12 && out[2] == S(U(fmatrix))._13 && out[3] == 0.0f
&& out[4] == S(U(fmatrix))._21 && out[5] == S(U(fmatrix))._22 && out[6] == S(U(fmatrix))._23 && out[7] == 0.0f,
"The variable r2x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f}, "
"should be {%f, %f, %f, %f; %f, %f, %f, %f}\n",
out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
S(U(fmatrix))._11, S(U(fmatrix))._12, S(U(fmatrix))._13, 0.0f,
S(U(fmatrix))._21, S(U(fmatrix))._22, S(U(fmatrix))._23, 0.0f);
ID3DXConstantTable_Release(ctable);
}